SHINI [THE CHAOS] Posted April 16, 2008 Report Share Posted April 16, 2008 [align=center] "This card cannot be Fusion Summoned. When a Monster on your side of the field is sent to the Graveyard, you can add this card from your Extra Deck to your hand.(You can only add 1 "Creda, The Quiet Assassin" to your hand per turn.) You can Special Summon this card from your hand when a Counter Trap is activated (You can only Special Summon 1 "Creda, The Quiet Assassin" per turn). When this card is Special Summoned successfully, destroy 1 Monster card on the field. " Anything you would want to reword or OCG Errors you see, please tell me. Don't post if you aren't going to leave a rating. Side Notes-If it seems choppy or Overpowered, it's because I rushed through it. But don't let my rushing affect what you think of it now.-I was bored, and hadn't made a card in a while, and wanted to make a new arch type like the way I do.PLEASE WHEN COMMENTING MY CARDS PLEASE TRY TO COMMENT THE CARDS ITSELF, NOT HOW IT WOULD BE IN THE METAGAME.[i don't own this Card Art, this guy does.][/align] Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 16, 2008 Report Share Posted April 16, 2008 Overpowered. Link to comment Share on other sites More sharing options...
SHINI [THE CHAOS] Posted April 16, 2008 Author Report Share Posted April 16, 2008 Please explain what makes it overpowered, so I can fix it. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 16, 2008 Report Share Posted April 16, 2008 The adding-it-to-your-hand alone part is overpowered. With this card, the first time in every duel that a duelist loses a monster, that duelist instantly gains 3 cards - 3 copies of this card - in their hand (since everybody runs 3 of this, even if they don't run Counter Traps). Essentially, this means that discard costs, as in the era of Sinister Serpent, become a joke, and Allure of Darkness becomes Pot of Greed. The Special Summon effect just makes it more broken, since you're guaranteed to have 3 of this card in your hand from early in the duel. Link to comment Share on other sites More sharing options...
SHINI [THE CHAOS] Posted April 16, 2008 Author Report Share Posted April 16, 2008 I see. So maybe make a limitation of some sort when adding it to your hand would make it more balanced? EDIT: Card Edited Link to comment Share on other sites More sharing options...
Yankee Posted April 16, 2008 Report Share Posted April 16, 2008 Hmmm, good work, though, I it can be a lil overpowerd, seeing as how it's summoned when a counter trap is activated, I know it's tough to summon, BUT, you can do that yourself, what if was when an OPPONENT'S counter trap?Meh, idkAnyway, it's a good idea ^_^8.5/10 Link to comment Share on other sites More sharing options...
SHINI [THE CHAOS] Posted April 17, 2008 Author Report Share Posted April 17, 2008 Thanks Yankee. Could you guys also comment on the idea itself? How Original is it to you guys? I really need some criticism on this. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted April 17, 2008 Report Share Posted April 17, 2008 the overall concept is great lol, 9/10 there.the actual effect is forgettable.... Link to comment Share on other sites More sharing options...
SHINI [THE CHAOS] Posted April 17, 2008 Author Report Share Posted April 17, 2008 I agree. I'm not really trying to make a "Awesome" card this time, just trying to make a test for a new concept. ;) But thanks Icy. Link to comment Share on other sites More sharing options...
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