Mist87 Posted February 26, 2016 Report Share Posted February 26, 2016 This is the protagonist's archetype from my Yugioh fanfic, Rage of the Duelist's Soul, coming soon to this site! Please comment, rate, and tell me what you think of these guys: Monsters: Aries Capricornus Aquarius Cancer Gemini Leo Libra Pisces Sagittarius Scorpius Taurus Virgo Spells: Ursa Major Genesis The Red Giant Supernova Orion's Belt Traps: Divine Intervention Ceres Synchros: Adromeda Eridanus Hercules Perseus And... *Drum Rolls* for his Big Boss: Nova Soul Picture Credits go to:planetswithin.com (Leo)Helen M. Michaels (Pisces)Thitipon Dicruen (Nova Soul)pininterest.net (Libra)fantasyart.com (Capricorn)fantAstrology (Aries)neondragon (Virgo)Kagaya (Scorpius, Sagittarius, Gemini, Aquarius) I edited these cards as of 2-28-16 Link to comment Share on other sites More sharing options...
Snatch Steal Posted February 26, 2016 Report Share Posted February 26, 2016 Ok I swore I was gonna reply to this. Aries is nothing special I need aquarius in my Deck Challenge for real Cancer should target imo, since there are no prominent Spell/Traps that can’t be targeted. Also, OPT clauses would be nice. Gemini is a good swarm card. In Arc-V on, it’s Type/Tuner/Effect, so that should be changed. This also needs OPT clauses though. As for Leo, attack points are formatted “ATK”. It seems a bit lackluster considering some of the other cards, but I suppose if you can summon it it would be nice. Libra has too much ATK for a level 1 monster. Also, banishing cards from your opponent’s hand is legit. Making your opponent immediately minus even 1 is pretty freaking busted, because it can possibly reduce the amount of plays they can make. Fortunately, I haven’t observed any cards that do a lot of banishing, and it would be dead weight anyway. Pisces is basically needed to run the deck, I see. Again, OPT clauses are always good, so be aware of that. Sagittarius needs to be banished to use its effect, and I’m not entirely sure how you would do that. Scorpius would probably be a quickban if Konami made it. OPT clauses. Taurus is fine. Maybe lower its DEF a little. Virgo is kind of Pot of Greed. Give it archetype and OPT clauses and it should be fine. Ursa Major is a bit flavorless. I can only imagine in Dragon Rulers…There’s actually a (much worse) card that’s a lot like this card of sanctity. The problem is, this can turn a garbage hand into a busted one, not to mention you plus if anything has banish effects. Make it weaker or remove it completely. The Red Giant/Celestial Genesis is creative, but it doesn’t warrant much. Summoning a token just from getting rid of pretty much all your stuff doesn’t help much. Unless you had something in mind, it’s not too versatile. oH THIS WAS THE CARD IN MIND.So basically supernova makes your opponent minus everything, then you draw 2 cards?? Chaos Emperor End Dragon was banned for a great reason, you know. There is no banished zone. Cards that are banished are just banished.Orion’s belt is ultimately lackluster. Most equip cards aren’t used, so I wouldn’t use this one. Celestial Divine Intervention is pretty standard, if not a bit underpowered. I’d buff it, to be honest. You can’t negate a battle, but you can negate an attack. Anyway, this is a really slow card. Negate Attack is much better, since it has no cost, can’t be chained onto with less than counter traps, and ends the battle phase. This would be much better as a D Prison or something similar. Andromeda, like I mentioned earlier, is legit. Reducing your opponent’s hand to rubble can be devastating; hitting their sides, combo starters, etc., although other than that it seems underwhelming. Don’t change it. …homestuck flashbacks…Not sure why you’d want to return your banished cards other than to activate their effects again, if any even would activate. This is underwhelming too. It’s just weak. oh hey it’s barazoku.Hercules is kind of justifiable, since it’s a huge beater, and it actually helps with banishing. These should have more effects added to them, though. Attributes are formatted IN CAPS, like EARTHPerseus shouldn’t special summon the monster; rather, it would be cool if he could