Airride Posted May 10, 2016 Report Share Posted May 10, 2016 Mirror FarceNormal TrapWhen any player's monster declares an attack: Banish as many monsters from that player's field as possible, and if you do, inflict damage to that player's opponent equal to half the combined original ATK of those banished monsters. of course it could have been "When an opponent's monster declares an attack: Destroy all monsters you control" but thats a joke card, not a playable one. plus that'd be better for "Mirror False".ig its similar to blazing but it banishes and only inflicts damage to the player who keeps their monsters, plus it can be used to burn the opponent by sacrificing your monsters (use as a response to other mirror forces? maybe) Link to comment Share on other sites More sharing options...
Azuriena Posted May 10, 2016 Report Share Posted May 10, 2016 It's stronger than Drowning but with a LP cost. Assuming no IIWs or d'Arcs are on the field, of course. Being stronger in both removal (apart from things that like being banished) and more importantly the fact that it doesn't require a direct attack probably makes it better than Drowning, especially in D/D or something. Of course there's also extra utility in the game-finishing burn damage you can inflict on your opponent. You can attack with a decently sized field and flip this on your last monster's attack for the OTK, for instance. When any player's monster declares an attack: Banish as many monsters on that player's field as possible, and if you do, inflict damage to that player's opponent equal to half the combined original ATK of those banished monsters. I suggest using "and if you do" because it's more conventional here. Also, inflicting damage based on original ATK because that's what Blazing does. I used "combined" instead of "total" because that's what Blazing does. I guess I should also note that "When any player's monster declares an attack" is the conventional way to word this condition; it wasn't just to simplify the wording of the effect, but it does do that so yay. Link to comment Share on other sites More sharing options...
Airride Posted May 11, 2016 Author Report Share Posted May 11, 2016 i did try to make it more balanced with the pseudo-life point cost, kind of how like space-time trap hole is the best effects wise but has a hefty LP cost. the fact that the LP cost can be negated does worry me a little, and i guess banishing is about as strong as shuffling into the deck. not sure how to change it while keeping kind of in-flavor though and thanks for the OCG edit ive never been good with that Link to comment Share on other sites More sharing options...
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