TheRocketCrafter Posted August 25, 2016 Report Share Posted August 25, 2016 Lindwyrm MidgardMonster/Effect Level 4 EARTH/WyrmATK/1800 DEF/1500When this card is Summoned, you can add 1 "Lindwyrm" card from your Deck to your hand. If this card is sent to the Graveyard as fusion material, you can target 1 Wyrm monster in your Graveyard; Special Summon it. You can only activate each effect of "Lindwyrm Midgard" once per turn. Lindwyrm MuspelheimMonster/Effect Level 4 FIRE/WyrmATK/1900 DEF/1400Once per turn, you can send 1 "Lindwyrm" card from your Deck to the Graveyard; add 1 card from your Deck with the same name as the card sent to the Graveyard by this effect. You can only activate this effect of "Lindwyrm Muspelheim" once per turn. If this card is sent to the Graveyard as fusion material, the monster Fusion Summoned gains this effect:"When this card destroys a monster by battle; this card gains 300 ATK." Lindwyrm JotunhelmMonster/Effect Level 4 WATER/WyrmATK/500 DEF/1900When a "Lindwyrm" monster is targeted for an attack, you can reveal this card; Special Summon it then, change the target for the attack to this card. When this card is Special Summoned by the effect of a "Lindwyrm" monster, you can target 1 "Lindwyrm" monster you control; double it's DEF. If this card is sent to the Graveyard as fusion material, the monster Fusion Summoned gains this effect:"Once per turn, you can discard 1 "Lindwyrm" card from your hand; destroy 1 Spell/Trap card on the field." Merging of the LindwyrmNormal Spell CardFusion Summon 1 "Lindwyrm" monster by sending monster from your Deck to your Graveyard required for it's Fusion Summon. You can banish this card from your Graveyard; add 1 Wyrm-Type monster from your Deck to your hand. You can only activate each effect of "Merging of the Lindwyrm" once per turn. Lindwyrm AsgardMonster/Fusion/Effect Level 10 LIGHT/WyrmATK/2500 DEF/25003 "Lindwyrm" monstersThis card must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 Wyrm-type monster from your side of the field to the Graveyard; banish 1 card your opponent controls or 1 card from their hand. Wrath of the LindwyrmNormal Trap CardBanish 1 "Lindwyrm" from your Graveyard; return 1 card on the field to the hand. You can banish this card from your Graveyard; add 1 banished "Lindwyrm" monster to your hand. Lindwyrm NivelheimMonster/Effect Level 3 EARTH/WyrmATK/1500 DEF/500This card gains 200 ATK for each Wyrm-Type Monster in your Graveyard with a different Attribute. If this card is sent to your Graveyard as Fusion material, the Fusion monster gains this effect:This card cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
Lnik3500 Posted August 25, 2016 Report Share Posted August 25, 2016 well it's not that bad, but to be honest, if you wanted to have broken effects, it would be this archetype. First of all: Midgardhis effects are pretty much OK, but on the other hand, his effect to Special Summon any Wyrm from the graveyard, including himself is a little bit too much. I recommend changing it to this: When this card is Summoned, you can add 1 "Lindwyrm" card from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material, you can target 1 Level 4 or lower "Lindwyrm" monster in your Graveyard, except "Lindwyrm Midgard"; Special Summon it. You can only use each effects of "Lindwyrm Midgard" once per turn this way. So what has been changed is that "When this card is sent" to "If this card is sent". That way, any fusion material sent won't have a MissTiming, meaning that before, they couldn't activate their effects since there was a Special Summon immediately after they were sent to the Graveyard (the fusion would arrive after)Secondly, I changed the effect to target 1 level 4 or lower, since if it would ANY wyrm monster (including himself), I would just Special Summon "Ryu Okami" and see my opponent cry as he is playing Synchron. Muspelheim His effect is only once per turn? Ok. I'll just go ahead and search a free +2. Think about it: - Summon Muspelheim, search the fusion card.- Activate Merging: send Midgard and Muspelheim and Jotunhelm, Summon Asgard- Asgard gains 2 effects: a good and a bad one, which is ok.- Midgard activates, Summon Muspelheim- Activate Muspelheim again to search Jotunhelm And there you go: you have 2 level 4 monsters (free XYZ) and the broken fusion with all the effects and protectionI suggest turning his effect to: You can send 1 "Lindwyrm" card from you Deck to the Graveyard; add 1 "Lindwyrm" card with the same name as the one sent to the Graveyard by this effect. You can only use this effect of "Lindwyrm Muspelheim" once per turn this way. A Fusion monster Summoned using this card as a Fusion material gains this effect:If this monster you control destroys an opponent's monster by battle, it gains 500 ATK. Now I changed it so it really is once per turn and cannot be abused (we want a balanced game right?) and secondly, 300 ATK is really not much considering your Fusion has 2500 ATK to begin with, so I propose to change it to 500 ATK. Jotunhelm He's good as he is, but I still propose to tweak his effects a little bit: If a "Lindwyrm" monster you control is targeted for an attack, you can reveal this card from your hand; Special Summon it. Then change the attack target to this card. If this card is Special Summoned by the effect of a "Lindwyrm" monster, you can target 1 "Lindwyrm" monster you control; double its DEF until the end of the turn. You can only use these 2 effects of "Lindwyrm Jotunhelm" once per turn this way. A Fusion monster Summoned using this card as a Fusion Material gains this effect:Once per turn, you can discard 1 card, then target 1 Spell/Trap card on the field; destroy it. I propose to change it to discard instead of returning to hand, since the effect will be easier to