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Prophecy cards


Woloa

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The inspiration for these ones hit me wile I was trying to failing to sleep last night. That is the entire story.

 

The basic concept is simple: Each Prophecy has some kind of effect that triggers every turn and gives it a counter, once it has a certain number of counters you get to summon a Prophesied monster (spells) or activate an effect by sending the card to the grave (traps). the trick is, you can only control one spell, one trap and one monster from this set face up at any given time.

 

[spoiler=Prophecy Spells]

Prophecy of the Hero

Continuous Spell

During each of your standby phases, special summon 1 "Lesser Hero Token" [Warrior-Type/Light/Level 3/1000Atk/1000Def] and place 1 "Prophecy" Counter on this card[max 3]. Remove 3 Prophecy counters from this card: Special summon 1 "Prophesied Hero" monster from your deck or hand. You may only control 1 face up Prophecy spell.

 

Prophecy of the Rogue

Continuous Spell

During each of your standby phases, special summon 1 "Young Rogue Token" [Warrior-Type/Wind/Level 3/1500Atk/500Def] and place 1 "Prophecy" Counter on this card[max 2]. Remove 2 Prophecy counters from this card: Special summon 1 "Prophesied Rogue" monster from your deck or hand. You may only control 1 face up Prophecy spell.

 

Prophecy of the Killer

Continuous Spell

During each of your standby phases, special summon 1 "Fated Victim Token" [Warrior-Type/Light/Level 3/500Atk/1500Def] and place 1 "Prophecy" Counter on this card[max 3]. Remove 3 Prophecy counters from this card: Special summon 1 "Prophesied Killer" monster from your deck, hand or graveyard. You may only control 1 face up Prophecy spell.

 

 

[spoiler=Prophecy Traps]

Prophecy of the Meteor

Continuous Trap

During your standby phase: Inflict 300 points of damage to both players, then add 1 "Prophecy" counter to this card[max 3]. If this card has 3 Prophecy counters, sacrifice this card: destroy all cards on the field, both players take 1000 points of damage. You may only control 1 face up Prophecy trap.

 

Prophecy of the Cards

Continuous Trap

During your standby phase: both players draw 1 card, then add 1 Prophecy counter to this card[max 2] When this card has 2 Prophecy counters, sacrifice this card: Draw 1 card You may only control 1 face up Prophecy trap.

 

Prophecy of the Sword

Continuous Trap

During your standby phase, both players place the top card of their deck in their graveyard, then add 1 Prophecy counter to this card[max 2]. When this card has two Prophecy counters, sacrifice this card: Search your deck and graveyard for 2 equip spells, add them to your hand. You may only control 1 face up Prophecy trap.

 

 

[spoiler=Prophesied Monsters]

Prophesied Hero Aria

Level 8, Warrior-Type, LIGHT

2500Atk/2600Def

Can not be normal summoned or set, must be special summoned by the effect of "Prophecy of the Hero". This card can not be destroyed by card effects. Your opponent may not target other monsters you control with card effects.

 

Prophesied Hero Aurora

Level 8, Warrior-Type, LIGHT

2600Atk/2500Def

Can not be normal summoned or set, must be special summoned by the effect of "Prophecy of the Hero". This card can not be destroyed by battle. Your opponent may not target other monsters you control for attacks.

 

Prophesied Rogue Red

Level 6, Warrior-Type ,WIND

2500Atk/1000Def

Can not be normal summoned or set, must be special summoned by the effect of "Prophecy of the Rogue". When this card is summoned, all spell/trap cards your opponent controls are returned to the hand. This card can not declare a direct attack on the turn this effect is activated.

 

Prophesied Rogue Izoka

Level 6, Warrior-Type, WIND

2300Atk/2300Def

Can not be normal summoned or set, must be special summoned by the effect of "Prophecy of the Rogue". When this card is summoned, all face up monsters your opponent controls are returned to the hand. You may not conduct the battle phase on the turn you activate this effect. You may only control 1 Face up "Prophesied" monster.

