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Trap Monster junk


Toffee.

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Possessed Skull Mask:

If this card is Summoned, you Discard 1 card: Set 1 or 2 "Faceless Knight" Continuous Trap cards directly from your Deck. Then, rearrange all Set Spell/Trap cards on your side of the field. If this card is in your Graveyard: You can target 1 Level 10 monster you control; reduce its Level by 2, and if you do, Special Summon this card. You can target 1 Level 10 monster you control: It's Level becomes 8 until the End Phase. You can only activate 1 effect of "Possessed Skull Mask" per turn, and only once that turn.

Skull, Possessed Faceless Knight:

"Possessed Skull Mask" + 1 or more non-Tuner monsters.

The effects of "Faceless Knight" cards that halve all battle damage are not applied. You can only activate each of the following effects of "Skull, Possessed Faceless Knight" once per turn. If this card is Synchro Summoned using only a Trap Card(s) that is a monster as the non-Tuner Synchro Material(s), you can activate 1 Continuous Trap card directly from your Deck. You can activate 1 Continuous Trap card during the turn it was Set. You can Banish this card from your Graveyard: Activate 1 "Faceless Knight" Continuous Trap card from your Deck, Graveyard, or that is currently Banished.

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Skull Mask Possession:

Banish 1 Trap card from your hand, Graveyard, or side of the field(If it's face-down, reveal it): Special Summon 1 "Possessed Skull Mask" from your hand, Deck, or Graveyard. During either player's turn, if you control a face-up "Possessed Skull Mask", you can Banish this card from your Graveyard: Draw 1 card. You can only activate 1 effect of "Skull Mask Possession" per turn, and only once that turn.

Lance, Faceless Knight

Special Summon this card in Attack Position as an Effect Monster (Fiend-Type/DARK/Level 10/ATK 3000/DEF 0). (This card is also still a Trap Card.) All battle damage involving this card is halved. Once per turn, If this card declares an attacks or is targeted by your opponent's card(either by battle or card effect): You can add 1 "Faceless Knight" card from your Deck to your hand. During your turn, you can Banish this card from your Graveyard: Activate 1 "Faceless Knight" card from your hand. You can only Special Summon "Lance, Faceless Knight(s)" once per turn.

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Flail, Faceless Knight

Special Summon this card in Defense Position as an Effect Monster (Fiend-Type/DARK/Level 10/ATK 2500/DEF 2500). (This card is also still a Trap Card.) All battle damage involving this card is halved. If this card is Summoned: You can Discard 1 card, and if you do, destroy 1 card on the field, and if you do that, you can send 1 "Faceless Knight" card from your Deck to your Graveyard. During your turn, you can Banish this card from your Graveyard: Activate 1 "Faceless Knight" card from your hand. You can only Special Summon "Flail, Faceless Knight(s)" once per turn.

Shield, Faceless Knight

Special Summon this card in Defense Position as an Effect Monster (Fiend-Type/DARK/Level 10/ATK 0/DEF 4000). (This card is also still a Trap Card.) All battle damage involving this card is halved. This card cannot be destroyed by Spell/Trap card effects. Once per turn, this card cannot be destroyed by battle. Also, at the end of that Damage Step, return your opponent's monster that battles with this card to the Deck. During your turn, you can Banish this card from your Graveyard: Activate 1 "Faceless Knight" card from your hand. You can only Special Summon "Shield, Faceless Knight(s)" once per turn.

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Totally original card names; Doughnut steal.

Basically these are meant to be like playable versions of Metal Reflect Slime; Hence why they have big stats for Trap Monsters. But they all halve the battle damage that's dealt with them, so it's tots justifiable guise(unless you play the Synchro at the same time).

Also included an E-Tele of sorts. Cuz' why the funk not.

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