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2 more Dark Contracts


TF2_The_Scout

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Dark Contract With the Immortals

Continuous Spell

 

Once per turn, target 1 "D/D" monster you control. It can attack directly this turn, but if it does, the damage is halved. You can tribute 1 "D/D" monster you control, then target 1 monster your opponent controls; Its name becomes "D/D/D Proxy", also take control of it until the End Phase. It cannot attack. You can only use this effect of "Dark Contract With The Immortals" once per turn. During your Standby Phase: Take 1000 damage.

 

Dark Contract with the Kozmoll

Continuous Spell

 

Once per turn: You can send 1 "D/D" monster from your Deck to the Graveyard, then target 1 monster your opponent controls; It loses 200 ATK and DEF times the level of the sent monster. During either player's turn, you can banish 1 "D/D" monster you control; Special Summon 1 "D/D" monster from your Hand. You can only use this effect of "Dark Contract with the Kozmoll" once per turn. During your Standby Phase: Take 1000 damage.

 

Contract Renewal

Spell

 

Gain 500 LP for each "Dark Contract" card you control. You can banish this card from your Graveyard; Set 1 "Dark Contract" card in your Graveyard to your side of the field. You can only use this effect of "Contract Renewal" once per turn.

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To be honest only the immortal could be worth runing in the deck, and neither of the 2 are as good as the one you make like the mistake contract

Renewal is a good card though it could do much more than gaining LP, the grave effect is really something they need.

 

What they really need is their own omega or something that returns their banished resources to the grave

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