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Trinihil: Bewildering Forces of Friendship (12/12+?)


Dokutah

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[spoiler=The Lore]

long time ago a colony of peaceful sentient beings from outer-space fleeing their doomed home-world, wandering in vastness of universe in despair realizing the slim chances for them survive or to find a new home.

 

but fate hasn't given up for them,

as their engines start to failing and their ship is crash-landed to our earth on the Bermuda islands. the alien ready to accept the fate that their beyond maintained technologies wont protect their weak bodies  from native life predation, only to be warmly welcomed by local American Indians. soon after, a timeless destined friendship is forged between the 2 race. leading to creation of one-of-the-kind artifacts made using art of fusing the Alien's technology and Human mastery of Shamanic magic that rumored to be the strongest items in the universes. one of such item generate a vast triangular barrier against European invasion  to America which now known as Bermuda Triangle...

 

 

 

the Trinihils (Tri + Nihil, which reflect Bermuda Triangle). consist a wide variant of WIND,LIGHT, and WATER low-stat Monsters with Psychic, Reptile, Winged Beast, and even Aqua for their typing. their play-style is focused on control, stalling, and synchro summoning. their win-con is actually to stay ahead in the game in term of number of card in your deck by constantly recycling your resource while further to deck-out your opponent. and their gimmick support this by having a ignition effects by recycling or when you recycled your cards. also when the number cards in your deck is higher than your opponent is either the gain additional bonus ignition effects or it applying a separate continuous effects.

 

the method these guys used to deck-out is by numerous banishing cards face-down in succession turn after turn. i know what you think..."omg a deck out deck like empty jar but it banish face down is downright OP", no its not like that. all of the monster have drawback of allowing opponent to "draw" his/her banished cards for their normal draw effectively making it sort like a thin-downed second deck to be used (3rd if you count grave-centrist strategy most decks have today) which will help them instead. so is important to Trinihil Players to out pace enemies before the their thinned deck start to become less and less bricking

 

[spoiler=Monsters]

Trinihil Shore-Scout

WATER / Level: 2 / Aqua / Tuner / Effect

 

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing). During each of your Standby Phase, While your number of cards in your Deck is higher than your opponent's: you can Excavate the top card of your Deck; if its "Trinihil card, send it tho the Graveyard. other wise, return it to the top or the bottom of your Deck . Once per turn, if card(s) is added to your Deck : Special Summon 2 "Trinihil" Non-Synchro Monster that Banished or in you Graveyard.

 

ATK: 500 / DEF: 1500

 

Trinihil Ally-Fisher

WATER / Level: 2 / Aqua / Effect

 

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing).While your number of cards in your Deck is higher than your opponent's, Monster your opponent control lose 300 ATK. Once per turn, you can shuffle 5 card in your Graveyard and/or Banished to your Deck : you can Target 1 Monster monster your opponent control it lose 300 ATK and DEF

 

ATK: 1000 / DEF: 1000

 

Trinihil Hunter-Spawner

LIGHT / Level: 1 / Reptile / Effect

 

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing). While your number of cards in your Deck is higher than your opponent's, "Trinihil" Monster you control cannot be destroyed by battle. Once per turn, if card(s) is added to your Deck : Banish 1 Monster your opponent control face down.

 

ATK: 1500 / DEF: 500

 

 

Trinihil Gem-Crafter

LIGHT / Level: 1 / Reptile / Tuner / Effect

 

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing). During opponent Main Phase While your number of cards in your Deck is higher than your opponent's, you can: Immediately after this effect resolves, Synchro Summon 1 "Trinihil" Synchro Monster, using monsters you control face-up monsters. Once per turn, you can shuffle 5 card in your Graveyard and/or Banished to your Deck: Add 1 "the Bermuda Triangle" or "Trinihil" Spell card from your deck to your hand.

 

ATK: 500 / DEF: 500

 

Trinihil Thunder-Dropper

WIND / Level: 3 / Winged-Beast / Tuner / Effect

 

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing). While your number of cards in your Deck is higher than your opponent's, "Trinihil" Monster you control cannot be destroyed by card Effect(s). Once per turn, During either player turn: you can Target 1 "Trinihil" Trap Card and target additional 4 cards in your Graveyard and/or Banished respectively ; this effect becomes that 1st target's effect when that card is activated, then shuffle that all those targets into the Deck.

