Raptor_Fan_Heilos Posted January 19, 2016 Report Share Posted January 19, 2016 Greetings all. I am here to show off my first Archetype. The Siren Archetype. They are a Water based Archetype that focuses on the extra deck, and altering levels to make different Xyz, or Synchro plays. Well without further delay here comes the Siren's. Tell me what you think about this as an Archetype, and how well do you think it is? I hope you all do enjoy it though. I can't remember who did the artwork for these pictures sadly. So I just put unknown artist. [spoiler=Main Deck Monsters]Siren HarpistLevel 4[sea Serpent/Effect]If this card is Summoned: You can Special Summon 1 Level 4 or lower "Siren", or WATER monster from your Hand, Deck, or Graveyard, except for "Siren Harpist", and if you do declare a Level from 1 to 6, all "Siren", and/or WATER monsters you control become that level until the end of the turn. Unaffected by your opponent's monster effects.ATK/800 DEF/2200 Siren Battle MaidenLevel 3[sea Serpent/Tuner]If this card is Summoned: Add 1 "Siren", or WATER monster from your Deck, or Graveyard to your hand. Once per turn you can target 1 "Siren", or WATER monster you control except for "Siren Battle Maiden": Declare a Level from 1 to 6, and if you do that target's Level becomes the declared Level. If this card is sent to the Graveyard: You can destroy 1 face-up card on the field. Unaffected by your opponent's monster effects.ATK/1800 DEF/1200 Siren AideLevel 2[sea Serpent/Effect]If you control a "Siren" monster, you can Special Summon this card (from your hand). If Summoned this way: Special Summon 1 Level 4 or lower "Siren" monster from your Deck, or Graveyard, except for "Siren Aide", then declare a Level from 1 to 6, all "Siren" monsters you control become that level until the end of the turn. If this card is Summoned (except by its own effect): You can add 1 "Siren" card from your Deck to your hand except for "Siren Aide". Unaffected by your opponent's monster effects.ATK/1100 DEF/1900 Siren CallerLevel 4[sea Serpent/Tuner]If this card is Summoned: You can Special Summon 1 Level 4 or lower "Siren", or WATER monster from your Hand, Deck or Graveyard, except for "Siren Caller", also target any number of "Siren", and/or WATER monsters; Declare a Level from 1 to 6, those monsters become the declared Level until the end of the turn. If this card is sent to the Graveyard: You can shuffle 1 "Siren", or WATER monster into your deck, then Special Summon 1 "Siren" monster with a different name than the shuffled monster. Unaffected by your opponent's monster effects.ATK/1700 DEF/1300 Siren SongtressLevel 1[sea Serpent/Effect]If this card is Summoned: You can Special Summon 2 "Siren", and/or WATER monster's from your Hand, Deck, and/or Graveyard with the same Level. Once per turn you can send 1 WATER monster to the Graveyard; Declare a Level from 1 to 6, all "Siren", and/or WATER monsters you control become the declared Level. Unaffected by your opponent's monster effects.ATK/500 DEF/2500 [spoiler=Spells]Siren Love DanceQuick-Play SpellDeclare a Level from 1 to 6; Special Summon 2 Level 4 or lower "Siren", and/or WATER monsters from your Deck, and/or Graveyard, and if you do their Levels become the declared level. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then Shuffle up to 5 WATER monsters into your deck, then draw 2 cards (you cannot Special Summon monsters for the rest of the turn except for "Siren" Monsters.) You can only activate 1 "Siren Love Dance" per turn. Siren Mystic WatersNormal SpellTarget 1 "Siren" Xyz, or "Siren" Synchro monster in your Extra Deck, or Graveyard, Special Summon it, if it was a "Siren" Xyz monster attach 2 "Siren" monsters you control, or from your Deck, and/or Graveyard to it as Xyz materials, if the monster chosen was a "Siren" Synchro monster, then send 2 "Siren" monsters from your Deck to the Graveyard, 1 of which must be a "Siren" Tuner monster. The monster Summoned this way cannot have their effect's negated, and is unaffected by your opponent's card effects for the rest of the turn. You can only activate 1 "Siren Mystic Waters" per turn. Siren WhirlpoolQuick-Play SpellWhen this card is activated send 1 WATER monster from your Hand, or Deck to the Graveyard; Target 1 Spell/Trap card on the field, and destroy it. If you sent 1 "Siren" monster to the Graveyard due to this effect, you