summon himself. He also shouldn’t be able to special summon 2 monsters all by himself (or at least not 2 of any). Instead, maybe the One would work. His stats are also….uh, intimidating. Looking at a 3500 beater with a chapter of text frightens me. Not to curb your creativity, but seeing this thing on the opponent’s board kind of hurts.The problem is, though, how would you even get it out? You actually can’t with its summoning conditions, since he’s level 8 and you can only make level 9s with Virgo + Taurus + Sagittarius, the only ones who meet the attribute/type requirements. Nova Soul is interesting. It’s invulnerable to Solemn on summon, which is cool, and it makes up for it with piddly (although not bad) ATK for a god monster. …remove the ATK gain effect. It’ll push 7,000 easy. It’s kind of a Last Turn, since your opponent can just remove it, but then you’ll only be taking 2500 damage. Also, Flash Fusion + Macro, so you can poke with 2 synchros and then swing for game. Looks like you’ve got some work to do. Hope this helps. Ask me about anything (and sorry if i sounded harsh xd) Another thing, can I add Aquarius to something I'm working on? The link is in my sig. Link to comment Share on other sites More sharing options...
Mist87 Posted February 27, 2016 Author Report Share Posted February 27, 2016 Thanks for your comments buddy! Loved that you gave direct, honest criticism. I'm going to get started on making some of those changes you mentioned immediately (Attack changed to ATK, Attributes to All Caps, etc.). To shed some light on this deck... I was going for a Deck that was strong to represent my protagonist, but at the same time I wanted to make it balanced. Also, I understand your logic with Monster Levels = a certain attack and defense range. I didn't have that in mind when I made the deck; I just wanted balanced cards with Levels that fit into my Synchro Puzzle. Now here is my take on my individual cards: Aries: True, I'm just a fan of Mist Valley Falcon :), so I wanted a strong lvl 4 that also promotes banishing in deck. Cancer: Noted, I'll make Cancer target, and... I'm going to feel dumb for asking this, but what's an OPT clause :\ ?(I suck with abbreviations) Gemini: Correct me if I'm wrong, but the card maker doesn't let you have have Tuner AND Effect in the card text. You can only chose one or the other. Leo: I gotcha, Attack to ATK Libra: Yeah, that Attack is a little high... I've never used Libra IRL yet; I thought it would be better if someone wanted to go a control route with Celestials, even though the deck overall isn't built that way. I thought the card being weak would balance it out. Pisces: Just need to know what OPT clauses are. Sagittarius: It's too easy to banish Sag. Ursa Major and Virgo from the hand; Pisces, Hercules, Ceres, Aries if it's in the grave. In my IRL build, I use 3 Divine Wraths and a Foolish Burial to get at least 1 to the Grave quickly. Ursa Major: How can I make it weaker :(? You already need 3 cards in your hand to use it, and most (like nearly all) of my Celestials only get their effects if banished by a Celestial monster, so I don't see how the card is that broke. IRL, I only run with 1, because I assume it would be Limited anyway. Celestial Genesis/Red Giant/Supernova: Yeah, Supernova is gangsta, but you look at what you need to activate it: A token that can only be summoned if you control no cards, then that token must be destroyed (Stardust Dragon, anyone?)! I think Chaos Emperor Dragon was FAR worse, cause all ya had to do was banish a Light and Dark monster then pay 1000 lifepoints. Orion's Belt: My bad; I didn't want you gaining advantage from your opponent's banished stuff, so I said that to limit it. Don't know how I would word it... (For each of your banished "Celestial" monsters?) Divine Intervention: Maybe add Spell effect negation too? Ceres: I gotcha on the Attack and not Battle thing. Again, it may seem like a clunky card, but it helps with banishing Celestials for Gemini plays, Sag, and kicks off Virgo's effect. Andromeda: Thank you :) Eridanus: Completely agree. I just made her because I didn't want a broke archetype. She has great defense though, right @_@? Perseus: