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[TCG] Worst Banlist Changes by me


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Banned:

Instant Fusion - At its weakest, it's a 0 that can bring out any sort of material for any occasion.  At its strongest, it's a 1 card Xyz that can be used in almost any situation.  It should go.

Raigeki - Despite whether floaters exist or not, it still is a powerful one-sided field wipe that can open up for games.

Planetellarknight Ptolemaios - It gives any Deck capable of going into Rank 4s any Rank 5 option.  No Deck needs this.

 

Limited:

Performage Damajuggler - It's a searcher for the best Rank 4 engines in the game that can easily fulfill its own requirement.  It could use a limit to weaken the engine.

Satellarknight Altair - Tellarknights have been a relevant Deck for two years now, which is an extremely long time by today's standards.  Hitting Altair would still keep the Deck playable, but help with weakening the Deck's relevancy.

Luster Pendulum the Dracoslayer - This seems like the best card to hit, since it is the centerpiece of so many Pendulum-based combo builds that are topping due to being searchable and a searcher that adds more Pendulum Summon fuel and acts as a reliable trigger.  In addition, it's also a good way to control Ignister, who is devastating in his own right.

Brilliant Fusion - More like, 'Get a search out/Special Summon a Performage and gain an additional Normal Summon'.  If Future Fusion is banned for its mill power, then why should a faster Future Fusion that gives access to a generic-material Fusion Monster that can be splashed into any Extra Deck be a better option?

Emergency Teleport - Kozmos lose some consistency and OTK power and it also slows down a good number of OTK-centric Decks as well.

Super Polymerization - I was a bit shaky with bringing this card up to 1, but then I realized that Shaddolls are dead and this would be an interesting way of adding some more defensive and offensive abilities while jumping through a few more specific hoops.

Wavering Eyes - For what this card does, it is extremely powerful.  Not only is it a searcher for any Pendulum monster in the game, but it is extremely devastating when used in duels where both players happen to play Pendulum-based Decks.  That kind of power should not be at 3.

Solemn Strike - With the current state of the meta, this card is much more powerful than Solemn Warning, given the fact that it stops more format-relevant threats with a slightly lower cost of Life Points.

Call of the Haunted - Despite how slow it is, its interactions with monsters that do some major game-changing plays off of a Summon are kind of dangerous, especially when used with monsters during the End Phase that bypass 'until end of turn' restrictions and hard OPT clauses.  Considering that these monsters will always be added into the card pool and this card serves as a way to further use them, a Limit is needed.

Oasis of Dragon Souls - It's just Call of the Haunted in execution but with a different name.

Dante, Traveler of the Burning Abyss - Dante is definitely a problem card due to its interactions and recurrence within its archtype.  But, Rank 3s are still crap in the TCG and having only 1 Dante would still keep Burning Abyss playable but significantly weaker.

 

Semi-Limited:

Compulsory Evacuation Device - Compulsory Evacuation Device isn't really being added in any Decks, and its strength had diminished over the passing formats since its limiting.  It can definitely see less restrictions on it and maybe even come off the list when it still isn't doing anything.

 

In this list, I try to hit cards that have incredibly powerful generic applications or are cards that keep very old Decks relevant but not the new releases that are less than two months old unless if they are incredibly problematic (basically, trying to think like Konami without their idiocy).  So what parts of this list can be improved on?

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Don't ban Instant to save Noden and his horse boat

 

It's not just Norden and his horse boat though.  Instant Fusion can serve as a large problem when even more really good potential targets are released.  Would you ban all of those cards just to keep Instant Fusion alive?  It's better to hit Instant Fusion as a whole so that those new potential Fusions would not be broken by it.

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It's not just Norden and his horse boat though.  Instant Fusion can serve as a large problem when even more really good potential targets are released.  Would you ban all of those cards just to keep Instant Fusion alive?  It's better to hit Instant Fusion as a whole so that those new potential Fusions would not be broken by it.

Name a fusion that's been banned? TER is a problem cause of CoTH and battle stopping anyway. Panzer isn't nearly enough of a problem. IF is kinda terrible outside of horse boat.

 

Personally, just go with the standard limit Noden limit IF.

 

3 Noden is problematic with super poly and Pepe anyway

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Name a fusion that's been banned? TER is a problem cause of CoTH and battle stopping anyway. Panzer isn't nearly enough of a problem. IF is kinda terrible outside of horse boat.

 

Personally, just go with the standard limit Noden limit IF.

 

3 Noden is problematic with super poly and Pepe anyway

 

It's a good idea to limit Norden on his own, but I think towards the future of what could be added into the cardpool rather than just present threats.  If you focus merely on the present threats and not towards future threats, then terrible scenarios tend to happen like D-Ruler format.  So Norden 1 IF 0?

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It's a good idea to limit Norden on his own, but I think towards the future of what could be added into the cardpool rather than just present threats.  If you focus merely on the present threats and not towards future threats, then terrible scenarios tend to happen like D-Ruler format.  So Norden 1 IF 0?

I'm still going with 1:1, they'd have to release something worse designed than Norden to break IF, which is not a good thing. So IF being a deterrent is a good idea

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I'm still going with 1:1, they'd have to release something worse designed than Norden to break IF, which is not a good thing. So IF being a deterrent is a good idea

 

Somehow, I can't really trust Konami to do that.  Their design scheme and philosophy is very haphazard.

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Idk, OCG's Noden+Super Poly play to wreak the T1 Shock CDI play was really neat back in the day. Was genuinely saddened when they banned Noden. Multiple noden is dumb cause of FTk's but one of all three means that one is prolly gonna end up dead, which is a fairly good balance to have, your list, you do you

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