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Diedra´s Epic Hall of Masterpieces


Lord Ursus

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Here i will post the best cards i've made and that i am most proud of.

 

I know it is not all cards i have posted, but at least some of them.

 

I don't own any of these artworks.

 

Sets:

 

[spoiler=Tribute for thy memories]Rules for memory cards:

 

The level of a Memory monster is always treated as 0.

The Memory monsters has no Attribute or Type.

When you summons a Memory monster, you may treat the Monster Card Zone they are in as Memory Zones. They return to normal when the monster on them are destroyed.

If all the monsters on your side of the field are in Memory Zones, your opponent can attack your life points directly.

Any monster in a Memory Zone is unaffected by your opponent's monster, spell and trap effects.

 

Rules for memoire cards:

The level of a Memoire monster is always treated as 0, while not on the field. (except the hand, as they have normal summoning requirements)

The Memoire monsters has no Attribute or Type while not on the field.

When Memoire monsters are destroyed, you may treat on of your unoccupied Spell/Trap card zones as memory zones and place the Memoire monster on it. The Memory Zone returns to normal when the Memoire monster leaves the field.

Memoire monster cannot be targetted by a card effect while in a Memory Zone.

 

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Card lore: Whenever a monster is summoned in a Memory Zone, place 1 counter on this card. For each counter on this card, this card gains the following effect(s)

-At least 1: Once per turn, remove 1 card in your opponent's Graveyard from play.

-At least 2: Once per turn, by paying 500 Life Points, your opponent discards 1 card.

-At least 3: If all monsters on your opponent's side of the field are of the same Attribute, your opponent cannot declare an attack.

-At least 4: If each monster on the field are of the same Monster Type, during each players Standby Phase, send the top card of your opponent's Deck to the Graveyard equal to the number of cards on the field.

-5 or more: During each players Standby Phase, inflict 200 damage to that players Life Points by the total number of levels of all monsters they control x 300.

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Card lore:

This card cannot be destroyed by battle. This card can attack your opponent directly. Any battle damage this card inflicts to your opponent is reduced to 0. When this card attacks, inflict 1000 damage to your Life Points, then you may destroy this card to skip the current turn and send all cards your opponent controls to the Graveyard. When this card is destroyed, treat 1 unoccupied Spell/Trap Card Zone on your side of the field as a Memory Zone and place this card on it as a Continuous Spell Card.

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Card lore:

While this is face-up on the field, no monsters can attack during their owners Battle Phase. Monsters on either player's side of the field must attack during their opponent's Battle Phase. This card is not destroyed during your turn. When this card is attacked during your turn, inflict 1000 damage to both players. Neither player can skip their respective Battle Phase. When this card is destroyed, treat 1 unoccupied Spell/Trap Card Zone on your side of the field as a Memory Zone and place this card on it as a Continuous Spell Card.

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Card lore:

You can only equip this card to a Memory monster you control. The original ATK of the equipped monster becomes 3000. Any Battle Damage the equipped monster inflicts to your opponent is 0. The equipped monster cannot attack your opponent directly and cannot attack unless you discard a card from your hand. The equipped monster can attack all monsters your opponent controls once each. Whenever the equipped monster destroys a monster by battle, treat 1 unoccupied Card Zone on your side of the field as a Memory Zone, and special Summon the destroyed monster on to your side of the field on the Memory Zone in Defense Position. Any monster(s) Special Summoned this way cannot change their Battle Position.

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[spoiler=Ezart's blaze]33u8whk.jpg

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Singles:

 

[spoiler=Trick Draw Magician]16293ew7.jpg

 

 

[spoiler=Blizzaria Fiend]16293rs2.jpg

 

 

[spoiler=Demonic Choice]16293se6.jpg

 

Effect: When this card is activated, destroy all monsters you control. When this card is actiavated, select 3 cards of different types from your Deck. (Monster, Spell or Trap). And place them face down in your Monster Card Zones and shuffle them. Each player in turn selects 1 card placed face-down by this effect and send it to the Graveyard. The following effect acording to the card sent to the Graveyard are applied to the player that sent them to the Graveyard. Monster: During each of your End Phases, Special Summon 1 monster in your Graveyard, ignoring Summoning conditions. Spell: During your Standby Phase, discard your hand and draw cards equal to the number of cards you discarded. Trap: None of your monsters can attack. The last card is applied to both players.

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