Kanashimi Posted January 28, 2016 Report Share Posted January 28, 2016 As all of you probably know, we have these cards in the pool, but i never ever once saw someone playing these cards on a dedicated deck only to summon itThat's why, mmmm after looking at the Wall Shadow original eff (the anime, from YGOPro) want to make small support for them, not sure about the list will grow but at least want to make the eff related to the original anime eff, since its pretty unique (like moving to unoccupied zone, etc etc etc) [spoiler=Monster'']Guardian of the LabyrinthEARTH/Level 1Rock/EffectYou can Tribute this card; Special Summon 1 "Labyrinth Wall" from your hand or Deck. If you control "Labyrinth Wall": You can banish this card from your Graveyard; equip 1 "Magical Labyrinth" directly from your Deck to "Labyrinth Wall" you control. You can only use each effect of "Guardian of the Labyrinth" once per turn.0/0 [spoiler=Spell'']Lost in a MazeSpell/FieldIf this card is activated: You can add 1 "Labyrinth" monster from your Deck to your hand. If you control "Labyrinth Wall" or "Wall Shadow", monsters on the field cannot be targeted for attacks or card effects, except an attacks from a monster in the same column as the attack target and card effects in the same column as the targeted monsters. If a monster(s) would be Summoned or card would be activated from hand; place it randomly in their respective unoccupied zone. Once per turn, during either player's turn: You can target 1 "Wall Shadow" you control; move it to the unoccupied Monster Zone. If there are no monster with in the same column as "Wall Shadow", it can attack directly. If "Wall Shadow" is targeted for attacks, you can change it to Defense Position. *Credit goes to the creator of that song title for this Field Spell name The Field basically acts as searcher and Wall Shadow anime eff added (while also adding some annoying eff :P), and the Guardian to quickly summon the Wall and equip it with Magical Labyrinth. Any suggestions criticisms and anything to improve and balance these cards is much much appreciated.Have a nice day~ Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted January 28, 2016 Report Share Posted January 28, 2016 Fucking hell, I did cards based around older things a while ago and completely forgot these were a thing, I really wish there was more to it because the basic concept even just from a lore-building standpoint has so much potential but they took it absolutely nowhere. And it's also such a typical older YuGiOh thing having a maze as a monster, you don't see that kind of non-sentient entity monster at all now, and it's another thing I liked about these. So basically I like the idea of what's being done here before reading or looking at the cards themselves. Firstly, for Guardian, let it also summon from the Grave, it's not going to make it abusable or anything. Really I don't see any reason to have it limited to a hard OPT on a level 1 non-recurring monster who can only bring out a vanilla 6 with the possibility of making that into a vanilla 7, both of whom are as dead as a draw can be. While it does its cursory function as a basic support, with the fact it's thus far the only one I feel like a Djinn-esque effect where it being in the grave does something for Labyrinth Wall/Wall Shadow would be cool, and fit with the idea that it's an actual guardian of the maze. The field spell, I really love it, because the whole columns mechanic is something they just gave up on completely and I don't know why because it gives another level of depth and strategy to the game, making you think not just about what you do but what card zone you do it in and creates mind games with shit like Blasting Fuse, but this has gone nowhere so I'll do a different paragraph for actually talking about the card. The random placement thing is fantastic just because of how irrelevant it is in every other situation but this makes it a thing. One thing you've said is "target 1 "Wall Shadow" you control; move it to the unoccupied Monster Zone.", which makes no sense, it'd have to be like "an adjacent unoccupied monster card zone" or whatever, saying the unoccupied would only work if the game mechanics only allowed 2 monster zones total. But I'm not going anywhere with those thoughts, basically I'd greatly like to see more of these because the whole thing is just fantastic conceptually, and there are existing, albeit few, cards like Senet Switch and Winged Rhynos that can do stuff with this also. I mean, at the moment there's not a lot to go off, but simply from these 2 you're supporting a mini-set of cards I like and a mechanic I really want to see stuff done with so my enthusiasm for it makes this comment a bit less valuable. I'm going to end now because you're not going to want to read something of this length anyway. Christ, I've just read this back now, sorry for the absolutely ridiculous amount of run-on sentences. I don't know if I've even made a cohesive point amidst the flurry of commas and absence of full stops. It's just words spewed out in random strings, I genuinely do like the concept too much to adequately critique, soz. Link to comment Share on other sites More sharing options...
