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(AGM)Feel the Force. Jedi Archetype


TF2_The_Scout

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Jedi Guardian

Level 4

LIGHT/Psychic

ATK: 1500 DEF: 1400

 

Once per turn: You can target 1 monster your opponent controls; Destroy it, then you lose LP equal to its level times 200. Once per turn, during either player's turn, you can discard 1 card and target 1 "Jedi" monster you control; It cannot be targeted by card effects this turn.

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Jedi Constellar

Level 4

LIGHT/Psychic

ATK: 1000 DEF: 1500

 

Once per turn: You can target 1 monster your opponent controls; Gain LP equal to its level times 100. Once per turn, during either player's turn, you can discard 1 card and target 1 "Jedi" monster you control; It cannot be destroyed by card effects this turn.

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Jedi Sentinel

Level 5

LIGHT/Psychic

ATK: 2000 DEF: 1500

 

If you control a "Jedi" monster, except "Jedi Sentinel", you can Special Summon this card(from your Hand). This card can attack directly, but if it does so with this effect, the damage is halved. Once per turn, during either player's turn, if your opponent activates a monster effect on the field: You can discard 1 card; Negate the activation, and if you do, return it to hand.

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Jedi Youngling

Level 2

LIGHT/Psychic/Tuner

ATK: 500 DEF: 1000

 

If this card is used as material in the Synchro Summon of a "Jedi" monster: You can Set 1 "Force" Spell/Trap card from your Graveyard in your Spell/Trap Zone, but you cannot activate it this turn.

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Jedi Padawan

Level 3

LIGHT/Psychic/Tuner

ATK: 1000 DEF: 1200

 

If you control no monsters, you can Special Summon this card(from your hand) in Defense Position. You can only summon "Jedi Padawn" once per turn this way. If this card is used as material in the Synchro Summon of a "Jedi" monster: You can add 1 "Force" card from your Deck to Hand.

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Jedi Knight

Level 4

LIGHT/Psychic/Tuner

ATK: 1500 DEF: 1400

 

If you control only "Jedi" monsters: You can Special Summon this card(from your Hand) in Defense Position. You can only summon "Jedi Knight" once per turn this way. If this card is used as material in the Synchro Summon of a "Jedi" monster: You can draw 1 card.

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Jedi Master

Level 4

LIGHT/Psychic/Tuner

ATK: 1900 DEF: 1400

 

If you control a "Jedi" monster, except "Jedi Master", you can special summon this card(from your Hand). This card can be treated as a non-Tuner. If this card is used as material in the synchro summon of a "Jedi" monster: You can add 1 "Jedi" or "Force" card from your Deck to Hand, except "Jedi Master".

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Jedi Starfighter

Level 6

LIGHT/Machine

ATK: 2000 DEF: 1600

 

You pay pay 1000 LP; Special Summon 1 "Jedi" monster from your Graveyard. You can only use this effect of "Jedi Starfighter" once per turn. Once per turn: You can target 1 other "Jedi" monster you control; Increase or decrease its level by 1.

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Jedi Temple

Field Spell

 

"Jedi" monsters cannot be targeted by your opponent's card effects. Once per turn, if you discard a "Jedi" card: You can draw 1 card. When you Synchro Summon a "Jedi" monster: Place 1 Force Counter on this card. If this card is destroyed by a card effect: You can Special Summon 1 "Jedi" monster from your Hand or Graveyard whose level is equal to or lower than the number of Force Counters on this card.

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Balance of the Force

Continuous Spell

 

During your End Phase: You can add 1 "Jedi" monster in your Graveyard to Hand. When this face-up card is sent to the Graveyard: You can shuffle 2 "Jedi" and 1 "Force" card in your Graveyard into your Deck(except "Balance of the Force"), then draw 1 card.

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Force Push

Quickplay Spell

 

Activate only if you control a "Jedi Master" monster. Target 1 monster your opponent controls; Negate that monster's effect this turn, and if you do, change its battle position on the field. It cannot change its battle position this turn.

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Jedi Seventh Sense

Continuous Spell

 

"Jedi" monsters cannot be destroyed by battle. Once per turn: You can add 1 "Jedi" monster in your Graveyard to Hand.

