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(Written) Arcana Force Fix [2/7]


Gosunkugi

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The title is self explanatory these cards are meant to Fix the under powered Arcana Force archetype by first finishing the incomplete set of monsters then creating support spells and traps.

 

I post these cards in Casual Card Design first to work out their flaws on an individual card level. So this post is more of an archive or a place to review the set. (you can obviously talk about individual cards if there are some problems that were not addressed) :-)

 

When a card is no longer on the Causal Card Design front page they will be posted here.

 

[spoiler Arcana Force II - The High Priestess]

Arcana Force II - The High Priestess

Attribute LIGHT

Types Fairy / Effect

Level 4

ATK / DEF 1200 / 1200

 

When this card is Summoned, your opponent reveals all their set cards, toss a coin:

●Heads: When an opponent's monster declares an attack you may discard a Trap card or Arcana Force monster; Negate it and end the Battle Phase.

●Tails: During your opponent's Draw Phase look at the top card of your opponent's deck and either return it to the top of the deck or Banish it face down.

During your Draw Phase look at the top card of your deck and either return it to the top of the deck or Banish it face up.

[spoiler Design Notes]

The High Priestess possess inherent good judgment, in the form of strong intuition so this card is all about hidden information.

 

The heads ability is a callback to her Empresses Staff and is great protection for generally weak Arcana Force monsters.

 

The Tails ability is top notch draw disruption unfortunately it’s attached to this monster's

weak body.

 

The continuous ability gives you some control over your draws but again this card needs some protection.

 

 

 

 

 

[spoiler Arcana Force IX - The Hermit]

Arcana Force IX - The Hermit

Attribute LIGHT

Types Fairy / Effect

Level 5

ATK / DEF 1900 / 1900

 

You may discard this card, to add a card that requires a coin toss from your deck to your hand.

This card can be Special Summoned by Banishing a Arcana Force card from your graveyard.

When this card is Summoned, toss a coin:

●Heads: Whenever a coin toss is performed, add a card that requires a coin toss from your deck to your hand.

●Tails: Whenever a coin toss is performed, both players reveal their hands and add one card from each other's hand to their hand.

[spoiler Design Notes]

In Tarot the Hermit represents when one must step back and make a careful examination of their situations and decisions.

 

This is the tutor for the Arcana Force archetype it may seem strong to add basically any Card in your deck to your hand but your carefully laid plans only work by chance.

 

The Hermit is easy to Special Summon to be used as a tribute or for its effects early.

 

It’s Heads effect is tutoring that Exodia decks dream of. Unfortunately as a lower number Arcana Force monster it won't be staying on the field long.

 

While The Hermit’s Tails ability sounds poor but remember that most of your cards may actually hurt your opponent when played ;-)

 

 

 

 

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Priestess - not sure what that 2nd effect is supposed to do for your draw phase, since the normal draw takes place at the start of the draw phase. Set up for next turn? Super slow. Same thing for the opponent - it would only disrupt their next draw phase, which is slow enough to make the tails effect rather undesirable.

 

Hermit - top-notch Appropriate support? Give that heads effect a once per turn. 'Add a card that requires a coin toss' is really poor wording, but I'm not sure how to fix it. Also, it can add itself with the discard effect. Make a provision against that. It's 1. free deck thinning, and 2. instant 1st turn summon - discard 1 Hermit, add another Hermit, banish the first for the second one's summon.

And the second effect...

Ahh no that is not okay. That is crazy levels of hand disruption right there, without a hard once-per-turn on it. A lot of the time, it only takes losing 1 card to brick a good hand, so hand disruption is very powerful, especially if you get to choose and especially if you're running a deck full of bricky cards like Arcana. Monarchs used to run 2-3 Thestalos for just this reason. Have it be random for the opponent or something - even that is bad enough.

 

I like what you're trying to do here, and the changes you've made work well. I really wish one of the tarot archetypes in Yugioh were good, so these are nice to see. Keep it up!

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