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[Written] Airride tries to make Genex good once again


Airride

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Genex Controller Alpha – DARK

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Machine/Tuner/Effect

This card is treated as “Genex Controller”. If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Genex" monster from your hand, except "Genex Controller". When this card is Special Summoned: Target 1 “Genex” Monster in your Graveyard; Add that target to your hand.

ATK/0 DEF/0

 

Genex Siren – WATER

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Machine/Effect

When this card is sent to the graveyard: Reveal 1 “Genex” monster in your hand; Immediately after this effect resolves, Normal Summon that "Genex" monster from your hand, and if you do, banish this card. This effect of “Genex Siren” can only be activated once per turn.

ATK/600 DEF/1200

 

Genex Terra – EARTH

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Machine/Effect

While this card is in your graveyard, and a “Genex” monster you control is destroyed, you can: Special Summon this card, but if you do, this card is banished when it leaves the field. You can only activate the effect of “Genex Terra” once per turn

ATK/1400 DEF/500

 

Genex Ukobach – FIRE

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Machine/Effect

If this card is in your hand: You can return 1 face-up Normal Summoned “Genex” monster you control to the hand; Special Summon this card. Up to twice per turn: You can target 1 "Genex" monster on the field, then activate 1 of these effects;

- Increase its Level by 1.

- Reduce its Level by 1.

ATK/1300 DEF/1000

 

Genex Sylph – WIND

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Machine/Effect

You can banish this card you control; Special Summon, from your deck, 1 “Genex” Monster. You can only activate the effect of “Genex Sylph” once per turn.

ATK/1300 DEF/1600

 

Genex Proton - LIGHT

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Machine/Effect

When this card is Normal Summoned: Special Summon, from your Graveyard, 1 "Genex" Tuner.

ATK/1100 DEF/1800

 

Carbon Genex – DARK

*****

Machine/Synchro/Effect

“Genex Controller” + 1 or more DARK monsters

When another “Genex” monster is sent to the graveyard; Draw 1 card. This effect of “Carbon Genex” can only be activated up to twice per turn.

ATK/2500 DEF/0

 

Nuclear Genex – LIGHT

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Machine/Synchro/Effect

“Genex Controller” + 1 or more LIGHT non-tuner monsters

During your Main Phase: You can banish 1 “Genex” monster from your graveyard; immediately after this effect resolves, Normal Summon 1 “Genex” monster. During each of your opponent’s Standby Phases; Inflict 200 damage to them for each LIGHT monster you control.

ATK/2700 DEF/2100

 

Genex Prism

Continuous Spell

“Genex” Monsters are always treated as every attribute. During either player’s turn: You can destroy this card you control; Add, from your deck to your hand, 1 “Genex” Monster. You can only activate this effect of “Genex Prism” once per turn.

 

lets break soemthing today

Genex Search a lot, but all their effects are on Normal Summons. The logical way to improve that is to give a lot of Double Summon effects,

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Honestly, if you wanted to be pro-

 

Alpha's additional Normal Summon should be OPT, instead of on-summon. Gives you more dedication to wanting one around, rather then making it too much of a thing for a whole 1 turn.

Sylph should straight-up Special Summon the monster.

Proton should also straight-up Special Summon the monster. But in Protons case, it lets you instantly make Nuclear, and from there you would just establish your field- Nuclear needs to hit the field as soon as possible, given the possible magnitude of it's effect when paired with This Archetype.

Prism could be cute if you let it give you an additional Genex Normal Summon OPT. And you could get away with letting it destroy any 1 card you control to search, rather then just itself. I mena, you could do silly plays with Call of the Haunted/etc to revive stuff, then use a used up Call/etc as fodder for it.

 

Ideas, but still.

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I'm not sure if allowing Alpha to be OPT NS when Nuclear is that already, unless I give Nuclear a substantial effect of some sort instead of the burn. And/or getting rid of the SS effect.

I feel like Sylph straight up summoning it would be too broken? Maybe? Not sure.

Proton is a counterpart to Neutron. Duh. Still, again, not sure is SS would be too broken. Jury's out on that I guess. Instant synchros can be dangerous, especially very versatile ones like this would be.

Prism granting another OPT Summon I considered, but that'd be too broken, honestly, and destroying another would basically be Sky Iris for an entire flippin' archetype. Maybe just make it destroy itself, or something?

 

Really, its a balance of how good the archetype is already, vs how good these cards are with the and even on their own. 

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Really, its a balance of how good the archetype is already-

The actual Genex Archetype, by itself, honestly, is just a bunch of sub-par seachers that search mismatching cards and lack any form of of a win condition.

So giving them something, is better then nothing.

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Sylph, Proton, and Prism Updated

- Sylph and Proton SS instead of adding to hand

- Prism only destroys itself to add.

 

Slpha and Nuclear not altered because I'm not sure what I want to do with them, and how crazy I wanna get with the extra NS.

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