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Force Lightning

Trap

 

Activate only if you control "Jedi Temple".Target 1 monster your opponent controls; Negate that monster's effects this turn, and if you do, your opponent cannot activate the effect of a card with that card's name during their next turn.

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Force Repulse

Counter Trap

 

If your opponent activates a card effect that would target or destroy a "Jedi" monster you control: Negate that effect and send the card to the Graveyard, then you can add 1 "Force" card from your Deck to Hand.

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Jedi Padawan Asoka Tano

Level 6

LIGHT/Psychic/Synchro

ATK: 2100 DEF: 1800

 

1 "Jedi" Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned: Discard 1 card from your opponent's hand. Once per turn: You can discard 1 card; Add 1 "Jedi" or "Force" card from your Deck to Hand.

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Cloned Jedi Starkiller

Level 6

LIGHT/Psychic/Synchro

ATK: 2200 DEF: 1500

 

1 "Jedi" tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned: You can excavate the top 3 cards of your Deck; Add 1 to Hand and send this rest to the bottom of your Deck. Once per turn: You can banish 1 "Force" card from your Graveyard; Draw 1 card.

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Jedi Master Kit Fisto

Level 7

LIGHT/Psychic/Synchro

ATK: 2600 DEF: 1900

 

1 "Jedi" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: Target 1 Spell/Trap card on the field; Banish it. During either player's turn, if your opponent activates a Spell/Trap card: You can discard 1 card; Negate the activation and shuffle it into your opponent's deck. You can only use each effect of "Jedi Master Kit Fisto" once per turn.

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Jedi Master Obi-Wan Kenobi

Level 8

LIGHT/Psychic/Synchro

ATK: 2900 DEF: 2000

 

1 "Jedi" Tuner + 1 or more non-tuner monsters

If this card is Synchro Summoned: You can target up to 2 Spell/Trap cards on the field; Destroy them. Once per turn, during your opponent's turn, if your opponent summon a monster(and only 1) from their Extra Deck: You can discard 1 card; Negate its effects this turn.

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Jedi Master Plo Koon

Level 8

LIGHT/Psychic/Synchro

ATK: 2800 DEF: 2000

 

1 "Jedi" Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned: You can shuffle 1 Special Summoned monster on the field into the Deck. You can pay 1000 LP, then declare a card type (Spell or Trap Cards); check all face-down Spell/Trap Cards your opponent controls, then destroy all cards of the declared type your opponent controls. You can only use each effect of "Jedi Master Plo Koon" once per turn.

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Is Obi-Wan generic? Cuz that's pretty powerful. Maybe you should reduce his ATK.

Jedi Master can search himself when used for a synchro summon and loop.

Jedi Sentinel is too powerful. It can negate monsters, spells and traps. Either limit it to your turn or limit it to monsters.

Force Push and Force Lightning are generic, and therefore become strictly better Divine Wraths. They should be archetype specific.

I'm pretty sure something can abuse Balance of the Force. Not Dark World or Fabled, but BA maybe? It would be a huge boost to any discard deck.

Jedi Temple = Dark World support. Also possible abusable with Pseudo Space in Exodia or something. Maybe.

Negating an S/T and ruining your opponent's next draw is too much. Kit Fisto should shuffle into the deck or something.

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Is Obi-Wan generic? Cuz that's pretty powerful. Maybe you should reduce his ATK.

Jedi Master can search himself when used for a synchro summon and loop.

Jedi Sentinel is too powerful. It can negate monsters, spells and traps. Either limit it to your turn or limit it to monsters.

Force Push and Force Lightning are generic, and therefore become strictly better Divine Wraths. They should be archetype specific.

I'm pretty sure something can abuse Balance of the Force. Not Dark World or Fabled, but BA maybe? It would be a huge boost to any discard deck.

Jedi Temple = Dark World support. Also possible abusable with Pseudo Space in Exodia or something. Maybe.

Negating an S/T and ruining your opponent's next draw is too much. Kit Fisto should shuffle into the deck or something.

I did some editing around. Hopefully they are more balanced now.
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