Abdelrahman Posted November 20, 2016 Report Share Posted November 20, 2016 Pay 2000 LP; Fusion Summon 1 Fusion Monster that lists 2 monsters as Fusion Material from your Extra Deck, by banishing Fusion Materials listed on it from either player's field, using at least 1 monster you control as Fusion Material. Cards and effects cannot be activated in response to this effect's activation. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished monsters; add it to your hand. You can only use this effect of "Ultimate Polymerization" once per turn. Link to comment Share on other sites More sharing options...
elenir1 Posted November 20, 2016 Report Share Posted November 20, 2016 I have one question.Why would I use the first effect over an Archetype's Polymerization?However, the second effect is fantastic, Foolish Burial of Belongings comes to mind. There is also a ton of archetypes that rely on some form of milling, so this could be a nice addition.Nice dimensional fissure on the card's art. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 20, 2016 Author Report Share Posted November 20, 2016 I have one question.Why would I use the first effect over an Archetype's Polymerization?However, the second effect is fantastic, Foolish Burial of Belongings comes to mind. There is also a ton of archetypes that rely on some form of milling, so this could be a nice addition.Nice dimensional fissure on the card's art. I was thinking of the old Attribute HERO Fusions when making this card. Also because it can't get negated. You tell me how to improve it, like changing the cost to something else for example. Link to comment Share on other sites More sharing options...
elenir1 Posted November 21, 2016 Report Share Posted November 21, 2016 I was thinking of the old Attribute HERO Fusions when making this card. Also because it can't get negated. You tell me how to improve it, like changing the cost to something else for example.Ah, It's for the good ol' Heroes, thanks for clearing that out.My main problem with this card is not the card itself, but what can be fusioned by this card. As you said before, Heroes can use this card perfectly, but other current archetypes have not so much use for this card.Shaddolls:They already have their own fusion spells, so the most that this card will do is give them the ability to steal your opponents graveyard monsters, which can be devastating for some decks.Metalfoes:NoEidolon(or however they are written):They already have something similar to this.Predaplants:They can kinda work with this, but OCG predaplants prefer using the monster effects(Sundew)that predaplants have. What to fix: If you see it fitting, make this card a quick play(disrupting combos can be so much fun), but apart from that, the card is good. The main thing holding this card back is the lack of generic fusion monsters, but that is not the fault of the card(or the creator by that matter).Maybe I repeated myself with this post, but I feel that I made my statement more elaborated. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 21, 2016 Author Report Share Posted November 21, 2016 Updated this card with an effect that's similar to Super Polymerization's. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 22, 2016 Author Report Share Posted November 22, 2016 Bump. Link to comment Share on other sites More sharing options...
Darj Posted November 22, 2016 Report Share Posted November 22, 2016 I don't think the game is ready for a "Fusion" Spell searcher that is this easy to activate. The other effect is ok, I guess: 2000 LP is a noticeable cost, it's not Quick-Play like Super Poly, missing in disruptive capabilities, and is bound to 2-material Fusions so you can't take 2+ monsters from the opponent, plus banishing your monsters makes it difficult for you to take advantage from floaters. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 22, 2016 Author Report Share Posted November 22, 2016 I don't think the game is ready for a "Fusion" Spell searcher that is this easy to activate. It would have been nice if you said why you think so. Link to comment Share on other sites More sharing options...
Darj Posted November 22, 2016 Report Share Posted November 22, 2016 It would have been nice if you said why you think so. Well, strong "Fusion" Spells exist like Brilliant Fusion, Instant Fusion (Norden), and Miracle Fusion variants, and you can pick them up earlier in a duel through this card by milling it with "Foolish Burial of Belongings" or other milling effects. That's the main reason, really. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 22, 2016 Author Report Share Posted November 22, 2016 Well, strong "Fusion" Spells exist like Brilliant Fusion, Instant Fusion (Norden), and Miracle Fusion variants, and you can pick them up earlier in a duel through this card by milling it with "Foolish Burial of Belongings" or other milling effects. That's the main reason, really. Hmm...what if I add a resteiction like this "but you cannot activate Spell Cards with the same name for the rest of this turn" or something? Would it balance it out? Link to comment Share on other sites More sharing options...
Darj Posted November 22, 2016 Report Share Posted November 22, 2016 Hmm...what if I add a resteiction like this "but you cannot activate Spell Cards with the same name for the rest of this turn" or something? Would it balance it out? I'm not sure, to be honest. You could also resort to a "except the turn this card was sent to the Graveyard" restriction for a similar result. But I don't know if that will be enough. Although I don't really see players using Belongings to mill floater Spell/Traps like Kaiju Slumber, PSY-Frame Reload, etc., what those cards search don't compare to "Fusion" Spells. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 22, 2016 Author Report Share Posted November 22, 2016 I'm not sure, to be honest. You could also resort to a "except the turn this card was sent to the Graveyard" restriction for a similar result. But I don't know if that will be enough. Although I don't really see players using Belongings to mill floater Spell/Traps like Kaiju Slumber, PSY-Frame Reload, etc., what those cards search don't compare to "Fusion" Spells.Well, since a generic Fusion/Polymerization searcher turned out to be OP, I decided to go a completely different direction with its Graveyard effect. What do you think of it now? Link to comment Share on other sites More sharing options...
Darj Posted November 22, 2016 Report Share Posted November 22, 2016 It's more fair now, but just for the record, I didn't state the effect would be broken with a 1-turn delay, but that I didn't know; it's different xDYou can wait for a 2nd or 3rd opinions before removing the effect. Who knows, maybe it is deemed acceptable. Link to comment Share on other sites More sharing options...
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