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So a few days ago, I was thinking about why ritual monsters, aside from Nekroz, generally aren't considered good or playable. And that's cause they were thought to go too minus or not get a good enough monster out to be efficient and worth the resources. And now that Nekroz had their balls cut off, they fit in this category too. So I, the idiot I am, decided "Hey, why not, I can try to make them good again, I like rituals!" 

 

And so birthed the "Eons" archtype, a set of Ritual Pendulum monsters meant to support existing ritual monsters and archtypes by replacing their ritual spells as pendulum monsters, being entire tributes for ritual monsters, and having decent effects made to make rituals relevant again. I decided to theme them off of kinda a chronomancer/pure, light cultist vibe, because Ritual Monsters have existed from the beginning, so I like to imagine them like time-traveling protectors giving new life to monsters throughout the ages. Naturally, because Ritual Pendulums haven't been created in the official game, I also had to make some rulings for the cards types to make them fair and balanced.

 

1. Ritual Pendulum monsters cannot be Pendulum Summoned unless first Ritual Summoned. If they have been successfully Ritual Summoned and sent to the face-up Extra Deck, they can be Pendulum Summoned.

2. If a Ritual Pendulum monster is used as tribute from the hand, they are sent to the Graveyard. If they are tributed while on the field, they go to the face-up Extra Deck. 

3. If a Ritual Pendulum is removed from the Pendulum Zone via MST/Twin Twisters/Etc., they cannot be Pendulum Summoned, as they were never Ritual Summoned. 

 

Anyway, onto the cards!

 

(I don't take credit for the card art, I found them after a long and painful search through Google Images, I give credit to them all to the original artists.)

 

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Sidhe, Protector of the Eons

Level 3 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 200 DEF/1800

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. While this card is face-up on your side of the field, Ritual Monsters you control cannot be destroyed by your opponents card effects.

 

7rOdN1T.jpg

 

Bune, Priest of the Eons

Level 4 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 1900 DEF/1800

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. Once per turn, while this card is face up on your side of the field; You can Normal Summon 1 monster in addition to your your Normal Summon/Set. 

 

Ob5WOPQ.jpg

 

Amy, Priestess of the Eons

Level 5 LIGHT Spellcaster Ritual Pendulum Effect

Scale 7-7   ATK/ 1600 DEF/2000

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. Once per turn, during either player's turn; You can target 1 face-up monster on the field, it gains 500 ATK until the End Phase. (This is a Quick Effect.)

 

0s3d0uu.jpg

 

Alastor, Swordsman of the Eons

Level 6 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 2400 DEF/2200

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. If a Ritual Monster you control declares an attack, your opponent cannot activate cards or effects until the end of the Damage Step.

 

kUPTPDY.jpg

 

Maere, Summoner of the Eons

Level 7 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 2400 DEF/2500

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. Once per turn, you can Tribute 1 other monster you control to add 1 Ritual Monster from your Graveyard to your hand.

 

rgOXlIN.jpg

 

Xillia, Ritualist of the Eons

Level 8 LIGHT Spellcaster Ritual Pendulum Effect

Scale 7-7   ATK/ 2800 DEF/2100

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. Once per turn, you can target 1 monster you control, it can attack Twice during the Battle phase of this turn, and must attack, if able.

 

1LIeE0g.jpg

 

Kronus, Lord of the Eons

Level 10 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 3200 DEF/3000

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect: This card must first be Ritual Summoned by the effect of an "Eon" Card. Once per turn; You can target and destroy 1 Spell/Trap card your opponent controls. If this monster was Ritual Summoned using at least 2 Ritual Monster as Tribute, this card gains this effect; While this card is face-up on your side of the field, each time a Ritual Monster is Special Summoned, immediately draw 1 card.

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General Pro: with a slight jumping through hoops (sacrificing some of Eons member in state cannot be summon at all) in early game, they basically a toolbox archetype  that provide infinite number of tribute for rituals while protecting them a bit. this point onward is tolerate-able and quite fun to use or face against

 

General Con: some are underwhelming, some are OP (we get to that later) and ironically despite their scale is matching with Zefra-Nekroz  pair (and it doesn't contradict that much) they actually can't summon Nekroz as each Nekroz ritual monster state that they can only be summoned by Nekroz ritual spell (you can still apply the protection effect though). you can though, if you slap "ignoring summoning condition" + "this is treated as ritual summon" clause on them but personally i think nekroz have their time to shine long enough to prove ritual can be good so i not recommend to use 1 or 2 of those clause and let this archetype to put the spotlight on even older yet a bit more interesting rituals (i take my Sea salt in writing this since gishki exist LoL)

 

Shide: the DEF stat is too high and its too easy to summon considering it also affect herself and Unicore you control. in conjunction of this since in mid and late game the ritual cost become more and more non-existent and Eons protection will pilling up. Spinning effects exist but it still too much most of the time (Careful)

 

Bune: his effect only shine in early game to rush out Manju and Senju and nothing else apparently (Underpowered)

 

Amy: a better version of Decisive Armor/Juragedo. i kinda don't like that this card gain by a 1000 generically to all monster, her stat maybe small but for something that can use its over and over while on the field (on top being recurring) makes your monster especially in conjunction of Shide to be truly almost invincible. i suggest you lower the amount of ATK gain because Decisive Armor/Juragedo deserved that much ATK gain since they are one time investment only most of the time (Careful)

 

Alastor: transform all your ritual into Armandes is kinda ok (outside combo with Shide of course) (OK)

 

Maere: dead ritual/scale retriever which is nice, the only issue i have is her stat is too beefy  considering how easy you summon Shide and Amy (OK)

 

Xillia: the correct wording will be:

 

Xillia, Ritualist of the Eons

Level 8 LIGHT Spellcaster Ritual Pendulum Effect

Scale 7-7   ATK/ 2800 DEF/2100

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect:This card must first be Ritual Summoned by the effect of an "Eon" Card. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. Once per turn, you can target 1 monster you control, it can attack Twice during the Battle phase of this turn, and must attack, if able.

