WurWulf Posted April 24, 2016 Report Share Posted April 24, 2016 Trip Wire Normal Spell When a Trap Card is activated, negate the activation: Inflict 500 Damage to your opponent for every Card in there spell/trap zone. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 25, 2016 Report Share Posted April 25, 2016 Wait, how is this supposed to work? Do you create a lingering effect that negates Traps after this card resolves? Does this card trigger multiple times and on Traps from every player? Link to comment Share on other sites More sharing options...
Chaosix Posted April 25, 2016 Report Share Posted April 25, 2016 Wait, how is this supposed to work? Do you create a lingering effect that negates Traps after this card resolves? Does this card trigger multiple times and on Traps from every player?i think the way its supposed to work is like this: it negates a trap card, then inflicts 500 damage for every other card in your opponents spell/trap card zone, then goes to the graveyard Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 25, 2016 Report Share Posted April 25, 2016 i think the way its supposed to work is like this: it negates a trap card, then inflicts 500 damage for every other card in your opponents spell/trap card zone, then goes to the graveyardYes, I can read the card. But you can't activate Normal Spells in response to any Trap due to Spell Speeds. Link to comment Share on other sites More sharing options...
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