Toffee. Posted February 22, 2016 Report Share Posted February 22, 2016 _ Bandit, Wasteland Dweller FLIP: Draw 1 card, and if you do, inflict 600 damage to your opponent. If this card is destroyed, you can Special Summon 1 "Bandit, Wasteland Dweller" from your Deck in face-down Defense Position. You can only activate the following effect of "Bandit, Wasteland Dweller" once per turn. During your turn, you can Banish this card from your Graveyard: Special Summon 1 EARTH "Bandit" monster from your hand in either face-up Attack Position OR face-down Defense Position.Big Bandit, Wasteland King FLIP: You can Special Summon 1 "Bandit, Wasteland Dweller" from your Deck in face-down Defense Position. During your opponent's turn, if you control a face-up EARTH "Bandit" monster, you can Tribute 1 monster you control: Special Summon this card(from your hand). If this card is Summoned from your hand, you can destroy 1 card on the field(if possible). Then, you can change this card to face-down Defense Position. You can only activate each effect of "Big Bandit, Wasteland King" once per turn. _ Bandit-Backup Either add from your Deck to your hand up to 2 EARTH "Bandit" monsters OR Special Summon 1 "Bandit, Wasteland Dweller" from your Deck in face-down Defense Position. During your turn, you can Banish this card from your Graveyard: Discard 1 card, and if you do, add from your Deck to your hand 1 "Bandit-" card, but you cannot activate it this turn. You can only one effect of "Bandit-Backup" per turn.Bandit-Rush Return 3 EARTH "Bandit" monsters from your Graveyard to your Deck then Draw 2 cards, OR add from your Graveyard to your hand 1 "Big Bandit, Wasteland King" then Special Summon 1 Bandit Token (EARTH/Level1/Warrior/500ATK/500DEF). During your opponent's turn, you can Banish this card from your Graveyard: Discard 1 card, and if you do, add from your Deck to your hand 1 "Bandit-" card. You can only activate each effect of "Bandit-Rush" once per turn.__________________ This was an idea that I had written down in my phone quite a while ago. However, I couldn't really find images/etc to match the original concept, so I merely improvised. And blah blah, you don't really care for that. Big Bandit does like all the work. Smaller Bandit is a supporter/does stuff. Spell/Trap keep them going. They do things. etc. Link to comment Share on other sites More sharing options...
Toffee. Posted February 25, 2016 Author Report Share Posted February 25, 2016 Smaller bandit now only has a Once-per-turn clause on the Banish-to-summon effect. Big Bandit's ability to set itself after it Summons itself is now optional. Backup no longer has a random discard effect/you can only use 1 effect of it per turn. Just slight updates, but whatever. Link to comment Share on other sites More sharing options...
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