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Rotom Shocks the Opposition: Now slightly less stally than before


Snatch Steal

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It's been such a long time that I posted an archetype. Shame that it has to be a repost.

Oh well, school trip with boring activities means plenty of leeway.

 

Description: "Rotom" utilizes tagging out rotom forms to dodge card effects and protect yourself. They're almost invulnerable to everything when they have tag out partners, and can make particularly obnoxious Synchro monsters. In order to tag out, they have to reveal one monster in the owner's hand or extra deck, then special summon 1 rotom of the same attribute. Be careful, however, as they cannot tag out if they use their other effect: You have to choose which one you want to use carefully.

 

[spoiler=Monsters]

 

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Rotom - Standard Forme

During either player's turn: You can tribute this card, then reveal 1 card in your hand or extra deck; Special Summon 1 "Rotom" monster, except "Rotom - Standard Forme" from your hand or deck with the same attribute as the revealed card. You can banish this card from your graveyard, then target 3 "Rotom" cards in your graveyard with different attributes; Shuffle them into the deck, then draw 1 card. You can only use 1 effect of "Rotom - Standard Forme" per turn, and only once that turn.

 

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Rotom - Frost Forme

During either player's turn: You can tribute this card, then reveal 1 card in your hand or extra deck; Special Summon 1 "Rotom" monster, except "Rotom - Frost Forme" from your hand or deck with the same attribute as the revealed card. This card cannot be targeted by your opponent's card effects. When a "Rotom" monster activates its effect on the field: You can add 1 "Rotom" monster from your graveyard to your hand. You can only use each effect of "Rotom-Frost Forme" once per turn, and only once that turn.

 

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Rotom - Mow Forme

During either player's turn: You can tribute this card, then reveal 1 card in your hand or extra deck; Special Summon 1 "Rotom" monster, except "Rotom - Mow Forme" from your hand or deck with the same attribute as the revealed card. If this card attacks an opponent's monster: Destroy that monster at the start of the damage step. When this card attacks, your opponent cannot activate cards or effects until the end of the damage step. 

 

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Rotom - Heat Forme

During either player's turn: You can tribute this card, then reveal 1 card in your hand or extra deck; Special Summon 1 "Rotom" monster, except "Rotom - Heat Forme" from your hand or deck with the same attribute as the revealed card. This card cannot be destroyed by battle. Whenever your opponent activates a card effect: Inflict 100 damage to your opponent for each "Rotom" card you control.

 

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Rotom - Wash Forme

During either player's turn: You can tribute this card, then reveal 1 card in your hand or extra deck; Special Summon 1 "Rotom" monster, except "Rotom - Wash Forme" from your hand or deck with the same attribute as the revealed card. This card cannot be destroyed by card effects. You can target 1 "Rotom" card in your graveyard, except "Rotom - Wash Forme"; Shuffle it into the deck, then shuffle 1 face-up Attack Position Special Summoned monster your opponent controls into its owner's deck. You can only use one effect of "Rotom - Wash Forme" per turn, and only once that turn.

 

 

 

 

[spoiler=Spells]

 

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Rotom Equalizer

When this card is activated: You can add 1 "Rotom" monster from your deck to your hand. While your opponent controls a monster and you control no monsters: You can Special Summon 1 "Rotom" monster from your hand. It cannot be tributed. During either player's turn: You can send this face-up card you control to the graveyard; Immediately after this effect resolves, Synchro Summon 1 "Rotom" Synchro Monster from your extra deck, using one monster you control and one other monster on the field as Synchro Materials (this summon is treated as a Synchro Summon).

 

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Rotom Reborn

Special Summon 1 "Rotom - Standard Forme" from your hand or graveyard. It cannot be tributed this turn. During either player's turn (except the turn this card was sent to the graveyard): You can banish this card from your graveyard; one "Rotom" monster you control is unaffected by your opponent's card effects until the end of the next battle phase. 

 

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Rotom Venture

Add 1 "Rotom" monster from your deck to your hand. If you control a "Rotom" Synchro Monster, you can Special Summon it instead.

(I acknowledge that this one may be a bit busted)

 

 

 

[spoiler=Traps]

 

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Rotom Conflict

When a "Rotom" monster you control is attacked by an opponent's monster: Shuffle both battling monsters into the deck, and if you do, Special Summon 1 "Rotom" monster from your deck, with the same attribute the monster your opponent controlled had, in face-up defense position. Its effects are negated. 

