Kyng Posted March 2, 2016 Report Share Posted March 2, 2016 If this card is Special Summoned from the Graveyard, you can banish 1 Set card your opponent controls and, if you do, if your opponent controls a monster after this card's first attack, this card can make a second attack. Once per turn, during either player's turn, when a Spell or Trap Card, you can send 1 card from your hand to the Graveyard: Negate the activation of that card and destroy it, then you can Special Summon 1 Level 7 or 8 Dragon-Type monster from your Graveyard, except "Regent Dragon". Bad customized art attempt aside, this is a Tyrant Dragon retraining for Felgrand. Playing the Deck, I've noticed protection could not be more important - they're very vulnerable at being shut down from anti-Summoning mechanisms. This card works to remedy that by shutting down such shenanigans.[spoiler=Update 1 - Effect Changed]If this card is Special Summoned from the Graveyard, it gains the following effect: * Once per turn, during either player's turn, when a Spell or Trap Card targets a Level 7 or 8 Dragon-Type monster you control: Negate the activation of that card and destroy it, then you can Special Summon 1 Level 7 or 8 Dragon-Type monster from your Graveyard, except "Regent Dragon".If this card is Special Summoned from the Graveyard, you can banish 1 Spell or Trap card your opponent controls and, if you do, this card can attack twice during the Battle Phase. Once per turn, during either player's turn, when a Spell or Trap Card, you can send 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to the Graveyard: Negate the activation of that card and destroy it, then you can Special Summon 1 Level 7 or 8 Dragon-Type monster from your Graveyard, except "Regent Dragon".[spoiler=Update 2 - Effect Changed]If this card is Special Summoned from the Graveyard, you can banish 1 Spell or Trap card your opponent controls and, if you do, this card can attack twice during the Battle Phase. Once per turn, during either player's turn, when a Spell or Trap Card, you can send 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to the Graveyard: Negate the activation of that card and destroy it, then you can Special Summon 1 Level 7 or 8 Dragon-Type monster from your Graveyard, except "Regent Dragon".If this card is Special Summoned from the Graveyard, you can banish 1 Set card your opponent controls and, if you do, if your opponent controls a monster after this card's first attack, this card can make a second attack. Once per turn, during either player's turn, when a Spell or Trap Card, you can send 1 card from your hand to the Graveyard: Negate the activation of that card and destroy it, then you can Special Summon 1 Level 7 or 8 Dragon-Type monster from your Graveyard, except "Regent Dragon". Link to comment Share on other sites More sharing options...
Blake Posted March 2, 2016 Report Share Posted March 2, 2016 It's narrow and doesn't add to the deck, really. The goal of the deck is to abuse Arkbrave to flood your board, and protection from S/T targetting doesn't do much. Most targetting of monsters is done BY monsters, so its effect doesn't do anything. Additionally, unlike Arkbrave/Felgrand, it does nothing unless it's summoned from the Grave. Felgrand has the battle effect, whereas Arkbrave has the slow Mezuki effect. This... Just doesn't do anything. It's straightforward and narrow, and it needs to be versatile and have a broader range of protection if it's going to be useful. Just make the effect it currently has be an effect regardless of its summoning, then give it an effect that activates when SSd from the Grave, as opposed to gaining this one. Link to comment Share on other sites More sharing options...
Kyng Posted March 2, 2016 Author Report Share Posted March 2, 2016 It's narrow and doesn't add to the deck, really. The goal of the deck is to abuse Arkbrave to flood your board, and protection from S/T targetting doesn't do much. Most targetting of monsters is done BY monsters, so its effect doesn't do anything. Additionally, unlike Arkbrave/Felgrand, it does nothing unless it's summoned from the Grave. Felgrand has the battle effect, whereas Arkbrave has the slow Mezuki effect. This... Just doesn't do anything. It's straightforward and narrow, and it needs to be versatile and have a broader range of protection if it's going to be useful. Just make the effect it currently has be an effect regardless of its summoning, then give it an effect that activates when SSd from the Grave, as opposed to gaining this one.Thank you for the critique. I have adjusted the effect in such a vain, as well as incorporating more of the Tyrant Dragon's effect into it by making it a double-attacker. Link to comment Share on other sites More sharing options...
Blake Posted March 2, 2016 Report Share Posted March 2, 2016 TBH, I'd make it banish 1 set card, but resolve whether it activates in response or not. Seems like a better design space when we have a card that hits monsters and a card that hits face-up S/T. That said, now it does a little too much. It foolishes a dragon for negating S/T in general, which is stupidly strong. Discard 1 to negate an S/T (should say when a Spell or Trap card or effect is activated, or similar, for more utility and to fix the type) is strong, sending from the deck is way too strong. Just make it a generic discard 1, because you're teetering on narrow design by making it only discard 7/8s, and the foolish to do so is way too good. The other thing is that a double swinging 2900 is really good, especially when it gives you value for summoning it in the first place. It needs some sort of restriction, but not too much of one. Maybe say it can attack 2 monsters during each BP. Or even all monsters, because that's strong, but can clash with Felgrand unless Felgrand summoned him out. Link to comment Share on other sites More sharing options...
Kyng Posted March 3, 2016 Author Report Share Posted March 3, 2016 TBH, I'd make it banish 1 set card, but resolve whether it activates in response or not. Seems like a better design space when we have a card that hits monsters and a card that hits face-up S/T. That said, now it does a little too much. It foolishes a dragon for negating S/T in general, which is stupidly strong. Discard 1 to negate an S/T (should say when a Spell or Trap card or effect is activated, or similar, for more utility and to fix the type) is strong, sending from the deck is way too strong. Just make it a generic discard 1, because you're teetering on narrow design by making it only discard 7/8s, and the foolish to do so is way too good. The other thing is that a double swinging 2900 is really good, especially when it gives you value for summoning it in the first place. It needs some sort of restriction, but not too much of one. Maybe say it can attack 2 monsters during each BP. Or even all monsters, because that's strong, but can clash with Felgrand unless Felgrand summoned him out.Once again, thank you for the feedback Black, I really do appreciate it. I've followed your advise, giving it a banishing to Set cards upon being Special Summoned, as well as adjusting the second swing to monsters only - which, to be honest, is more closer to its roots as its retrained fellow. I've also removed the Foolish nature, restricting it to hand discard but also removing the clause on only being able to ditch the narrow clause as well. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.