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Deviant Offerings - Fascinating trap with lots of interactions!


drcrisis

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Trap

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For the rest of this turn, when a player would draw exactly 1 card: they discard 1 card as well. Also, when your opponent Special Summons a monster: You can Special Summon 1 monster from your hand in Attack Position, but its effects are negated. When you take battle damage this turn: inflict the same amount to your opponent. At the end phase of the turn this card is activated: gain life points equal to your life points lost this turn.

 

This card is meant to be a toolbox answer to a few mechanics. First, it stops your opponent from activating draw effects for 1 turn and results in a +0 for every draw they make. Additionally, it responds to Special Summons by allowing you to flood the field with monsters from your hand. Finally, the card offers some protection against heavy push plays by making you reflect all of the damage you take for a turn. Life points lost are regained in the end phase, forcing your opponent to either push for game in the battle phase or take the damage from battle.

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This is too much for 1 card IMO. I understand that each effect on its own is side deck material or a meta call at best, but when you stack them in a single card, it crosses into the unfair side. Sure, there are some decks that may shrug off or be unaffected by 1 or more of these effects, but it is still a card that is doing 3 things, and that just doesn't feel right to me.

The first 2 effects should be enough.

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