Mikevmpr3 Posted January 23, 2016 Report Share Posted January 23, 2016 -EDIT- CHANGED THE ERRATAS TO LEVEL 4 OR LOWER +added Xyz Monsters! -EDIT- Changed ERRATA OF XYZ SO YOU CAN ONLY CONTROL 1 -EDIT- FIXED TYPO ON IHCUZAKIM -Edit- FIXED TYPO ON ADUSARA I was laying in bed one night and thinking of how to bring some older decks up to speed with the (pendulum) format. Ive played Qli, and ive played Igknights. But i missed using bujin and other beast warrior type decks. Instead of simply calling them "Bujins" i changed them to be synonymous but not exactly the same, similar to constellar and satellar SO. here is "Gyaku-Gunji" (Returning Soldiers) The effects are activated depending on if it is in the left or right pendulum zone, however each kind of contradict each other, in a reverse sense hence the names, (and possibly DT lore behind them) I will explain scenarios these cards could be useful in (all artwork is altered using pixlr) i also tried to follow DT lore in thier flavor texts BEING THEY ARE NORMAL. Youll see why. this one is self explanitory in who it represents and why. Faster setting up of the graveyard, and to return that yamato back to hand ;) This helps either keep an existing Xyz alive or Special Summon another Xyz If a normal card gets the effect , it loses atk an defIf the Eff. card gets atk and def, it loses its effect. So its one or the other Thats what I got, i hope its not complicated, Im thinking the pendulum Eratas should say something You may only control 1 "Gyaku-Gunji blah blah..." in a Pendulum zone. What do you all think? Link to comment Share on other sites More sharing options...
Dokutah Posted January 23, 2016 Report Share Posted January 23, 2016 all of them is a neat setup maker other than Emurih which promote more damage or usabilly to board be careful though since Otomay and Ihcuzakim pair can be used in similar manner of non-level restrictive 4th+ Tenki that can also set off either bujingi grave/hand trap at will Adusara makes up the Bujintei's in either increase on number (and replacement) or potency of its effect, preferably Susanowo and Amaterasu, its an ok card since it helps to maintain fragile field presence outside bujingi grave/hand traps of immunity and distruptions Emurih has a neat synergy with other Gyaku-Gunji and Bujin Hiruko as it able to act as extra copy of the bujins other than Hirume to search 1 more setup piece most of the time. or simply push the game further for a turn with susanowo Link to comment Share on other sites More sharing options...
Mikevmpr3 Posted January 23, 2016 Author Report Share Posted January 23, 2016 all of them is a neat setup maker other than Emurih which promote more damage or usabilly to board be careful though since Otomay and Ihcuzakim pair can be used in similar manner of non-level restrictive 4th+ Tenki that can also set off either bujingi grave/hand trap at will Adusara makes up the Bujintei's in either increase on number (and replacement) or potency of its effect, preferably Susanowo and Amaterasu, its an ok card since it helps to maintain fragile field presence outside bujingi grave/hand traps of immunity and distruptions Emurih has a neat synergy with other Gyaku-Gunji and Bujin Hiruko as it able to act as extra copy of the bujins other than Hirume to search 1 more setup piece most of the time. or simply push the game further for a turn with susanowo So maybe Erata the search cards so that they search Specifically level 4 (or lower) bw, wb, or b type monsters? I plan to make Ultra Rare Oricas of these for test purposes, so i want it right initially before printing them Should i go a step further and make Bujingi esque pendulums to combat spells and traps and effects? Link to comment Share on other sites More sharing options...
Dokutah Posted January 24, 2016 Report Share Posted January 24, 2016 So maybe Erata the search cards so that they search Specifically level 4 (or lower) bw, wb, or b type monsters? I plan to make Ultra Rare Oricas of these for test purposes, so i want it right initially before printing them Should i go a step further and make Bujingi esque pendulums to combat spells and traps and effects? that should do a Gyaku-Gunji that combat spell/and trap eh? do bujins need backrow protection that much? (idk) since the Bujingi is done works of granting immunity towards the Bujinteis. you can do it but maybe either less generic or hinder the scale usage should be enough Link to comment Share on other sites More sharing options...
