Snatch Steal Posted April 3, 2016 Report Share Posted April 3, 2016 ummm sorry about posting this too fast Fast-Food Joint[Field Spell]Once per turn, during the Main Phase: The turn player can pay LP in multiples of 500, then apply 1 of these effects, based on the amount of LP paid;500: All monsters you control gain 500 ATK and DEF, but during your next Standby Phase, they lose 1000 ATK and DEF.1000: If you control no monsters that were Special Summoned from the Extra Deck, Special Summon 1 monster from face-up in your Extra Deck, but you cannot Special Summon other monsters from the Extra Deck for the rest of this turn.1500: Destroy all face-up Spell/Trap Cards on the field.2000: Excavate the top 3 cards of your deck, add 1 of them to your hand, also, after that, shuffle the rest back into your deck. You cannot Special Summon other monsters during the turn you activate this effect. Link to comment Share on other sites More sharing options...
mr. waifu Posted April 3, 2016 Report Share Posted April 3, 2016 It seems cool...Since there are more than 1 effect, I'll review them each:500: I don't really understand this and how it works. I understand that they both gain ATK and DEF and lose it later. But when it says "During your Standby Phase", does it mean permanent or just during the Standby Phase? Besides that it is a decent effect.1000: I'm guessing it works well with Monarchs or if your trying to bring back a Pendulum. But there is an extra "from" in that sentence that shouldn't be there.1500: So you will destroy this card also? If that's what you are trying to go for, than it is good, but if not, maybe instead to "all face-up cards in the Spell/Trap zone".2000: So your paying 2000 LP to activate "Pot of Duality"? The only advantage I can see in this effect is that 1: You can activate it multiple times, and 2: You can still activate "Pot of Duality" if you have it. But "Pot of Duality" isn't a good card in the first place (in my opinion.), so maybe you can switch to "Draw 1 card" or "Draw 3 cards; Discard 2 cards", so that you can at least Special Summon this turn.Regarding the Spell card itself, it is a very balanced card, and that both players can activate it once per turn, but maybe you can mix the effects up a little... :D (I know that lots of people think that "Graceful Charity" is worse than "Pot of Duality", but 1: You can still Special Summon this turn, 2: You can discard any card, and you are not restricted to the drawn cards, and 3: The card you choose stays a secret...) Link to comment Share on other sites More sharing options...
Major's Shadow Posted April 3, 2016 Report Share Posted April 3, 2016 Wooooo boy, let me toss my hat into the ring! Bear in mind, that most decks don't consider LP's a major cost, so balancing should be done around that notion. Let's begin: 500 LP: Kinda mediocre, but it is a full board boost that applies to every monster you control. This could lead to some dumb OTK's.1000 LP: I can see this being pretty decent. However, Pendulum Summoning as a mechanic is inherently more powerful than this, and doesn't contain a downside (except, you know, negating summons). I don't see too much potential in this, since it locks the turn player out of their Extra Deck for a turn.1500 LP: It destroys itself? Seems pretty good for paying 1500LP to just nuke a board of floodgates, then dis-allow your opponent from using that same effect during their turn.2000 LP: It's Pot of Duality for 2000LP cost that is also usable for your opponent? Why? I'd rather just run Chicken Game at that point... or, you know. Pot of Duality. An in-balanced card IMO, just cause the other abilities are relatively pointless, and the ability that is good doesn't stick around for your opponent. Link to comment Share on other sites More sharing options...
mr. waifu Posted April 3, 2016 Report Share Posted April 3, 2016 Wooooo boy, let me toss my hat into the ring! Bear in mind, that most decks don't consider LP's a major cost, so balancing should be done around that notion. Let's begin: 500 LP: Kinda mediocre, but it is a full board boost that applies to every monster you control. This could lead to some dumb OTK's.1000 LP: I can see this being pretty decent. However, Pendulum Summoning as a mechanic is inherently more powerful than this, and doesn't contain a downside (except, you know, negating summons). I don't see too much potential in this, since it locks the turn player out of their Extra Deck for a turn.1500 LP: It destroys itself? Seems pretty good for paying 1500LP to just nuke a board of floodgates, then dis-allow your opponent from using that same effect during their turn.2000 LP: It's Pot of Duality for 2000LP cost that is also usable for your opponent? Why? I'd rather just run Chicken Game at that point... or, you know. Pot of Duality. An in-balanced card IMO, just cause the other abilities are relatively pointless, and the ability that is good doesn't stick around for your opponent.That was 60% of what I just said... Link to comment Share on other sites More sharing options...
Snatch Steal Posted April 3, 2016 Author Report Share Posted April 3, 2016 Thanks for the great reviews. It's more of a flavorful card than a particularly outstanding one, to be honest. The reason I made the 1000 LP effect is for decks that might not always have scales open in something like, say, qliphort or dinomist. 500: I don't really understand this and how it works. I understand that they both gain ATK and DEF and lose it later. But when it says "During your Standby Phase", does it mean permanent or just during the Standby Phase? Besides that it is a decent effect.The intent was to have a permanent loss, but now that you mention it, it sounds kind of tacky. I might have to reword it. Link to comment Share on other sites More sharing options...
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