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Plane cards - Part 2 (written)


heraldry_lord

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Akros

Plane - Theros

 

All creatures have vigilance. Whenever you cast a spell that only targets one creature you control, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

 

Whenever you roll CHAOS, you get an emblem with "Whenever a spell targets a creature you control, distribute X +1/+1 counters among any number of creatures you control, where X is that spell's converted mana cost."

 

 

Setessa

Plane - Theros

 

Creatures you control get +0/+X, where X is your devotion to green and white.

 

Whenever you roll CHAOS, you gain X life, where X is the highest toughness among creatures you control.

 

 

Meletis

Plane - Theros

 

When you planeswalk to Meletis or at the beginning of your upkeep, scry X, then draw a card, where X is your devotion to blue and white. You have no maximum hand size.

 

Whenever you roll CHAOS, put X 1/1 blue and white Human Cleric creature tokens onto the battlefield, where X is the number of cards in your hand. They have "{T}: Scry 1".

 

 

Oreskos

Plane - Theros

 

Whenever a creature you control attacks, put two 1/1 white Cat Soldier creature tokens with vigilance onto the battlefield and attacking.

 

Whenever you roll CHAOS, put X 1/1 white Cat creature tokens with vigilance onto the battlefield, where X is half of your life total, rounded down.

 

 

Zinara

Plane - Regatha

 

Noncreature spells cost {1} more to cast. Artifacts and nonbasic lands enter the battlefield tapped.

 

Whenever you roll CHAOS, put a chain counter on each creature and planeswalker you don't control. Each permanent with a chain counter on it can't attack or block, and its activated abilities can't be activated.

 

 

Trest

Plane - Fiora

 

Whenever a creature you control deals combat damage to a player, you may draw a card.

 

Whenever you roll CHAOS, for each opponent, create a 1/1 blue and green Elf Scout creature token. It has "This creature can't be blocked."

 

 

Lathnu

Plane - Kaladesh

 

All artifacts and lands have "{T}: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate the abilities of artifacts."

 

Whenever you roll CHAOS, untap all artifacts and lands you control.

 

 

Thune

Plane - Shandalar

 

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each other creature you control. Whenever a creature you control deals combat damage to another creature, you gain life equal to the former creature's power.

 

Whenever you roll CHAOS, put a 4/4 white Angel creature token with flying and lifelink onto the battlefield.

 

 

Kalonia

Plane - Shandalar

 

When you planeswalk to Kalonia or at the beginning of your upkeep, reveal the top five cards of your library. Put a random creature card from among them onto the battlefield, and the rest at the bottom of your library in any order.

 

Whenever you roll CHAOS, put a 5/5 green Wurm creature token, a 3/3 green Beast creature token and a 0/0 green Hydra creature token onto the battlefield. The Hydra creature token has "This creature enters the battlefield with X +1/+1 counters on it, where X is the number of lands you control."

 

 

Nexus of the Spirit Dragon

Plane - Tarkir

 

When you planeswalk to Nexus of the Spirit Dragon or at the beginning of your upkeep, tap all untapped permanents you control that haven't been untapped by Nexus of the Spirit Dragon, then untap all tapped permanents you control that haven't been tapped by Nexus of the Spirit Dragon.

 

Whenever you roll CHAOS, transform Nexus of the Spirit Dragon, untap all permanents you control, then take an extra turn after this one. Treat all subsequent planar die rolls you perform this turn as though you haven't previously performed any planar die rolls this turn.

 

----> Ugin's Crucible

 

 

Ugin's Crucible

Plane - Tarkir

 

(You may also planeswalk to Ugin's Crucible directly by using it as the plane card in your planar deck.)

 

When you planeswalk to Ugin's Crucible or at the beginning of your precombat main phase, add {C} to your mana pool for each nonland permanent you control. Dragon creature spells you cast cost {3} less to cast.

 

Whenever you roll CHAOS, search your library for a creature card with flying and put it onto the battlefield. Then shuffle your library.

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