Kanashimi Posted August 16, 2016 Report Share Posted August 16, 2016 Archfiend MaledictionDARK/Level 6Fiend/Pendulum/EffectPE: During either player's turn: You can discard 1 card, then target 1 "Archfiend" monster you control; banish it until your next Standby Phase and if you do, Special Summon this card from the Pendulum Zone. You can only use this effect of "Archfiend Malediction" once per turn.ME: If this card is Special Summoned: You can place 1 Curse Counter on a face-up monster on the field. Archfiend monster(s) you control cannot be targeted for attacks or opponent's card effects, except "Archfiend Malediction". If this card leaves the field by your opponent's card, all monster(s) with Curse Counter also leaves the field the same way as this card's when leaves the field. (If this card is destroyed by battle, that monster also treated as destroyed by battle).1000/2600 Idk, its just something pop'd out in my head . . . like a curse been put to someone. So when you died, that person also died the same way as you did.I know the removal is kinda slow and need something happen on this card in the first place, but non-target removal that can morph from a destroy removal to banish/shuffle/bounce/battle destruction depending on what happens on its own makes up for it, well thats what i think :p Link to comment Share on other sites More sharing options...
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