I made him to so strong because he's such a b**** to get out, but I do agree how many monsters he can summon should be limited to 1... Oh, and the key is Sag + Capricornus + Taurus (5 + 2 + 1) :). Have Sag and Capricornus/Taurus banished with Taur or Capri and Gemini in hand. Summon Taur or Capr/Special Sag/ Special Gemini/ use its effect to get banished Taur or Capr. Sync Sag, Taur, Capri. Oh, Perseus CAN summon himself, if certain conditions are met, that is (the first line of effect). OOPS! I forgot to Add Capricorn @_@. I did it above. Now you can take a look at him ^_^. Nova Soul: I don't know if I worded it right, but when Nova leaves the field, that 7,000 ATK he can get is supposed to get inflicted to the owner's lifepoints. He's basically an all-or-nothing card. He gains that massive attack, and, if he CAN get his attack through, it's GG, but if your opponent makes him leave the field, it's GG for you, and there's nothing you can do about it. That's what I intended when I made him. It's NOT his ORIGINAL attack you lose when he leaves, but his attack at that time. And yes, you sure can add Aqaurius, bud. I'd be honored :). Again thanks for your advice (Oh, you'll love my Xyz Celestials and the antagonist's deck I'm going to post later). I will make some changes, especially the context ones (ATK, EARTH, Banished zone), this weekend. Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted February 27, 2016 Report Share Posted February 27, 2016 Toadtotter summed up the majority of what I had in mind. However: -All the Extra Deck cards, minus Andromeda, are just too strong with 3500 for any stats. Their Levels are lower than 8, although Perseus might be harder to Summon. Then again, the whole deck is based on Celestials, so... I'd recommend dropping the stats on some and raising the level on others. For Nova, I'd say just change his stats to "?" if he was to gain the ATK of all the banished. - I don't really mind the Supernova and Red Giant combo. In fact, it's pretty much a two-card improved Wrath of God with +2 engine. To counter it, someone can simply chain an effect to the cost to remove the token, so no red flags there. -Ursa Major... works well in combo with Card of Demise. So if I add Reasoning, and One for One, I can pretty much nuke my opponent's hand on turn 1 using Libra? Let's theoretically build a deck with this theory: Add cards like Upstarts, One day of Peace, Into the Void, Chicken, Silent Wobby, Pot of Duality (Although stops the special Summoning), Inferno Reckless Summon, etc. So, including the possibility of getting out Omega: Possibility of nuking an opponent's hand to near 0 is quite high. Maybe give some more limiting usage on cards so it doesn't get abused. Link to comment Share on other sites More sharing options...
Snatch Steal Posted February 27, 2016 Report Share Posted February 27, 2016 Aries: True, I'm just a fan of Mist Valley Falcon :), so I wanted a strong lvl 4 that also promotes banishing in deck.¯\_(ツ)_/¯ Cancer: Noted, I'll make Cancer target, and... I'm going to feel dumb for asking this, but what's an OPT clause :\ ?(I suck with abbreviations)"OPT" stands for "Once per Turn." Gemini: Correct me if I'm wrong, but the card maker doesn't let you have have Tuner AND Effect in the card text. You can only chose one or the other.If you put "type / tuner" where it says type, it'll be formatted that way. Select effect. Leo: I gotcha, Attack to ATK Libra: Yeah, that Attack is a little high... I've never used Libra IRL yet; I thought it would be better if someone wanted to go a control route with Celestials, even though the deck overall isn't built that way. I thought the card being weak would balance it out. I was just concerned that it would make your opponent minus 4-5 turn 1, but not many cards banish early game, from my observations. Pisces: Just need to know what OPT clauses are. Sagittarius: It's too easy to banish Sag. Ursa Major and Virgo from the hand; Pisces, Hercules, Ceres, Aries if it's in the grave. In my IRL build, I use 3 Divine Wraths and a Foolish Burial to get at least 1 to the Grave quickly. Ursa Major: How can I make it weaker :(? You already need 3 cards in your hand to use it, and most (like nearly all) of my Celestials only get their effects if banished by a Celestial monster, so I don't see how the card is that broke. IRL, I only run with 1, because I assume it would be Limited anyway. oh, well, I guess it's fine. Celestial Genesis/Red Giant/Supernova: Yeah, Supernova is gangsta, but you look at what you need to activate it: A token that can only be summoned if you control no cards, then that token must be destroyed (Stardust Dragon, anyone?)