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upport for Yu-Gi-Oh Dinosaur PlaGood Syers


Donfer

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Hello everyone, this is my first topic post and I would love to get some criticism to make them more entertaining. 

 

Dinosaur monsters have not been in the top tier meta for years now. Dino Rabbit was a great deck years ago, but they are long gone with the new frog support cards that are coming up. I believe that they should not be given better effects because the nature of dinosaurs have to be ramp monsters with high attack and brute force, which today is not a good thing. The Yugioh game today focuses on effects greatly, destruction, negation, and special summonings. Dinosaur monsters should not be given these attributes to make them better, rather they should stay the ramp monsters that they are now, but that is not gonna solve their problem. So it made me think, they should rather be given powerful support cards that only focuses on them. They should have great synergy with these cards so that they stay in the field or support the deck. I am going to show you some ideas I had for dinosaur support cards:

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Dino Prey:

   

 

 

   Spell: Discard a dinosaur monster, draw two cards.

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Dinosaurs have few draw power cards from the searcher fossil dig in spells, only two monsters that draw (Super Ancient Dinobeast and Jurrac Dino), and no trap cards that draw. I believe giving the two draw effect to dinosaurs won't break the meta, but it will make them feel more fun to play with. 

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Dino Pounce:

 

 

 

   Trap: When a card activates an effect that targets or destroys a dinosaur monster you control, negate the effect and destroy it; then, you can destroy one card your opponent controls. 

 

 

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Having Fun cards like these protect your dinosaurs while destroying you opponent's field. Maybe with a bit of editing, they can become better and have additional fun effects to apply. 

 

Update 8, 7, 2016 12:07 PM:

 

   I have noticed that certain cards for dinosaur support have a tendency of being slightly better than other type supports cars. Search power is better with dinosaurs with fossil dig that lets you search a level 6 or lower dinosaurs compared with Reinforcement of the army and Tenki, where you search level 4 or lower for warriors and beast warriors. Another good example is Jurrac Impact, where if you have a Dinosaur with 2500 ATK or great on your side of the field, you get to destroy all of the cards in the field. These are great effects that should make Dinosaur to overpowered. The problem with this is that these cards no matter how good become a -1 or 0 in the sense that you lose a card or not gain anything from them. Archetypes usually have 0 to pluses that give them an advantage over dinosaurs or the potential far exceeds the 'ramp' nature of dinosaurs. So I thought that maybe it wouldn't hurt to add cards supports for dinosaurs that give 0 to pluses in the deck, and also have great potential like Fossil dig or Survival Instinct in updated form. 

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Quick-Play Spell:

    Dino-Reborn:

          Target one dinosaur-type monster in your graveyard, special summon, and if you do increase its attack by 500. If this card is in your graveyard except the turn that it was sent there, you can banish it; target one dinosaur monster in your graveyard, add it to your hand.

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    This card becomes a plus 1 in a two-turn base. The time it has to go through for this card to become a plus 1 may be a disadvantage,  one turn is enough to turn the tables on a player and maybe lose to the opponent. Yet, this type of recycling makes it balanced for potential in the new Cavalry Dinosaur Pendulum archetype, which in themselves are not fast enough for the meta. They may also work well with Evolzar Support Rank Monsters. 

 

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Trap:

    Survival Force:

           When your opponent declares and attack, special summon up to two level 4 or lower dinosaur type monsters from your deck in attack position, negate their effects and make their attack 2000. If this card is in your graveyard except the turn it was sent there, when your opponent declares an attack, banish this card; Special summon a dinosaur-type monster from your graveyard, negate its effect and make its attack 2500. 

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    Mirror Force and other Force trap cards give out a great feeling of control that can save you from a good beating. With Survival Force, instead of destroying your opponent's monsters with the trap card, your dinosaurs have the potential to destroy them with battle and ramp like they are supposed to. Trap cards are generally stronger than spells, but they take one turn to activate. In a sense, this gives them a -1 because of a turn, but with Survival force it becomes a plus 1 to 2. This card can support rank 4, and synchro plays that make ramping or control an option for dinosaurs to survive. 

 

 

These cards were inspired from cards like Breakthrough Skill and Monster Reborn. 

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I would be totally down for Dinosaur support. They were one of my favorite monster types when I first started to learn how to play, but I was sadly never able to build a working deck that focused on the actual Dinosaurs. Given how the game is now, I don't think it'd be possible to have a good Dinosaur deck/archetype that didn't have ways of quickly Special Summoning monsters to the field (which would be today's "monster ramp") or relevant on-field effects to make the summon worth it. Beatsticks are good, but they'll only take you so far.

 

Both of the cards you have here seem pretty good, though Dino Pounce might be a bit much (but given how bad Dinosaurs are and how everything seems to have its own themed counter trap and destruction effects, it should be fine). Dino Prey draws cards AND sets up Graveyard plays, Graveyard interaction being something I think would be quite flavorful since it reminds me of Jurassic Park and the whole "extinct creatures being revived" theme. That and Super-Ancient Dinobeast are what prompted me to suggest lots of Graveyard interaction, summoning, and advantage for any future support cards you have in mind. Dinobeast's being able to be Tribute Summoned with one Dinosaur monster also makes me suggest making Dinosaur support that would let you Normal Summon at least one extra Dinosaur per turn. Big Evolution Pill would become wickedly strong with that kind of effect backing it up.

 

I look forward to seeing what other Dino support cards you have planned.

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I would be totally down for Dinosaur support. They were one of my favorite monster types when I first started to learn how to play, but I was sadly never able to build a working deck that focused on the actual Dinosaurs. Given how the game is now, I don't think it'd be possible to have a good Dinosaur deck/archetype that didn't have ways of quickly Special Summoning monsters to the field (which would be today's "monster ramp") or relevant on-field effects to make the summon worth it. Beatsticks are good, but they'll only take you so far.

 

Both of the cards you have here seem pretty good, though Dino Pounce might be a bit much (but given how bad Dinosaurs are and how everything seems to have its own themed counter trap and destruction effects, it should be fine). Dino Prey draws cards AND sets up Graveyard plays, Graveyard interaction being something I think would be quite flavorful since it reminds me of Jurassic Park and the whole "extinct creatures being revived" theme. That and Super-Ancient Dinobeast are what prompted me to suggest lots of Graveyard interaction, summoning, and advantage for any future support cards you have in mind. Dinobeast's being able to be Tribute Summoned with one Dinosaur monster also makes me suggest making Dinosaur support that would let you Normal Summon at least one extra Dinosaur per turn. Big Evolution Pill would become wickedly strong with that kind of effect backing it up.

 

I look forward to seeing what other Dino support cards you have planned.

I agree with you that the trap card is very powerful, but like you said it should be fine considering Dinosaurs. Powerful support cards for low effect monsters like dinosaurs should balance them out to be a balanced and fun deck to play with. Thank you for your feedback :D

 

Just imagine this scenario, "Fossil dig" into a dinosaur search, and feel the wild nature by playing Dino Prey, get rid of the card you search for more hunters of prey to play. Set Dino Pounce, and protect your dinosaur for a turn and destroy a card, let the opponent feel the brute force of dinosaurs. Next turn you play another dinosaur, and bring out big monsters like jurrac giganoto, or evolzar laggia, maybe even Frostosaurus or Ultimate Tyrrano if you have Gilasaurus in your hand as well. Then you get to attack all monsters your opponent controls. RAWR

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