Dragonman82 Posted February 27, 2016 Report Share Posted February 27, 2016 I was watching the old Yugioh anime and thought that the Great Moth could be a great Syncro monster. So here is a new series of monsters cards. Caterpillar larva Level 2 earth. 500 att & def During the end phase: if this is equipped with a card; gain 1000 LP Poison caterpillar Level 2 dark 500 att & def If this card is attacked: the opponent take 1000 points of damage. Hungry Caterpillar Level 2 fire 500 att & def You can tribute another monster you control: to increase the level of this card by 2. Silk Cocoon Light level 2 Tuner Union 0 att / 2800 def Once per turn, you can equip this card to an insect card, OR unequip it. During your end phase increase the level of the equipped card by 2. This card is still treated as a tuner monster when equipped. When equipped, apply the Atk and Def of Silk Cocoon to the equipped monster. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only this card and the equipped card. You can equip this from your hand to a "Caterpillar" monster Armored Cocoon Earth level 2 Tuner Union. 0 att / 500 def Once per turn you can equip this card to an insect card. During your end phase increase the level of the equipped card by 2. This card is still treated as a Tuner monster when equipped. When equipped: place 5 armored counters on this card. When the equipped card would be destroyed: remove one counter from this card; negate its destruction. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only this card and the equipped card. You can equip this from your hand to a "Caterpillar" monster Furious Incomplete Moth Earth Level 6 Synchro Monster 3000 att / 3000 def One Cocoon tuner monster and one or more Caterpillar monster This card must attack if able. Great Poison Moth Wind Level 8 Synchro Monster 2600 Att / 2500 Def One Cocoon tuner monster and one or more Caterpillar monster At the end of every main phase: all the other monsters lose 500 att/def. Ultimate Moth Wind Level 10 Synchro Monster 3500 att / 3000 defOne Cocoon tuner monster and one or more Caterpillar monster. This card cannot be destroyed by card effects. At the end of every main phase: all monsters on the opponent's field lose 500 att/def. This card can attack every monster on the opponents field (One attack each). Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 27, 2016 Report Share Posted February 27, 2016 Where's the new perfectly ultimate great Moth, feel little cheated not gonna lie; part of me was hoping the effects would be different, but over all I like it, just some of the wording is confusing. Buy it keeps to the point of stalling your opponent out a bit to get into stronger monsters, the more you wait the stronger it gets. Link to comment Share on other sites More sharing options...
Dragonman82 Posted February 27, 2016 Author Report Share Posted February 27, 2016 Where's the new perfectly ultimate great Moth, feel little cheated not gonna lie; part of me was hoping the effects would be different, but over all I like it, just some of the wording is confusing. Buy it keeps to the point of stalling your opponent out a bit to get into stronger monsters, the more you wait the stronger it gets. Honestly, I would not know how to make a level 12 card or how to make the Ultimate Moth any better, without it being ridiculous. I must ask just what effects did you want it to have? I'm sorry for the weird wording of the card. I couldn't find any equip cards that act like tuner monsters to base this on, not to mention all the other effects that it needs. Link to comment Share on other sites More sharing options...
TheWanderingMist Posted February 27, 2016 Report Share Posted February 27, 2016 Honestly, I would not know how to make a level 12 card or how to make the Ultimate Moth any better, without it being ridiculous. I must ask just what effects did you want it to have? I'm sorry for the weird wording of the card. I couldn't find any equip cards that act like tuner monsters to base this on, not to mention all the other effects that it needs.The point of Level 12 cards is to be overpowered because of how difficult they usually are to summon. So, just give the (Synchro) Perfectly Ultimate Great Moth some ridiculously overpowered effect, and then restrict it by requiring 2 Insect-Type Tuners + 2 or more non-Tuner Insect-Type monsters. Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 27, 2016 Report Share Posted February 27, 2016 Honestly, I would not know how to make a level 12 card or how to make the Ultimate Moth any better, without it being ridiculous. I must ask just what effects did you want it to have? I'm sorry for the weird wording of the card. I couldn't find any equip cards that act like tuner monsters to base this on, not to mention all the other effects that it needs.See Super heavy Samurai for some ideas on card text for it, and I think there is a Dragunity tuner that makes monsters into tuners. Secondly I was expecting the effects to be semi turned based like the old cards, like being able to sit on a caterpillar Cocoon lock until you can get ultimate out and just boom suddenly your opponent has a the childhood smacking in the face with some over powered effect and big atk or def. (Combined the point of the Lvl 12 problem in the last sentence) Link to comment Share on other sites More sharing options...
Dragonman82 Posted February 27, 2016 Author Report Share Posted February 27, 2016 See Super heavy Samurai for some ideas on card text for it, and I think there is a Dragunity tuner that makes monsters into tuners. Secondly I was expecting the effects to be semi turned based like the old cards, like being able to sit on a caterpillar Cocoon lock until you can get ultimate out and just boom suddenly your opponent has a the childhood smacking in the face with some over powered effect and big atk or def. (Combined the point of the Lvl 12 problem in the last sentence) They are turned based. The idea is that that the Cocoon Turners can Synchro summon with the card its equipped to, couldn't find any other card with this effect. Also during each of the end phases, you can raise the level of the equipped monster by 2, this lets you slowly build up the level of the creature until you can Synchro summon the Ultimate Moth. Also, if your opponent would be about to destroy the cocoon or monster you can immediately Synchro Summon a monster, got that effect from the Yang Zing and When Weevil fought Yugi for the frist time. Link to comment Share on other sites More sharing options...
Jrvasquez221 Posted March 3, 2016 Report Share Posted March 3, 2016 Wow, this Deck is unique on the fact that you can synchro summon using equipped monsters as synchro materials. You just left me with my mouth opened because that was creative. Now for the review... I personally love this deck. The only thing that I found that was missing (because all Union monsters have this line) and that it is necessary to defend yourself in case your opponent activates raigeki or something, is the destruction protection. --- if the equipped monster would be destroyed, you can destroy this card instead--- etc. All unions that i know have this. Other than that, nice cards! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.