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YamiNekoChan

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A good card to have in warrior decks. Extremely viable in Satellar Knights.

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Edit 1: Oh wait.. This card is kinda good in Masked Heroes.. Hmm...

Since Shadow Mist is limited, this card could serve as a good push. However, most Heroes decks prefer to use spells as opposed to this card. After all, the focus is to get out Dark Law as fast as possible.

 

Reading the first effect, this effect can only be resolved Once per turn, and during YOUR Main Phase only. Technically, because this card can only be activated the turn after, it would be a dead draw during the turn it is in your hand. However, because there is no hard OPT on the effects, getting multiple copies out to swarm your opponent would be very powerful. But with each payment of 1000 LP stacking up with copies, it can lead to a game loss via Gagaga Cowboy or Heartlandraco.

 

Not being able to Normal Summon during the turn you activate this effect is worthwhile when you already have more than 1 copy on the field, but it isn't when you only have 1 of this activated. Honestly, I'm not really sure what deck would want to run this in today's metagame, because the Masked Fusions can only be SSed with Mask Change. The card is fine as it is, but there's just the problem of how no deck today would really benefit from it that much.

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I actually quite like this card as an alternative to 1 ROTA. The first thought I had while reading through all this was U.A., as yet another way to pick up Midfielder to start playing the game. It could see usage all over the place in terms of undermeta stuff, and even monarchs could use it to drop Edea, Its only real problem is that it's a Trap, and that waiting period really hurts a lot of decks. HERO is another deck that comes to mind, but this probably wouldn't be run since the deck is specifically geared around summoning Shadow Mist ASAP, and not much space otherwise. It would be too much if you made it a continuous Spell, but right now as a Trap it's just a bit too weak to consider running in anything topping (especially since the only deck that maindecks warriors atm are monarchs, and they don't even like this since it shuts out your normal summon). It's cool, and I'd run it in decks like Six Sam and Heroics, which don't necessarily need a normal summon to go off but can still take advantage of the drop.

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