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Wasteland Bandits


Toffee.

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Bandit, Wasteland Dweller

FLIP: Draw 1 card, and if you do, inflict 600 damage to your opponent.

If this card is destroyed, you can Special Summon 1 "Bandit, Wasteland Dweller" from your Deck in face-down Defense Position. You can only activate the following effect of "Bandit, Wasteland Dweller" once per turn. During your turn, you can Banish this card from your Graveyard: Special Summon 1 EARTH "Bandit" monster from your hand in either face-up Attack Position OR face-down Defense Position.

Big Bandit, Wasteland King

FLIP: You can Special Summon 1 "Bandit, Wasteland Dweller" from your Deck in face-down Defense Position.

During your opponent's turn, if you control a face-up EARTH "Bandit" monster, you can Tribute 1 monster you control: Special Summon this card(from your hand). If this card is Summoned from your hand, you can destroy 1 card on the field(if possible). Then, you can change this card to face-down Defense Position. You can only activate each effect of "Big Bandit, Wasteland King" once per turn.

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Bandit-Backup

Either add from your Deck to your hand up to 2 EARTH "Bandit" monsters OR Special Summon 1 "Bandit, Wasteland Dweller" from your Deck in face-down Defense Position. During your turn, you can Banish this card from your Graveyard: Discard 1 card, and if you do, add from your Deck to your hand 1 "Bandit-" card, but you cannot activate it this turn. You can only one effect of "Bandit-Backup" per turn.

Bandit-Rush

Return 3 EARTH "Bandit" monsters from your Graveyard to your Deck then Draw 2 cards, OR add from your Graveyard to your hand 1 "Big Bandit, Wasteland King" then Special Summon 1 Bandit Token (EARTH/Level1/Warrior/500ATK/500DEF). During your opponent's turn, you can Banish this card from your Graveyard: Discard 1 card, and if you do, add from your Deck to your hand 1 "Bandit-" card. You can only activate each effect of "Bandit-Rush" once per turn.

__________________

 

This was an idea that I had written down in my phone quite a while ago. However, I couldn't really find images/etc to match the original concept, so I merely improvised.

And blah blah, you don't really care for that.

Big Bandit does like all the work. Smaller Bandit is a supporter/does stuff. Spell/Trap keep them going.

They do things.

etc.

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Smaller bandit now only has a Once-per-turn clause on the Banish-to-summon effect.

Big Bandit's ability to set itself after it Summons itself is now optional.

Backup no longer has a random discard effect/you can only use 1 effect of it per turn.

 

Just slight updates, but whatever.

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