can target 1 card on the field; Destroy that target. Undersea UtopiaField Spell"Siren" monsters cannot have their Summon's negated. "Siren" monsters you control gain 500 ATK. All WATER monsters gain 200 ATK. Once per turn you can shuffle up to 2 "Siren" monsters from your Graveyard to your deck; Draw 1 card. Once per turn you can send 1 "Siren" monster to the Graveyard; Target 1 monster your opponent controls, and Declare a Level from 1 to 6, take control of that monster, and if you do its Level becomes the declared Level (also it becomes a "Siren" monster.) You can only activate 1 effect of "Undersea Utopia" once per turn. [spoiler=Traps] Siren Protection ForceCounter TrapWhen a monster would be Summoned, OR a Spell/Trap Card is activated: Send 1 "Siren" monster from your Deck to the Graveyard; Negate the Summon, or activation and if you do banish that card. Siren DuetNormal TrapSpecial Summon 2 "Siren" monsters with different names from your Deck, and/or Graveyard, and if you do you can destroy up to 2 cards on the field. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then Target any number of "Siren", and/or WATER monsters you control; Switch their Original ATK and DEF until the end of the Turn, also "Siren" monsters cannot be destroyed until your next Standby phase. [spoiler=Extra Deck Monsters]Siren Enchantress MystaraRank 6[sea Serpent/Xyz/Effect]2 Level 6 "Siren" monstersIf this card is Summoned: You can send up to 3 "Siren", and/or WATER monsters from your Hand, or Deck to the Graveyard; Banish the same number of cards your opponent controls. Once per turn you can detach 1 Xyz material from this card: Shuffle up to 3 "Siren", and/or WATER monsters from your Graveyard into your Deck, and if you do Special Summon 1 monster from either players Graveyard, and if you do make its Level 6, that monster becomes a "Siren" monster. You can only use each effect of "Siren Enchantress Mystara" once per turn. Unaffected by your opponent's monster effects.ATK/3000 DEF/0 Siren Temptress ZenaRank 4[sea Serpent/Xyz/Effect]2 Level 4 "Siren" monstersIf this card is Summoned: You can send up to 2 "Siren", and/or WATER monsters from your Hand, or Deck to the Graveyard; Target the same number of cards your opponent controls, and banish them. Once per turn during either players turn you can detach 1 Xyz material from this card: Shuffle up to 2 "Siren", and/or WATER monsters from your Graveyard into your deck, then draw 1 card. Unaffected by your opponent's monster effects.ATK/1500 DEF/1500 Siren SpellslingerLevel 4[sea Serpent/Synchro/Effect]1 WATER Tuner + 1 or more non-Tuner WATER monstersIf this card is Summoned: Banish all Spell cards your opponent(s) control, if they have any set Spell/Trap cards flip them face up, if any of them are Spell cards banish them, if not set them (the cards set back down by this effect cannot be activated for the rest of the turn,) cards and effects cannot be activated in response to this effect. When your opponent activates a Spell card you can send 2 WATER monsters from your Deck to the Graveyard; Negate the activation of that Spell and if you do banish it. Unaffected by your opponent's monster effects.ATK/2400 DEF/600 Siren Spear Mistress AtlantiaLevel 8[sea Serpent/Synchro/Effect]1 WATER Tuner + 1 or more non-Tuner WATER monstersIf this card is Summoned: You can Shuffle up to 2 "Siren", and/or WATER monsters from your Graveyard into your deck; Take control of 1 monster your opponent controls, that monster is now a "Siren" monster. All "Siren", and WATER monsters you control gain 500 ATK, and are unaffected by Trap cards. Unaffected by your opponent's monster effects.ATK/2800 DEF/200 Link to comment Share on other sites More sharing options...
Raptor_Fan_Heilos Posted January 24, 2016 Author Report Share Posted January 24, 2016 bump Link to comment Share on other sites More sharing options...
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Trebuchet MS Posted August 10, 2016 Report Share Posted August 10, 2016 If you have not made any changes, you are only allowed to bump up to 2 weeks since the last post. If, as the thread creator, you have made some updates to your card(s), this time limit is extended to 60 days. It's been almost 7 months. Better make a new thread. Link to comment Share on other sites More sharing options...
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