Jump to content

Planechase support (written)


heraldry_lord

Recommended Posts

Planar Escape

Mana Cost: {2}

Planechase Instant

 

The active player reveals the top card of his or her planar deck. If that card is a plane card, that player planeswalks to that plane. If that card is a phenomenon card, that player encounters that phenomenon.

 

 

Aether Flux

Mana Cost: {2}

Planechase Instant

 

Copy target ability that triggered when a player rolled CHAOS. You may choose new targets for the copy.

 

 

Unexpected Event

Mana Cost: {3}

Planechase Sorcery

 

Reveal cards from the top of your planar deck until you reveal a phenomenon card. Encounter that phenomenon, then put the other cards on the bottom of your planar deck.

 

 

Planeswalker's Accord

Mana Cost: {2}

Planechase Enchantment

 

If Planeswalker's Accord is in your opening hand, you may begin the game with it on the battlefield. Whenever a player rolls blank on the planar die, starting with you, each player votes stay or leave. If the majority of players votes leave, the active player reveals the top card of his or her planar deck. If that card is a plane card, that player planeswalks to that plane. If that card is a phenomenon card, that player encounters that phenomenon.

 

 

 

These cards use a new supertype called "planechase", as they directly support the plane-hopping shenanigans in the format.  All planechase cards are colorless to make them easier to slot into any deck, and to make them easier to cast, since they're only good for the Planechase format. Additionally, planechase spells can't be countered.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...