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Goodwitch Laura, LP is good


Eddie McBean

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Goodwitch Laura

Rank 4 | LIGHT | Spellcaster | Effect

2 or more level 4 LIGHT monsters. When this card is summoned; Target one LIGHT Spellcaster or Fairy-Type in your graveyard, add that target to your hand. This card can't be destroyed by battle or by card effects while it has Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card; Each player shuffles 1 card from their hand to the Deck, then, each player gains 800 LP. When this card leaves the field; You can add 1 level 3 or lower Spellcaster-Type monster from your deck to your hand.

 

 

Life Points are good, so LIFE POINTS CHARITY FOR EVERYONE!!

Also, I just realized there's a combo with a certain trap card that can make this pretty powerful XD

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2 or more level 4 LIGHT monsters

When this card is summoned: You can add target 1 LIGHT Spellcaster or Fairy-Type monster from in your Graveyard; add it to your hand. This card Cannot be destroyed by battle or card effects while it has Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; each player shuffles 1 card from their hand to the Deck, then, each player gains 800 LP. When this card leaves the field: Add 1 Level 3 or lower Spellcaster-Type monster from your Deck to your hand.

It's... alright, I guess? At the moment, LIGHT Fairy/Spellcasters aren't making heavy impacts (unless you consider Ariadne). Its complete indestructibility can make it a wall you can hide behind until whatever thing you're stalling for is ready, and the tutor effect when it leaves the field doesn't quite have a lot of good targets.

 

Hmm... I'm having trouble envisioning what kind of Deck it can operate well in.

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meh, I never really thought about it that much, the sole fact that you can target Mahavaillow (Is that his name? XD) when it is summoned is already good, When destroyed, I thought you could add something like that one magician girl of level 2 that adds a spell from the grave to hand... well, it is mostly for when you need LP really desperately, not to mention that, when comboed with that one trap card that makes so that when your opponent gains LP it turns it into damage... I didn't put too much thought on the effects at all tbh... Just wanted to doo a good for everyone card

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