 

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Rotom Charity

Draw 3 cards, then banish 1 "Rotom" card from your hand, otherwise shuffle all cards in your hand into the deck. 

 

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Rotom Assault

When a monster effect is activated while you control a "Rotom" monster: Target 2 "Rotom" monsters in your graveyard with different Attributes; shuffle them into the deck, then negate that effect, and if you do, destroy that card.

 

 

 

 

[spoiler=Extra]

 

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Rotom - Resonance Forme

"Rotom - Standard Forme" + 1 non tuner DARK monster

You can only use one of the following effects of "Rotom - Resonance Forme" per turn, and only once that turn.
• When a monster is summoned: Change that monster to defense position, and if you do, negate its effects until the end of this turn.
• During either player's turn: You can return this card to the Extra Deck; Special Summon 1 "Rotom - Standard Forme" and 1 other DARK "Rotom" monster from your deck or graveyard. 
 
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Rotom - Drill Forme
"Rotom - Standard Forme" + 1 non tuner EARTH monster
You can only use one of the following effects of "Rotom - Drill Forme" per turn, and only once that turn.
• When this card attacks an opponent's Special Summoned monster: You can change that monster to defense position, and if you do, this card gains 700 ATK, also inflict piercing battle damage to your opponent, then this card can make a second attack during this battle phase.
• During either player's turn: You can return this card to the Extra Deck; Special Summon 1 "Rotom - Standard Forme" and 1 other EARTH "Rotom" monster from your deck or graveyard. 
 
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Rotom - Piston Forme
"Rotom - Standard Forme" + 1 non tuner FIRE monster
You can only use one of the following effects of "Rotom - Piston Forme" per turn, and only once that turn.
• When this card is summoned: You can destroy this card, and if you do, destroy all cards your opponent controls.
• During either player's turn: You can return this card to the Extra Deck; Special Summon 1 "Rotom - Standard Forme" and 1 other FIRE "Rotom" monster from your deck or graveyard. 
 
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Rotom - Brew Forme
"Rotom - Standard Forme" + 1 non tuner WATER monster
You can only use one of the following effects of "Rotom - Brew Forme" per turn, and only once that turn.
• When this card is summoned: Draw 1 card for every 5 "Rotom" cards in your graveyard.
• During either player's turn: You can return this card to the Extra Deck; Special Summon 1 "Rotom - Standard Forme" and 1 other WATER "Rotom" monster from your deck or graveyard. 
 
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Rotom - Blow Forme
"Rotom - Standard Forme" + 1 non tuner WIND monster
You can only use one of the following effects of "Rotom - Blow Forme" per turn, and only once that turn.
• During your Main Phase 1: You can target 1 face-up card on the field; shuffle it into the deck.
• During either player's turn: You can return this card to the Extra Deck; Special Summon 1 "Rotom - Standard Forme" and 1 other WIND "Rotom" monster from your deck or graveyard. 
 
[Written ewwwww]
Rotom - Lamp Forme
Level 2 LIGHT
Thunder / Fusion / Tuner / Effect
"Rotom - Standard Forme" + 1 "Rotom" Synchro Monster
You can Fusion Summon this card by banishing the above Fusion Materials you control (you do not use Polymerization). When this card is Special Summoned: You can target any number of "Rotom" cards that are in your Graveyard or banished; shuffle them into the deck, then you can Special Summon 1 "Rotom" monster from your deck. During either player's turn: You can tribute this card; set 1 "Rotom" Spell/Trap card from your deck.
 

 
Strategy: In order to use Rotom, you must make sure you have at least 1 Rotom form on the field at almost all times, so that you can tag out. Bear in mind that you will certainly tag out only up to 5 times with 1 forme. Once Standard can be summoned, an optimal play would be to tag out into your materials to make a Synchro play. Bear in mind that you are not limited to Rotom synchro monsters.
 
Weaknesses: Cards that do not say "Target" or "Destroy" pretty much ruin everything for this deck. Also, an inability to summon from the extra or main deck warrants quite a challenge, since that's the only way the deck really stays alive.
 
Likes guaranteed for good reviews
Also, I know that some of the wordings are off on them, such as "card" where it should say "monster." Don't point it out, unless it's really that bad.
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