Blake Posted January 21, 2016 Report Share Posted January 21, 2016 Dark Pendulum MagicianDARKLevel 7 Scale Spellcaster/Pendulum/EffectPE: Once per turn, you can Fusion Summon 1 Spellcaster, Warrior, or Dragon-type Fusion Monster from your Extra Deck, using monsters in your hand or on your field as Fusion Materials. You can only use the Pendulum Effect of "Dark Pendulum Magician" once per turn. Unless you have a card that was originally a DARK Spellcaster-type monster in your other Pendulum Zone, this card's Pendulum Scale becomes 4.ME: While face-up in a Monster Card Zone or in the Gravyeyard, this card's name is treated as "Dark Magician". When this card is Summoned from your hand: You can target 1 card on the field; Destroy it. Once per turn: You can target 1 "Dark Magician Girl" you control; activate one of these effects.● This card's level becomes equal to the level of the target.● The level of the target becomes equal to this card's level.2500/2100 Dark Pendulum Magician GirlDARKLevel 6 Scale PE: You can tribute monsters whose total level equals 8 or more, and if you do, Special Summon 1 Level 8 DARK Spellcaster-type monster OR 1 Level 8 EARTH Warrior-type monster from your deck or Graveyard, and if the selected monster is a Ritual Monster, this is treated as a Ritual Summon. After you activate this effect, you cannot Special Summon monsters for the rest of the turn. You can only use the Pendulum Effect of "Dark Pendulum Magician Girl" once per duel. Unless you have a card that was originally a DARK Spellcaster-type monster in your other Pendulum Zone, this card's Pendulum Scale becomes 4.ME: While face-up in a Monster Card Zone or in the Graveyard, this card's name is treated as "Dark Magician Girl". This card gains 100 ATK for each Spellcaster-type monster in the Graveyard or face-up in your Extra Deck. When this card is Summoned from your hand: You can target 1 monster on the field; Destroy it, and if you do, gain 1000 LP.2000/1700 (Both are Majutsushi AKA the type of "Magician" the pendulums are) Magician of Perfect ChaosDARKLevel 8Spellcaster/Ritual/Pendulum/EffectThis card is always treated as "Magician of Black Chaos". While you control this card, cards and effects that require "Dark Magician" can be activated, even if you do not control "Dark Magician". When this card is Ritual Summoned: You can banish 1 Normal or Ritual Spell from your Graveyard, and if you do, add 1 card with the same name from your Deck to your hand. If this card declares an attack: You can negate that attack, and if you do, banish 1 monster your opponent controls.2800/2600 ----- Dark Pendulum ResonatorDARKLevel 3 Scale Fiend/Pendulum/Tuner/EffectPE: You can target 1 Level 5 or 6 monster in your Graveyard; Special Summon it in defense position, but its effects are negated, and its battle position cannot be changed. The Pendulum Effect of "Dark Pendulum Resonator" can only be activated once per turn.ME: Cannot be used as a Synchro Material Monster, except for the summon of a Fiend or Dragon-type Synchro Monster. If this card is Pendulum Summoned from the Extra Deck, it is treated as a non-Tuner monster. Once per turn, if a monster(s) you control would be destroyed, they are not. You can only control 1 "Dark Pendulum Resonator".1350/350 Red Pendulum ResonatorFIRELevel 2 Scale Fiend/Pendulum/Tuner/EffectPE: Once per turn: You can discard 1 card; Special Summon 1 "Resonator" monster from your Deck, except "Red Pendulum Resonator".ME: Cannot be used as a Synchro Material Monster, except for the summon of a Fiend or Dragon-type Synchro Monster. If this card is Special Summoned: You can target 1 monster you control; Gain ATK equal to half of its ATK, and if it's a Tuner monster, you can increase its level by 1.650/250 Scar-Red ResonatorDARKLevel 5Fiend/Synchro/Tuner/Effect1 Tuner + 1 or more "Resonator" monster(s)Cannot be destroyed by battle. When this card is Synchro Summoned: You can Special Summon 1 "Resonator" monster from your Graveyard, in defense position, but it cannot be used as a Synchro Material Monster, except for the summon of a Dragon-type Synchro Monster. Up to twice per turn, if you control a Dragon-type Synchro Monster: You can activate one of the following effects. ● Increase this card's level by 1.● Decrease this card's level by 1.1500/200 ----- Brotherhood of the Fire Fist - WeaselFIRELevel 3 Scale Beast Warrior/Pendulum/EffectPE: You cannot Pendulum Summon monsters, except for Beast Warrior-type monsters. This effect cannot be negated. All Beast Warrior-type monsters gain 200 ATK. While in the Pendulum Zone, this card is treated as a "Fire Formation" Spell card, and if a cost involving sending a "Fire Formation" card would be paid, you can send this card to the Extra Deck, instead. Once per turn: You can target 1 Beast Warrior-type monster you control; decrease its level by 1.ME: You can discard 1 card; add 1 "Fire Fist" monster from your Deck or Graveyard to your hand. The Monster Effect of "Brotherhood of the Fire Fist - Goat" can only be activated once per turn.1450/650 Brotherhood of the Fire Fist - GoatFIRELevel 4 Scale Beast Warrior/Pendulum/Tuner/EffectPE: You cannot Pendulum Summon monsters, except for Beast Warrior-type monsters. This effect cannot be negated. All Beast Warrior-type monsters gain 200 ATK. While in the Pendulum Zone, this card is treated as a "Fire Formation" Spell card, and if a cost involving sending a "Fire Formation" card would be paid, you can send this card to the Extra Deck, instead. Once per turn: You can target 1 Beast Warrior-type monster you control; increase its level by 1.ME: Cannot be used as a Synchro Material Monster, except for the summon of a Beast Warrior Synchro Monster. You can discard 1 card; Set 1 "Fire Formation" Spell Card directly from your Deck or Graveyard. The Monster Effect of "Brotherhood of the Fire Fist - Goat" can only be activated once per turn.1450/750 Brotherhood of the Fire Fist - Phoenix GeneralFIRELevel 7Beast Warrior/Synchro/Effect1 FIRE Tuner + 1 or more non-Tuner monster(s)When this card is Synchro Summoned: You can set 1 "Fire Formation" card directly from your Graveyard. During your Standby Phase: Destroy this card. Monsters you control gain 100 ATK for each "Fire Formation" card you control. If this card is in the Graveyard; You can send 2 "Fire Formation" cards you control to the Graveyard; Special Summon this card from your Graveyard, then destroy 1 card on the field.2200/2200 Link to comment Share on other sites More sharing options...
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