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Rhythm Heaven cards


FriendOfAlice

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I've decided to make a few cards based on the rhythm game, Rhythm Heaven. I plan on eventually making more of them, but for now I've hit a bit of a wall in terms of creativity towards these cards, so all I have is these five.

 

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R. H. Clappy Member / EARTH

Beast / Effect

This card gains 300 ATK for every additional face-up "R. H. Clappy Member" you control.

700 ATK / 800 DEF

 

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R.H. Baxter / WIND

Pendulum Scale: 1

Pendulum Effect: If "R. H. Forthington" is in your other Pendulum Zone, then all "R.H." monsters on your side of the field gain 500 ATK.

Winged Beast / Pendulum / Effect

If you control at least 1 face-up "R.H. Forthington", then this card gains 700 ATK and 300 DEF.

1500 ATK / 1900 DEF

 

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R.H. Forthington / WIND

Pendulum Scale: 7

Pendulum Effect: If "R.H. Baxter" is in your other Pendulum Zone, then all "R. H." monsters on your side of the field gain 500 DEF.

Winged Beast / Pendulum / Effect

If you control at least 1 face-up "R. H. Baxter", then this card gains 300 ATK and 700 DEF.

1900 ATK / 1500 DEF

 

51uqhAFm.png<-- Updated card! Check the updated effect too!

Catch of the Day / Continuous Spell

Once per turn: During the Draw Phase, roll a die; draw 2 1 cards during one of the following Phases.

- Rolled 1, 2: Draw Phase

- Rolled 3, 4: Main Phase 1 2

- Rolled 5, 6: End Phase

 

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Rhythm Heaven / Field Spell

As long as at least 1 "R. H." monster is summoned every turn, then all "R. H." monsters gain 800 ATK and 800 DEF.

 

Edit:

Introducing, Packing Pests!

 

4ze3E17m.png  <-- Updated card!

R.H. Packing Pest Employee / EARTH

Warrior / Effect

If this card destroys a Defense Position Insect-Type monster: Inflict Piercing Damage to your opponent.

1900 2200 ATK / 1800 DEF

 

Introducing: Wave 3 of the cards based off Rhythm Heaven!

 

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R. H. Chorus Man / WIND

Beast-Warrior / Tuner / Effect

This card gains 200 ATK and 300 DEF for every additional face-up "R. H. Chorus Man" you control.

600 ATK / 500 DEF

 

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R. H. Glee Club / WIND

Beast-Warrior / Synchro / Effect

3 "R. H. Chorus Man"

If you control 1 or more face-up "R. H. Glee Instructor": This card gains 600 ATK.

2700 ATK / 2800 DEF

 

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R. H. Glee Instructor / WIND

Beast

"This small mammal happily instructs the singing of three small men."

300 ATK / 500 DEF

 

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Ringside Interview / Trap card

When an opponent's monster declares an attack: Target that monster, then flip a coin.

- Heads: The attack is negated, and the target is changed to Defense Position.

- Tails: This card does nothing, and is destroyed.

 

Update 4:

 

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Megamix / Quick-Play Spell

Your opponent loses 200 LP for every face-up "R.H." monster on the field. Only 1 "Megamix" can be activated per turn.

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As a fellow fan of the Rhythm Heaven series, I gotta say properly adapting the characters is a tricky task. Mainly because there's nothing that really properly ports over to card games.

 

Catch of the Day, however, is pretty powerful stuff. If it sits around for 1 turn, the card advantage you accumulate is immense, with the only variable being when you get it (and 2 of the 3 outcomes are effectively the same thing). Most archetypes only get a draw 2 card with extra restrictions, this card can get pretty bonkers if left alone for a little too long. Reduce the draw to 1 card and it'll sit a little easier.

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Most archetypes only get a draw 2 card with extra restrictions, [Catch of the Day] can get pretty bonkers if left alone for a little too long. Reduce the draw to 1 card and it'll sit a little easier.

 

Alright, thanks for the input!

I've made the changes to the text under the card, highlighted in red.

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3 things have happened with the current update:

1) The Catch of the Day card got an effect update (besides the balance update that had been recommended before).

2) The Catch of the Day and R. H. Packing Pest Employee cards had their images updated to match their current effects and statistics!

3) For those who hadn't noticed previously, I had added 4 new cards a day or so ago. Check them out if you haven't already.

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