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Crystal Beast Obsidian Werewolf


·Toot

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Dark side of the rainbow

 

 

Crystal Beast Obsidian Werewolf

DARK | Level 5

Beast / Tuner / Effect

If you control a face-up Crystal Beast monster, you can Special Summon this card (from your hand). You can set this card from your hand to your Spell/Trap Card zone as a Continuous Trap. 

You can target 1 monster you control; increase or decrease that target's level by 1. You can use this effect up to twice per turn. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. If this face-down card is destroyed while it is in a Spell/Trap Card Zone, you can Special Summon it in Attack Position. If you do, it cannot attack this turn.

ATK: 2000 | DEF: 0

 

Random idea.

CnC?

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Just out of curiosity, but why the need to make it function like an Artifact monster? Doesn't really seem all that helpful to the Archetype itself, given the fact that they have cards/etc that can place them in and out of your Spell/Trap zone and/or the Deck itself doesn't really rely on backrow.

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Just out of curiosity, but why the need to make it function like an Artifact monster? Doesn't really seem all that helpful to the Archetype itself, given the fact that they have cards/etc that can place them in and out of your Spell/Trap zone and/or the Deck itself doesn't really rely on backrow.

Hm... Forgot artifacts were a thing. I was thinking it would be a nice bluff. Get your opponent to hit it instead of one of your other crystal beasts in the backrow seeing how some might be scared to be hit by S.Strike or something. It was also because it's a dark monster. I just wanted to go with a weird theme as all. Just to add something different. 

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