! I think Chaos Emperor Dragon was FAR worse, cause all ya had to do was banish a Light and Dark monster then pay 1000 lifepoints. well, Celestial Genesis searches out the card you need, although I guess you also need supernova in order for it to work. However, this makes it either pretty powerful or pretty unwieldy. Orion's Belt: My bad; I didn't want you gaining advantage from your opponent's banished stuff, so I said that to limit it. Don't know how I would word it... (For each of your banished "Celestial" monsters?) The card itself is weak in general. Axe of Despair is usually more solid than any other equip spell that increases ATK, and it's a bad card anyway. You'd be better off not limiting your combo potential. Divine Intervention: Maybe add Spell effect negation too? Probably Ceres: I gotcha on the Attack and not Battle thing. Again, it may seem like a clunky card, but it helps with banishing Celestials for Gemini plays, Sag, and kicks off Virgo's effect. Makes sense, kind of, but if you're really relying on a normal trap card that doesn't destroy (and during your opponent's turn), the deck slows down. Andromeda: Thank you :) Eridanus: Completely agree. I just made her because I didn't want a broke archetype. She has great defense though, right @_@?Honestly, it's better to make a broke archetype that you can change later than a bad archetype that most people ignore. If you're not blatantly PePe, it's probably fine. Just compare all your decks to it, to be honest. Perseus: I made him to so strong because he's such a b**** to get out, but I do agree how many monsters he can summon should be limited to 1... Oh, and the key is Sag + Capricornus + Taurus (5 + 2 + 1) :). Have Sag and Capricornus/Taurus banished with Taur or Capri and Gemini in hand. Summon Taur or Capr/Special Sag/ Special Gemini/ use its effect to get banished Taur or Capr. Sync Sag, Taur, Capri. Oh, Perseus CAN summon himself, if certain conditions are met, that is (the first line of effect). OOPS! I forgot to Add Capricorn @_@. I did it above. Now you can take a look at him ^_^. Oh. Capricorn wasn't here when I reviewed it (as mentioned), so that changes things. You might want to make him target. Nova Soul: I don't know if I worded it right, but when Nova leaves the field, that 7,000 ATK he can get is supposed to get inflicted to the owner's lifepoints. He's basically an all-or-nothing card. He gains that massive attack, and, if he CAN get his attack through, it's GG, but if your opponent makes him leave the field, it's GG for you, and there's nothing you can do about it. That's what I intended when I made him. It's NOT his ORIGINAL attack you lose when he leaves, but his attack at that time. When you say "This card's ATK," it means current attack, and since it's not on the field, it would be 2500. If you mean what you said, it would be "this card's ATK while on the field." Also, flash fusion, bro. Searchable with Aquarius. Poke, poke, poke. We probably shouldn't make exodias by any means. Did I mention I hate Super Quantal Mech King Great Magnus? And yes, you sure can add Aqaurius, bud. I'd be honored :). Ok thanks Again thanks for your advice (Oh, you'll love my Xyz Celestials and the antagonist's deck I'm going to post later). I will make some changes, especially the context ones (ATK, EARTH, Banished zone), this weekend. Link to comment Share on other sites More sharing options...
Mist87 Posted February 28, 2016 Author Report Share Posted February 28, 2016 I edited these guys based on your feedback. More balanced? Or still a crazy man juggling chainsaws on a tightrope? Link to comment Share on other sites More sharing options...
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