 

being second highest ATK stat of the Eons, her role is to finish of the game faster. especially with her generally targeting effects (its an OK outside Shide-Amy/Shide-Amy-Alastor combo)

 

Kronus: the correct wording will be:

 

Kronus, Collector of the Eons

Level 10 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 3200 DEF/3000

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect: This card must first be Ritual Summoned by the effect of an "Eon" Card. Once per turn; You can target and destroy 1 Spell/Trap card your opponent controls. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. If this monster was Ritual Summoned using a Ritual Monster as Tribute, this card gains this effect; While this card is face-up on your side of the field, your opponent cannot Special Summon monster except Ritual Monster.

 

it has respectable Stat as boss monster. all of his effect is OK...until i read its last effect. seriously this even more Overpowered version Djinn Lock, heck Dijnn lock only lock extra deck option and let some decks that don't rely much on extra to able to retaliate. while this card is straight up sarcastically says "no ritual no yugi-oh for you" . not to mention in his archetype alone you have an infinite amount of  tributes and again the Shide-Amy pair (Overpowered) 

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General Pro: with a slight jumping through hoops (sacrificing some of Eons member in state cannot be summon at all) in early game, they basically a toolbox archetype  that provide infinite number of tribute for rituals while protecting them a bit. this point onward is tolerate-able and quite fun to use or face against

 

General Con: some are underwhelming, some are OP (we get to that later) and ironically despite their scale is matching with Zefra-Nekroz  pair (and it doesn't contradict that much) they actually can't summon Nekroz as each Nekroz ritual monster state that they can only be summoned by Nekroz ritual spell (you can still apply the protection effect though). you can though, if you slap "ignoring summoning condition" + "this is treated as ritual summon" clause on them but personally i think nekroz have their time to shine long enough to prove ritual can be good so i not recommend to use 1 or 2 of those clause and let this archetype to put the spotlight on even older yet a bit more interesting rituals (i take my Sea salt in writing this since gishki exist LoL)

 

Shide: the DEF stat is too high and its too easy to summon considering it also affect herself and Unicore you control. in conjunction of this since in mid and late game the ritual cost become more and more non-existent and Eons protection will pilling up. Spinning effects exist but it still too much most of the time (Careful)

 

Kronus: the correct wording will be:

 

Kronus, Collector of the Eons

Level 10 LIGHT Spellcaster Ritual Pendulum Effect

Scale 3-3   ATK/ 3200 DEF/3000

Pendulum Effect: Once per turn, while this card is face-up on your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 Ritual Monster whose level is equal to or less than the total Levels of those monsters.

Monster Effect: This card must first be Ritual Summoned by the effect of an "Eon" Card. Once per turn; You can target and destroy 1 Spell/Trap card your opponent controls. When you Tribute this card for the Ritual Summon of a Ritual Monster, this card can be used as the entire Tribute. If this monster was Ritual Summoned using a Ritual Monster as Tribute, this card gains this effect; While this card is face-up on your side of the field, your opponent cannot Special Summon monster except Ritual Monster.

 

it has respectable Stat as boss monster. all of his effect is OK...until i read its last effect. seriously this even more Overpowered version Djinn Lock, heck Dijnn lock only lock extra deck option and let some decks that don't rely much on extra to able to retaliate. while this card is straight up sarcastically says "no ritual no yugi-oh for you" . not to mention in his archetype alone you have an infinite amount of  tributes and again the Shide-Amy pair (Overpowered) 

 

Kronus-

Yea, I realized, after a full nights rest, that having a built in Djinn-Lock was an a****** thing to do, but, in the current OCG gamestate, I figured that instead of removing it completely, it'd be better to make it harder to pull off. It's been changed to requiring 3 Ritual Tributes, but if even that is still too low, I could change it again, and make it something absurd to the point it's not really worth doing, or change it completely, like perhaps, "Each time you Ritual Summon a monster, immediately draw 1 card."

 

As for Sidhe, I will definitely lower the defense stats. I had it that high kinda because of, well, I frankly don't know. Mighta been an error that I just ran with. But yea, I'll be changing it to 18, cause after looking at it, it was a bit too powerful. 

 

And Amy, I'll be changing her to +500.

 

I definitely appreciate the feedback, and will get working on these now, cause yea. I've got nothing better to do. XD

In all seriousness though, thank you. 

 

--Post Edit Note; The cards have been fixed using the above criteria and have thus been reposted here, so yea.

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well instead of Maxx C its actualy become arguably better & more muscular  T.G Hyper Librarian which is nice since Rituals deck either archetypal or not...outside Nekroz and Gishki  of course is lacking of Searcher other than Manju, Prep & Pre-Prep. but mind that your archetype can pump multiple of  Ritual summon in proper set up and how its interact generically in (once) already ultra fast Nekroz or Gishki but since its rather gimmicky to try to jumble up Eons card to enable this card summon and yet you sacrifice consistencies of deck you trying to abuse...which luckily only apply to archetype-centric ritual. overall its not that bonkers anymore

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