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[Written] Illusionist Faceless Archmage


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Illusionist Faceless Archmage

DARK

[spellcaster/Fusion/Effect]

ATK/2400 DEF/4400

"Illusionist Faceless Mage" + 1 monster

When an opponent's monster declares an attack: You can send the above listed materials from your hand and/or either side of the field to the Graveyard; Special Summon this card. When another monster you control is targeted for an attack: Set as many cards as possible from your field to your monster card zones and shuffle them, then your opponent targets one of them and reveals it. If the revealed card is the same as the original attack target, banish it and take damage equal to its ATK or DEF on the field (whichever is lower). If not, return the attacking monster to the hand and inflict damage to your opponent equal to its ATK or DEF on the field (whichever is higher). Then, return all cards affected to their original positions. When this card leaves the field: Special Summon 1 "Illusionist Faceless Mage" from your hand or Graveyard. It cannot be targeted for attacks this turn.
 
Was originally made for http://forum.yugiohcardmaker.net/topic/346339-finishedfinished-dovas-competitions-1-normal-monster-support/'>this contest (cri when your hyperlink fails, it doesn't even matter anyway so fuck it) and now I'm posting it here because a few days have passed and I've not made a card for a couple of days but am a dickhead so I'm posting this and shut up. The nonsensical justification of design that accompanied the original posting of this will be below in a spoiler but it's not interesting or anything, just their for a bit of context. Judging recommended changes but I made none of them because I'm perfect at card-making and this is flawless.
 
Anyway, that was getting to about the length that people stop reading at so here's a second paragraph. I don't expect any replies really, this is AC after all, and Dova has already had his way this in the aforementioned thread but who knows. Been a slight bit of a boost in activity here recently, albeit so slight that I even put the slight in itallics. 
 
*several rambles later* Alright thanks for watching. Like, subscribe, leave your thoughts on this issue in the comments section below, and peace.
 

[spoiler=Something you're not going to read even if this tag's name draws you into clicking it]Well firstly and obviously the card that this is for is Illusionist Faceless Mage, a card I was reminded of by the misc. thread about a monster of your level. I was surprised there had been no retrain of this or anything about it, and then realised I still had nothing for this contest, so it fell together.

 

 

Anyway, the basic things about the card before its effect are that all its stats are just OG Mage doubled. Its level 10 compared to 5, 2400 ATK compared to 1200, and 4400 defence as to 2200. Now, regarding the effect, it's based off of Mage's card lore: "Manipluates enemy attacks with the power of illusion". Originally was going to have it MagicCylinder the attacker instead of bounce but that felt like too insignificant an effect.

 

The Magical Hats kind of thing felt suitable for a manifestation of the use of illusion as much as the game mechanics allow for. The idea is you throw everything down, so with 4 your opponent has a 25% chance of hitting which is reasonable but still in your favour. Using monsters from either side of the field as the material was to make it so that OG Mage has a pseudo-effect now where he also manipulates enemy attacks by making both him and presumably the attacking monster disappear.

 

Float is more an afterthought, but it sets up for going into another of these if the circumstances allow, and also not being able to target it for attacks will make them have to waste a Castel/Raigeki, or just leave it there, where you can utilise it, so it brings in some mind games. Feel like there's one more thing I'm forgetting, will edit it in if it comes to me.

 

Ah yes, this itself is also removal bait because they're not going to want to attack you if you have enough cards to make it a risk, so you get a kind of block.

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This card brings quite a few mind games into YGO, and makes me want to see more support for this card. The Magical Hats effect is...interesting...to say the least, requiring you to have field advantage, but not being useful if your opponent just wipes your side of the field. The float effect allows you to Summon another one next turn, or maybe even the same turn, provided your opponent can still attack. Maybe a little bit on the OP side, but you needs OG Mage out, which is a Level 5, so that brings it down.

Heh. To be fair, I haven't got much else to say. I would say it's Overpowered, but getting out Mage is hard enough anyway. The card is really great, just with extremely high stats and easability to Summon.

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