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[written] Fiendish Gold Mine


SirReal

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Fiendish Gold Mine

Normal Spell Card

 

Banish 1 Spell or Trap Card from your deck, and if you do, you can send 1 card with the same name as the banished card from your deck to the graveyard, and if you do that, you can add 1 card with the same name as the sent card from your deck to your hand. You can only activate "Fiendish Gold Mine" once per turn.

 

Probably one of my weirder cards. Originally, it included monsters, but a simple point out that it would be pretty broken in Kozmo was enough to have it changed, not to mention it's a foolish burial of sorts, which is currently limited. We do not have a foolish burial for spells and/or traps (besides the Burgesstoma card) so I found it fitting to have it sent Spells and Traps instead of monsters. In addition, it fits the mining theme in the same vein as Magical Stone Excavation.

 

Fixes are welcome.

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Feels like a Spell version of Thunder Dragon. You can't use this properly except with 3 copies of your desired Spell card, but chances are you'd go for a little something that has a once-per-turn activation restriction. Say, Pot of Duality. Filter out the unneeded copies to thin the Deck while getting the third one to actually use.

 

My main gripe is that the card blanks out should any 1 of the copies wind up in your hand. Yes, you do have the spell you need now... but Gold Mine is now a dead draw. Now that I think about it, the fact that Gold Mine needs all 3 copies in the Deck kinda runs against the reason for max copies of a card. You run 3 copies so you draw the card more often, but by drawing the card more often, you make Gold Mine worthless with regards to further copies of the card.

 

The concept of this card is a little flawed.

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