Kanashimi Posted January 28, 2016 Author Report Share Posted January 28, 2016 Thanks for the reply, well i'm not expecting some reply and maybe got ignored, but yea . . .[spoiler=your reply'']1) funking hell, I did cards based around older things a while ago and completely forgot these were a thing, I really wish there was more to it because the basic concept even just from a lore-building standpoint has so much potential but they took it absolutely nowhere. And it's also such a typical older YuGiOh thing having a maze as a monster, you don't see that kind of non-sentient entity monster at all now, and it's another thing I liked about these. So basically I like the idea of what's being done here before reading or looking at the cards themselves. 2) Firstly, for Guardian, let it also summon from the Grave, it's not going to make it abusable or anything. Really I don't see any reason to have it limited to a hard OPT on a level 1 non-recurring monster who can only bring out a vanilla 6 with the possibility of making that into a vanilla 7, both of whom are as dead as a draw can be. While it does its cursory function as a basic support, with the fact it's thus far the only one I feel like a Djinn-esque effect where it being in the grave does something for Labyrinth Wall/Wall Shadow would be cool, and fit with the idea that it's an actual guardian of the maze. 3) The field spell, I really love it, because the whole columns mechanic is something they just gave up on completely and I don't know why because it gives another level of depth and strategy to the game, making you think not just about what you do but what card zone you do it in and creates mind games with sheet like Blasting Fuse, but this has gone nowhere so I'll do a different paragraph for actually talking about the card. 4) The random placement thing is fantastic just because of how irrelevant it is in every other situation but this makes it a thing. One thing you've said is "target 1 "Wall Shadow" you control; move it to the unoccupied Monster Zone.", which makes no sense, it'd have to be like "an adjacent unoccupied monster card zone" or whatever, saying the unoccupied would only work if the game mechanics only allowed 2 monster zones total. 5) But I'm not going anywhere with those thoughts, basically I'd greatly like to see more of these because the whole thing is just fantastic conceptually, and there are existing, albeit few, cards like Senet Switch and Winged Rhynos that can do stuff with this also. I mean, at the moment there's not a lot to go off, but simply from these 2 you're supporting a mini-set of cards I like and a mechanic I really want to see stuff done with so my enthusiasm for it makes this comment a bit less valuable. I'm going to end now because you're not going to want to read something of this length anyway. 6) Christ, I've just read this back now, sorry for the absolutely ridiculous amount of run-on sentences. I don't know if I've even made a cohesive point amidst the flurry of commas and absence of full stops. It's just words spewed out in random strings, I genuinely do like the concept too much to adequately critique, soz. 1) Yes, just before making this card, i check'd at wikia and found some interesting images, a duel between Yugi and Paradox brothers? Like during a duel the field become a maze, trully labyrinth, where monsters must find a way and path to attacks. After checking at the anime eff of Wall Shadow, it become clear like it has "move to this zone" mechanics which is interesting. And thank you~ 2) Okay i'll remove the OPT, since i'm comparing it to Maiden with the Eyes of Blue, while also allow it to SS from grave. So like if the Guardian is in the grave, the Labyrinth Wall/Wall Shadow gains additional eff? I'll try to think of some eff . . . but mostly you will banish Guardian to search and equip Magical Labyrinth. And probably a slight name change due too . . . . ehem*[spoiler= ''] But i want to add this guy into the "Party ⚔ Party" (maybe a retrain to support Labyrinth Wall), so yes, looks like my Guardian of the Labyrinth needs some heavy name change (but im not good at naming tho . . . but ill try). Lemme look at the older cards if there are some other "Labyrinth" cards, so that i can make a retrain version of it for a support. 3) Probably its soo confusing mechanic, but interesting imo. Didn't know card like Blasting Fuse exist . . . looks fun ill try sometimes 4) I'll change that text 5) Still not sure if it will grow, but i do have some mainstream idea (spammy stuff) and something like . . . . that Blasting Fuse mechanic pique my interest actually, probably involve moving card to adjacent zone and if la, la and la . . . ummm so yea thanks for mentioning Blasting Fuse. I wonder if "diagonally" works in a card text? we have column but i want to try diagonal too . . . duhh it starts becoming a puzzle games, which is interesting (we dont have it yet). I DO actually read your long response, but your long response actually help me to improve these cards, your opinion and mentioning card (Blasting Fuse) spark some idea for me on how the support should go, so yes i appreciate it. 6) Once again, no apologizing, but thanks (again). I'm sleeepy now, time to sleep and maybe ill try tomorrow (if i'm not occupied with something) Link to comment Share on other sites More sharing options...
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