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Masked Beast Support [Written]


Krashkube

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Masked Beast Des Guardius is the best card in the game so why not get some support out for it?

 

[spoiler=The monsters]

Masked Beast Bloodhound

Level 4 | DARK | Fiend | Effect

When this card is summoned: You can add 1 'Masked Beast' monster, 'Grand Tiki Elder' or 'Melchid The Four-Face Beast" from your deck to your hand. When this card is destroyed, you can Special Summon 1 DARK monster from your hand.

1800/1000

 

Masked Beast Poltergiest

Level 3 | DARK | Fiend | Effect

When this card is summoned: You can add 1 Spell or Trap card to your hand. While this card is on the field, both players must reveal their hands. During each of your Standby Phases, your opponent discards 1 card.

1000/1600

 

Masked Beast Locust

Level 3 | DARK | Fiend | Effect

When this card is summoned: You can add 1 'Masked Beast Des Guardius' from your deck to your hand. As long as this card remains on the field, neither player can Special Summon monsters, except for DARK Fiend-type monsters.

500/1400

 

Masked Beast Abyss Guardian

Level 4 | DARK | Fiend | Effect

When this card is summoned: You can send 1 card from your opponent's hand to the Graveyard. As long as this card remains on the field, your opponent cannot target monsters you control for attacks, except this card.

1700/1700

 

 

 

[spoiler=Spells and Traps]

Mask of Discord

Continuous Spell

Once per turn, when a card effect would target 1 or more 'Masked Beast' monsters you control: You can pay 700 Life Points, and if you do, negate that effect.

 

Mask of Duplicity

Normal Spell

When this card is activated: Summon 2 'Masked Beast Curse Tokens' to your side of the field in Defense Position. (Level 1|DARK|Fiend|Effect|0/0). If these tokens would be tributed for the Special Summon of 'Masked Beast Des Guardius', you can treat their names as 'Melchid, The Four-Face Beast'.

 

Mask of Dimensions

Normal Spell

Fusion Summon 1 'Masked Beast' Fusion Monster from your extra deck, by banishing Fusion Materials listed on it from your hand, Deck or Graveyard.

 

Mask of Dreams

Continuous Trap

Whenever your opponent draws a card, except during their Draw Phase: Your opponent discards 1 card. If a 'Masked Beast' monster, 'Grand Tiki Elder' or 'Melchid, The Four-Face Beast' would be destroyed, you can destroy this card instead.

 

Mask of Disdain

Counter Trap

If your opponent would Special Summon a monster: You can destroy that monster, and if you do, you can Special Summon 1 'Masked Beast' monster from your hand, ignoring its summoning conditions.

 

 

 

[spoiler=Extra Deck]

Eight-Faced Masked Beast

Level 5 | DARK | Fiend | Fusion | Effect

1 DARK monster + 'Melchid, The Four-Face Beast'

This card can attack your opponent directly. When it does: Your opponent banishes the top card of their deck. When this card is destroyed, activate 1 of the following effects:
- Special Summon 1 DARK Fiend-type monster from your Graveyard.

- Banish 2 cards from your opponent's Graveyard,

1900/1200
 

Masked Beast Curseslinger

Level 5 | DARK | Fiend | Fusion | Effect

1 DARK monster + 'Grand Tiki Elder'

This card can attack all monsters your opponent controls once each. All monsters your opponent control lose 500 ATK and DEF for each 'Masked Beast' card in your Graveyard. When this card is destroyed, activate 1 of the following effects:

- Equip this card to a monster your opponent controls. That monster cannot be Tributed or used as material for a Fusion, Synchro or Xyz Summon. That monster cannot attack, and its effects are negated.

- Banish 2 cards from your opponent's hand.

2100/800

 

Masked Beast Abyss Caster

Level 8 | DARK | Fiend | Fusion | Effect

2 or more DARK monsters

While this card is on the field, neither player can draw cards, except during the Draw Phase. This card gains 400 ATK for every monster used to summon it. When this card is destroyed, you can Special Summon 1 'Masked Beast Des Guardius' from your hand or Deck, ignoring its summoning conditions.

2600/2600

 

Masked Beast Guardius Guardian

Level 11 | DARK | Fiend | Fusion | Effect

'Masked Beast Des Guardius' + 1 DARK monster

This card can attack twice. Once per turn, if this card would be sent from the field to the Graveyard, you can destroy 1 'Masked Beast' card you control instead. While this card is in Attack Position, you can send 1 monster from your Extra Deck to the Graveyard. This card gains that card's effects until the end of the turn.

3600/3400

 

 

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Firstly, you should specify whether the main deck monsters get their effects when normal or special summoned. You could choose both in the card text i.e. "When this monster is Normal or Special Summoned...", but it's important to know whether they would work under cards that lock SSing. You should also specify whether the banishing effects banish cards face-up or down (face-up means they're easier to retrieve than down). 

 

The monsters themselves have helpful effects for getting the Big Masked One itself out and a few effects to mess with the opponent. Duplicity and Disdain are faster ways of getting Des Guardius, especially since the latter is like twice as powerful as any "Solemn" counter trap since it has no cost and gives you giant monster in response; however I don't think it's too powerful because Solemn Strike, Warning and Judgement, with LP costs, negate summons and card effects that summon monsters, so I don't think your card has nearly as much versatility as those. Mask of Dreams poses an interesting deterrent to draw cards. 

 

I like all your fusions, banishing cards from the grave is pretty nice, though with how powerful Pot of Desires is, I don't think players would care too much about banishing cards from the deck. Curseslinger's effect to prevent Extra deck summons is especially powerful. 

 

The only weakness I can see in these cards is that they need to be destroyed. This leaves them vulnerable to being sent back to the hand or deck by other means. That's not exactly a problem since their effects are really good. However, Guardius Guardian (which I would personally change to "Masked Beast Guardian" to avoid redundancy) seems a little too powerful. I think it could require 3 materials, though maybe not with already needing a specific tribute monster. It has a lot of strong effects and even some protection however; the strongest monsters that players would commonly use are things like Shooting Quasar Dragon, at 4000 ATK. Only 5 monsters (all level 12) are at 4500 ATK, the strongest of any monster in the game. Utopia the Lightning is likely the only monster that could beat it in battle, and since it negates effects during the battle phase, your Guardian wouldn't be able to answer it. Maybe you could lower it to 3900/4K. 

 

Since your fusion spell could make the level 11 fusion so easily, you could tinker with its stats or summoning conditions to require more materials, but otherwise, these are some nice cards to go with an otherwise very un-summon-able monster. 

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