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Gyaku-Gunji Pendulums


Mikevmpr3

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-EDIT- CHANGED THE ERRATAS TO LEVEL 4 OR LOWER +added Xyz Monsters!

 

-EDIT- Changed ERRATA OF XYZ SO YOU CAN ONLY CONTROL 1

 

-EDIT- FIXED TYPO ON IHCUZAKIM

 

-Edit- FIXED TYPO ON ADUSARA

 

I was laying in bed one night and thinking of how to bring some older decks up to speed with the (pendulum) format. Ive played Qli, and ive played Igknights. But i missed using bujin and other beast warrior type decks.

 

Instead of simply calling them "Bujins" i changed them to be synonymous but not exactly the same, similar to constellar and satellar

 

SO. here is "Gyaku-Gunji" (Returning Soldiers) The effects are activated depending on if it is in the left or right pendulum zone, however each kind of contradict each other, in a reverse sense hence the names, (and possibly DT lore behind them)

 

I will explain scenarios these cards could be useful in (all artwork is altered using pixlr) i also tried to follow DT lore in thier flavor texts BEING THEY ARE NORMAL. Youll see why.

 

 

 

Gyaku%20Gunji%20Otamay1.png

 

this one is self explanitory in who it represents and why.

 

Gyaku%20Gunji%20Ihcuzakim1.png

 

Faster setting up of the graveyard, and to return that yamato back to hand ;)

 

Gyaku%20Gunji%20Adusara1_1.png

 

This helps either keep an existing Xyz alive or Special Summon another Xyz

 

Gyaku%20Gunji%20Emurih1_1.png?t=14536126

 

If a normal card gets the effect , it loses atk an def

If the Eff. card gets atk and def, it loses its effect. So its one or the other 

 

 

Thats what I got, i hope its not complicated, Im thinking the pendulum Eratas should say something You may only control 1 "Gyaku-Gunji blah blah..." in a Pendulum zone.

 

 

What do you all think?

 

 

Gyaku-Gunjintei%20Takeko.png?t=145428696

Gyaku-Gunjintei%20Buntai.png

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all of them is a neat setup maker other than Emurih which promote more damage or usabilly to board

 

be careful though since Otomay and Ihcuzakim pair can be used in similar manner of non-level restrictive 4th+ Tenki that can also set off either bujingi grave/hand trap at will

 

Adusara makes up the Bujintei's  in either increase on number (and replacement) or potency of its effect, preferably Susanowo and Amaterasu, its an ok card since it helps to maintain fragile field presence outside bujingi grave/hand traps of immunity and distruptions

 

Emurih has a neat synergy with other Gyaku-Gunji and Bujin Hiruko as it able to act as extra copy of the  bujins other than Hirume to search 1 more setup piece most of the time. or simply push the game further for a turn with susanowo

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all of them is a neat setup maker other than Emurih which promote more damage or usabilly to board

 

be careful though since Otomay and Ihcuzakim pair can be used in similar manner of non-level restrictive 4th+ Tenki that can also set off either bujingi grave/hand trap at will

 

Adusara makes up the Bujintei's  in either increase on number (and replacement) or potency of its effect, preferably Susanowo and Amaterasu, its an ok card since it helps to maintain fragile field presence outside bujingi grave/hand traps of immunity and distruptions

 

Emurih has a neat synergy with other Gyaku-Gunji and Bujin Hiruko as it able to act as extra copy of the  bujins other than Hirume to search 1 more setup piece most of the time. or simply push the game further for a turn with susanowo

 

So maybe Erata the search cards so that they search Specifically level 4 (or lower) bw, wb, or b type monsters?

 

I plan to make Ultra Rare Oricas of these for test purposes, so i want it right initially before printing them

 

Should i go a step further and make Bujingi esque pendulums to combat spells and traps and effects?

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So maybe Erata the search cards so that they search Specifically level 4 (or lower) bw, wb, or b type monsters?

 

I plan to make Ultra Rare Oricas of these for test purposes, so i want it right initially before printing them

 

Should i go a step further and make Bujingi esque pendulums to combat spells and traps and effects?