do.And I changed it so the destruction targets... your Fusion Monster already has a non-targeting banishing effect. Merging of the Lindwyrm I don't like this card one bit... the reason why? 0 synergy with the archetype, Op easy fusion summon, searchable and a search effect on top of it? Here's why: - Fusion from the Deck. What about all the cards that you search with your monsters? If I can only Fusion Summon from the deck, there is no point on searching my monsters since I want them in the Graveyard from the Deck instead... - Search 1 wyrm-type? why? I want my monster to be in the deck for the Fusion Summon... and on top of it, it can be activated the turn it is sent to the graveyard Since I hate the way you designed this card (no hard feelings or disrespect here) here's what I would do: Fusion Summon 1 "Lindwyrm" Fusion monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 3 or more monsters on his side of the field, you can send 1 "Lindwyrm" monster required for the Fusion Summon from your Deck to the Graveyard instead. You can banish this card from your Graveyard, then target 1 "Lindwyrm" monster in your Graveyard; add it to your hand. You can only use this effect of "Merging of the Lindwyrm" once per turn this way. Now this is a pretty good effect! it now has synergy with all those monsters you can search, has a bonus from the deck and has a recycling effect. I think it can be used better this way Asgard Well he's good with just that, except his effect is not once per turn... think about it you activate DNA Surgery, Summon a bunch of monsters considered Wyrm-ype, send all of them to the graveyard, clear 4 cards from your opponent, activate Soul Charge, clear 4 others... broken in my opinion... Here's what I propose again: Once per turn, you can send 1 Wyrm-type monster from your hand or field to the Graveyard; banish 1 card your opponent controls or in their hand. Well here's my thoughts on your archetype. They seem fun to play and it's a nice idea overall. And I feel like they could have a better synergy between them with my proposed fusion card effect... I'm sorry if I sounded super harsh :p Link to comment Share on other sites More sharing options...
TheRocketCrafter Posted August 27, 2016 Author Report Share Posted August 27, 2016 well it's not that bad, but to be honest, if you wanted to have broken effects, it would be this archetype. First of all: Midgardhis effects are pretty much OK, but on the other hand, his effect to Special Summon any Wyrm from the graveyard, including himself is a little bit too much. I recommend changing it to this: So what has been changed is that "When this card is sent" to "If this card is sent". That way, any fusion material sent won't have a MissTiming, meaning that before, they couldn't activate their effects since there was a Special Summon immediately after they were sent to the Graveyard (the fusion would arrive after)Secondly, I changed the effect to target 1 level 4 or lower, since if it would ANY wyrm monster (including himself), I would just Special Summon "Ryu Okami" and see my opponent cry as he is playing Synchron. Muspelheim His effect is only once per turn? Ok. I'll just go ahead and search a free +2. Think about it: - Summon Muspelheim, search the fusion card.- Activate Merging: send Midgard and Muspelheim and Jotunhelm, Summon Asgard- Asgard gains 2 effects: a good and a bad one, which is ok.- Midgard activates, Summon Muspelheim- Activate Muspelheim again to search Jotunhelm And there you go: you have 2 level 4 monsters (free XYZ) and the broken fusion with all the effects and protectionI suggest turning his effect to: Now I changed it so it really is once per turn and cannot be abused (we want a balanced game right?) and secondly, 300 ATK is really not much considering your Fusion has 2500 ATK to begin with, so I propose to change it to 500 ATK. Jotunhelm He's good as he is, but I still propose to tweak his effects a little bit: I propose to change it to discard instead of returning to hand, since the effect will be easier to do.And I changed it so the destruction targets... your Fusion Monster already has a non-targeting banishing effect. Merging of the Lindwyrm I don't like this card one bit... the reason why? 0 synergy with the archetype, Op easy fusion summon, searchable and a search effect on top of it? Here's why: - Fusion from the Deck. What about all the cards that you search with your monsters? If I can only Fusion Summon from the deck, there is no point on searching my monsters since I want them in the Graveyard from the Deck instead... - Search 1 wyrm-type? why? I want my monster to be in the deck for the Fusion Summon... and on top of it, it can be activated the turn it is sent to the graveyard Since I hate the way you designed this card (no hard feelings or disrespect here) here's what I would do: Now this is a pretty good effect! it now has synergy with all those monsters you can search, has a bonus from the deck and has a recycling effect. I think it can be used better this way Asgard Well he's good with just that, except his effect is not once per turn... think about it you activate DNA Surgery, Summon a bunch of monsters considered Wyrm-ype, send all of them to the graveyard, clear 4 cards from your opponent, activate Soul Charge, clear 4 others... broken in my opinion... Here's what I propose again: Well here's my thoughts on your archetype. They seem fun to play and it's a nice idea overall. And I feel like they could have a better synergy between them with my proposed fusion card effect... I'm sorry if I sounded super harsh :p I made some changes and added a new Trap to be searched. Thanks for the feedback! Link to comment Share on other sites More sharing options...
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