 

ATK: 1000 / DEF: 1500

 

Trinihil Crop-Grower

WIND / Level: 3 / Winged-Beast / Effect

 

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing). While your number of cards in your Deck is higher than your opponent's, you can Normal Summon / Set 1" Trinihil" Monster in addition to your Normal Summon or Set. Once per turn, if card(s) is added to your Deck : Target 1 Spell/Trap Card your opponent controls; return it to the hand.

 

ATK: 500 / DEF: 1000

 

 

[spoiler=Spell]

the Bermuda Triangle

 

Field Spell

When you Activate this card: add 1 "Trinihil" Monster from your deck to your hand; additionally you can add 1 more card if this card is Activated while your opponent has less cards in their Deck than you. Card(s) that would added to your Deck is returned to the bottom of your Deck in any order instead. "Trinihil" Monster you control gain 500 DEF.

 

Trinihil Ascension-Pod

 

Normal Spell

Activate only by discarding 1 "Trinihil" cards and note the total current number of cards of your deck while you control 2 or more "Trinihil" cards: Excavate top 5 cards from your deck; Special Summon any Number of Aqua, Reptile, and/or Winged Beast-Type Monster whose  its Attribute is WATER, LIGHT, and/or WIND and its Level is equal or lower than 1 each Multiples of 10 of the noted number. then return the rest on the top of the Deck in any order.

 

 

 

[spoiler=Trap]

Trinihil Weather-Artificer

 

Normal Trap

Active only while you control "Trinihil" cards. Excavate the top card of your deck: if it a "Trinihil" card; Draw 3 cards, and then shuffle 2 cards from our hand to your deck. otherwise, Banish top 3 card of both player deck, including you excavated card face down. you can only active "Trinihil Weather-Artificer" once per turn

 

 

 

[spoiler=Synchros]

Trinihil Conduit-Channeler

WATER / Level: 3 / Psychic / Synchro / Effect

 

1 "Trinihil" Tuner + 1 or more non-Tuner Monster

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing).When this card is Synchro Summoned, While your number of cards in your Deck is higher than your opponent's: you can Target 1 "Trinihil" Monster and target additional 4 cards in your Graveyard and/or Banished respectively ; "Trinihil" Monsters You control Gain that 1st target's effects, then shuffle that all those targets into the Deck. Once per turn, if this card is Summoned OR card(s) is added to your Deck : you can Banish Top cards from Opponent deck equal to number of the added cards (if any) +2 face down.

 

ATK: 1500 / DEF: 1500

 

Trinihil Surge-Spreader

LIGHT / Level: 4 / Psychic / Synchro / Effect

 

1 Tuner + 1 or more non-Tuner "Trinihil" Monster

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing).While your number of cards in your Deck is higher than your opponent's: "Trinihil" Monster cannot be used as Tribute or Material for Summon And/or Effect that Summon other than "Trinihil" Monster . Once per turn, if your opponent draw 2 or more cards: you can randomly banish that equal number of cards from their hand -1 face down. also you shuffle that equal number of cards in your Graveyard or Banished to your deck

 

ATK: 1500 / DEF: 2000

 

Trinihil Relay-Streamer

WIND / Level: 5 / Psychic / Synchro / Effect

 

1 "Trinihil" Tuner + 1 or more non-Tuner "Trinihil" Monster

While this card is on the field, your opponent can add the top card of His/Her Banished card instead for their normal draw during their Draw Phase (this is treated as Drawing).If you take Piercing and/or Effect Damage, While your number of cards in your Deck is higher than your opponent's: Inflict damage to your opponent equal to the damage you took. Once per turn, if card(s) is added to your Deck : you can Banish 2 top cards from each player deck and target 1 card from your Graveyard or Banished; add that card to the top of your deck

 

ATK: 2000 / DEF: 1500

 

 

 

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