 

that should do

 

a Gyaku-Gunji that combat spell/and trap eh? do bujins need backrow protection that much? (idk) since the Bujingi is done works of granting immunity towards the Bujinteis. you can do it but maybe either less generic or hinder the scale usage should be enough

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that should do

 

a Gyaku-Gunji that combat spell/and trap eh? do bujins need backrow protection that much? (idk) since the Bujingi is done works of granting immunity towards the Bujinteis. you can do it but maybe either less generic or hinder the scale usage should be enough

 

I suppose i agree, i have written the eratas now i must create the cards and repost (above)

 

-edit- i have posted new eratas and Xyz monsters

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i see you update its not just errata but also new cards

 

Takeko: a neat to retrieve Scales that trap in monster-esque looping state for its spell-esque usage. it also reset the scale for 1 more round of effect. i do have concern that Otomay and Ihcuzakim pair can extent their combo with this but i let it pass since only 1 of the pair can be reactivated at the time, its a choice of whatever you need more Grave-centric setup or the Hand ones. overall, nice

 

Buntai: maybe these are the correct wording for its effects:

 

"This card name  also treated as "Bujin". You can also Xyz Summon this card by using a "Gyaku-Gunji Takeko" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) you can only summon "Gyaku-Gujintei Buntai" once per turn this way. During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: gain 500 ATK and DEF for each Xyz Material(s) attached to this card. ● 2 or more: cannot be targeted by card effect.  ● 4 or more: cannot be destroyed by card effects

 

copy paste Number 86: Heroic Champion - Rhongomyniad effects is way more easy

 

now we have the boss monster of both G-G (get the pun?) and Bujin. ideally it will pummel down you opponent for 4000 to 8000 with Crane as long your opponent doesn't Honest-ed you back. its 2 layered immunity is nice and balance since 1)  its still make you interact with Bujingi Hare and/or Crane to be completely  invincible 2) anti target effect is easy to achieve but not outright shut opponent interaction [a good game is the game when both of you actually can do things back and forth] 3) since its anti-destruct effect is require 4 material it encourage your Bujins to rely on G-G as part of the play more in rewarding way of a very durable [if not 1 time almost invincible with Hare and/or Crane] epic jaw-smacker [instead using this card self summon effect as shortcut]. despite its fat stat with decent protection. its not an 2 or less investment OTK machine most of the time and i kinda like that

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i see you update its not just errata but also new cards

 

Takeko: a neat to retrieve Scales that trap in monster-esque looping state for its spell-esque usage. it also reset the scale for 1 more round of effect. i do have concern that Otomay and Ihcuzakim pair can extent their combo with this but i let it pass since only 1 of the pair can be reactivated at the time, its a choice of whatever you need more Grave-centric setup or the Hand ones. overall, nice

 

Buntai: maybe these are the correct wording for its effects:

 

"This card name  also treated as "Bujin". You can also Xyz Summon this card by using a "Gyaku-Gunji Takeko" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) you can only summon "Gyaku-Gujintei Buntai" once per turn this way. During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: gain 500 ATK and DEF for each Xyz Material(s) attached to this card. ● 2 or more: cannot be targeted by card effect.  ● 4 or more: cannot be destroyed by card effects

 

copy paste Number 86: Heroic Champion - Rhongomyniad effects is way more easy

 

now we have the boss monster of both G-G (get the pun?) and Bujin. ideally it will pummel down you opponent for 4000 to 8000 with Crane as long your opponent doesn't Honest-ed you back. its 2 layered immunity is nice and balance since 1)  its still make you interact with Bujingi Hare and/or Crane to be completely  invincible 2) anti target effect is easy to achieve but not outright shut opponent interaction [a good game is the game when both of you actually can do things back and forth] 3) since its anti-destruct effect is require 4 material it encourage your Bujins to rely on G-G as part of the play more in rewarding way of a very durable [if not 1 time almost invincible with Hare and/or Crane] epic jaw-smacker [instead using this card self summon effect as shortcut]. despite its fat stat with decent protection. its not an 2 or less investment OTK machine most of the time and i kinda like that

 

 

The reason i wrote the Erata for Detach 1 at the end of each players turn is just so it isnt as OP as it could potentially be, I added the bujin part mainly to be able to be used side by side with bujingi just in case he has less than 2 Xyz Materials and yes number 86 was a cross reference in writing this card :), and also used the Cyber Dragon Infinity Xyz stacking effect as a cross reference as well. 

 

I also fixed it's Errata to a certain extent, if you feel that it should be at the end of your opponents turn i can change it.

 

-EDIT- I am also going to Errata the Xyz so "you can only control 1.." of either monster

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