 

Prophesied Killer Simone

Level 9, Spellcaster-Type, DARK

0Atk/3100Def

Can not be normal summoned or set, must be special summoned by the effect of "Prophecy of the Killer". When this card is summoned: Sacrfice all tokens you control and special summon the same number of "Doll Token"(s) [Warrior-Type/Level 4/2000Atk/0Def]. During each of your standby phases, special summon 1 "Doll Token" [Warrior-Type/Level 4/2000Atk/0Def]. You may only control 1 Face up "Prophesied" monster.

 

Prophesied Killer Arrius

Level 9, Warrior-Type, DARK

3000Atk/2000Def

Can not be normal summoned or set, must be special summoned by the effect of "Prophecy of the Killer". When this card is summoned, destroy all other monsters you control. Once per turn: This card can not be destroyed by card effects. This card can not be destroyed by battle. If a card or effect is activated that would negate this card's attack: Negate it, and if you do, destroy it. You may only control 1 Face up "Prophesied" monster.

 

 

[spoiler=Misc Support]

Land of Prophecy

Field Spell

This face up card is not treated as a "Prophecy" spell. You may control 2 face up Prophecy spell, two face up Prophecy traps and two face up Prophesied monsters.

 

Age of Prophecy

Continuous Trap

This face up card is not treated as a "Prophecy" trap. Take a second standby phase at the start of each of your turns.

 

Keeper of Prophesies

Level 4, Spellcaster-Type, EARTH

0Atk/2100Def

Once per turn, you may discard any number of cards from your hand and search your deck for that many "Prophecy" cards. Add those cards to your hand.

 

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Alright, just to get something small out, the correct term is "Prophecy Counters" as you don't need quotation marks when talking about Counter names, but you need "Prophecy" with quotation marks when talking about ""Prophecy" Spell"..

 

The continuous Spells are far too slow, being vulnerable to MST and not giving you any payoff until your next turn. I had to look at the monsters to see how useful these cards would be, and, to be honest...although the idea of Summoning them in different ways is cool, it can lead to some annoying bricks, if you draw 2 kinds of Prophecy Monsters and the other kind of spell, you are kinda screwed. 

 

Moving onto the continuous traps, what do you mean by sacrifice? Tributing can't be done with S/T, and do you mean send to the Graveyard, destroy, or banish? There are a lot of OCG errors in these cards. Zaziuma/Handsome Jack wrote a nice OCG guide in the Advanced section, so that would help. Meteor is really annoying, as i don't want to have to nuke my entire field just after I gained advantage, and takes a couple turns to work even if I am screwed.

 

As for the monsters, they all seem kinda weak considering you have to wait 3 turns before you can bring any of them out. The first two are okay...considering they have protection, but the next two don't really hurt your opponent that much, considering you give up a battle phase. I think you nerfed them too much. Simone is just UP at best, having no protection or much immediate benefits at all, but the last one is actually passable, as it has protection from battle and effects, but the attack eff negation response is kinda useless, as not much of that happens these days.

 

Land of Prophecy is missing something like "ignoring other "Prophecy" cards' effects", age of Prophecy needs to specify when the second Standby Phase happens, because i hope it is not at the start of your turn. Keeper is EXTREMELY strong, and is balanced not because the effect is balance, but because the rest of this series is so weak. Needs some nerfing, as you can add whatever cards you want to your hand. 

 

The archetype is weak as a whole, but, with some buffing, would make for some very interesting plays. Just go check out that OCG guide to brush up on your card lore!

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I'll check it out and look into buffing the rogues and Simone. You do, however, need to remember that cards like Token Stampede exist, which make Simone's effect grant you 3000 beaters that can't be destroyed by battle every turn, so, I wanted to try and balance that one out.

 

I've already got a new effect in mind for Keeper, and I'll look into fixing my wordings and all that when I have time.

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