Jump to content

The Ascension in the Sky (let's kick those Agents up a notch!)


Black D'Sceptyr

Recommended Posts

Sorry about the delay. Got help up a day with the flu, and some wicked headaches and well, what'cha gonna do? No I'm serious. I'm literally composing this from bed. Don't worry-I'm fine enough, just stretching my creative hands.

 

Anyways, here the card I was planning to give to you yesterday. Figured I'd tackle another under-supported pet archetype- the Agents/Heralds who aren't Rituals or Synchros/Archlords besides that overrated broken-armor-sporting pile of train wreck called Kristya wow, my mind's just getting away from me as of late!

 

Anyways, pic in center ain't mine, the awesomeness around it is, read, review, know the drill, yaddayaddayadda spelunker,

 

[spoiler=The Ascension in the Sky]

the_ascension_in_the_sky_by_bdsceptyr-da

 

Continuous Spell Card
 
Lore: Activate this card by sending 2 "Agent", "Archlord", and/or "Herald" monsters in any combination from your hand and/or Deck to the Graveyard. Each "the Sky" card and Fairy-Type monster you control cannot be destroyed by battle or card effects once per turn. Once per turn, during either player's turn, when a Fairy-Type monster(s) is banished from your hand, field, or Graveyard, you can: Take 1 of your banished 1 Fairy-Type monsters with a lower Level than that banished monster's Level/Rank, and either add it to the hand or Special Summon it in face-up Defense Position. You can only use this effect of "The Ascension in the Sky" once per turn.

 

 

 

BDS, sinuses I mean, signing off. I'll be back Monday.

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...