Mikevmpr3 Posted January 25, 2016 Author Report Share Posted January 25, 2016 that should do a Gyaku-Gunji that combat spell/and trap eh? do bujins need backrow protection that much? (idk) since the Bujingi is done works of granting immunity towards the Bujinteis. you can do it but maybe either less generic or hinder the scale usage should be enough I suppose i agree, i have written the eratas now i must create the cards and repost (above) -edit- i have posted new eratas and Xyz monsters Link to comment Share on other sites More sharing options...
Dokutah Posted January 25, 2016 Report Share Posted January 25, 2016 i see you update its not just errata but also new cards Takeko: a neat to retrieve Scales that trap in monster-esque looping state for its spell-esque usage. it also reset the scale for 1 more round of effect. i do have concern that Otomay and Ihcuzakim pair can extent their combo with this but i let it pass since only 1 of the pair can be reactivated at the time, its a choice of whatever you need more Grave-centric setup or the Hand ones. overall, nice Buntai: maybe these are the correct wording for its effects: "This card name also treated as "Bujin". You can also Xyz Summon this card by using a "Gyaku-Gunji Takeko" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) you can only summon "Gyaku-Gujintei Buntai" once per turn this way. During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: gain 500 ATK and DEF for each Xyz Material(s) attached to this card. ● 2 or more: cannot be targeted by card effect. ● 4 or more: cannot be destroyed by card effects copy paste Number 86: Heroic Champion - Rhongomyniad effects is way more easy now we have the boss monster of both G-G (get the pun?) and Bujin. ideally it will pummel down you opponent for 4000 to 8000 with Crane as long your opponent doesn't Honest-ed you back. its 2 layered immunity is nice and balance since 1) its still make you interact with Bujingi Hare and/or Crane to be completely invincible 2) anti target effect is easy to achieve but not outright shut opponent interaction [a good game is the game when both of you actually can do things back and forth] 3) since its anti-destruct effect is require 4 material it encourage your Bujins to rely on G-G as part of the play more in rewarding way of a very durable [if not 1 time almost invincible with Hare and/or Crane] epic jaw-smacker [instead using this card self summon effect as shortcut]. despite its fat stat with decent protection. its not an 2 or less investment OTK machine most of the time and i kinda like that Link to comment Share on other sites More sharing options...
Mikevmpr3 Posted January 25, 2016 Author Report Share Posted January 25, 2016 i see you update its not just errata but also new cards Takeko: a neat to retrieve Scales that trap in monster-esque looping state for its spell-esque usage. it also reset the scale for 1 more round of effect. i do have concern that Otomay and Ihcuzakim pair can extent their combo with this but i let it pass since only 1 of the pair can be reactivated at the time, its a choice of whatever you need more Grave-centric setup or the Hand ones. overall, nice Buntai: maybe these are the correct wording for its effects: "This card name also treated as "Bujin". You can also Xyz Summon this card by using a "Gyaku-Gunji Takeko" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) you can only summon "Gyaku-Gujintei Buntai" once per turn this way. During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: gain 500 ATK and DEF for each Xyz Material(s) attached to this card. ● 2 or more: cannot be targeted by card effect. ● 4 or more: cannot be destroyed by card effects copy paste Number 86: Heroic Champion - Rhongomyniad effects is way more easy now we have the boss monster of both G-G (get the pun?) and Bujin. ideally it will pummel down you opponent for 4000 to 8000 with Crane as long your opponent doesn't Honest-ed you back. its 2 layered immunity is nice and balance since 1) its still make you interact with Bujingi Hare and/or Crane to be completely invincible 2) anti target effect is easy to achieve but not outright shut opponent interaction [a good game is the game when both of you actually can do things back and forth] 3) since its anti-destruct effect is require 4 material it encourage your Bujins to rely on G-G as part of the play more in rewarding way of a very durable [if not 1 time almost invincible with Hare and/or Crane] epic jaw-smacker [instead using this card self summon effect as shortcut]. despite its fat stat with decent protection. its not an 2 or less investment OTK machine most of the time and i kinda like that The reason i wrote the Erata for Detach 1 at the end of each players turn is just so it isnt as OP as it could potentially be, I added the bujin part mainly to be able to be used side by side with bujingi just in case he has less than 2 Xyz Materials and yes number 86 was a cross reference in writing this card :), and also used the Cyber Dragon Infinity Xyz stacking effect as a cross reference as well. I also fixed it's Errata to a certain extent, if you feel that it should be at the end of your opponents turn i can change it. -EDIT- I am also going to Errata the Xyz so "you can only control 1.." of either monster Link to comment Share on other sites More sharing options...
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