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Charles the Confident Knight <WRITTEN>


The Frost King

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Name: Charles the Confident Knight

 

Type: Warrior/Tuner/Effect

 

Level: 3

 

Attribute: EARTH/ ATK: 1400 DEF: 200

 

Effect: When this card is Normal Summoned: You can target 1 Level 4 or lower Warrior-Type monster in your Graveyard; Special Summon it in Attack Position. You can banish this card from your Graveyard: Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand, except "Charles the Confident Knight". A Synchro Monster that was Summoned using this card on the field as a Synchro Material gains this effect.

():If this card attacks a Defense Position monster: Inflict piercing battle damage to your opponent. 

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First, I do not think the game needs nor deserves another ROTA when, well, ROTA exists and Konami keeps in in the banlist to gauge the power of Warrior Decks. Then, the effect having a body of a Warrior-type Black Salvo is a big plus. Not to mention the lack of hard OPT clause screams for abuse by getting multiples into the grave and triggering them in the same turn.

However, I'm feeling like entertaining the concept of a ROTA in the body of a Warrior Themed Salvo, so here is my suggestion:

 

When this card is Normal Summoned: You can target 1 Level 4 or lower Warrior-Type monster in your Graveyard; Special Summon it in Attack Position. If this card is sent to the Graveyard: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand, except "Charles the Confident Knight". You can only use 1 "Charles the Confident Knight" effect per turn, and only once that turn. A Synchro Monster that used this card as a Synchro Material gains this effect.

* If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Now it cannot do that trick of reviving a warrior, be used for a Synchro Summon, and then banish itself for the ROTA effect; instead, you now have to choose to use either effect during the turn. But, you can use it as material for a Xyz, detach the other monster, and when it ultimately reaches the grave, you get the search; this should come in handy in Warrior Decks like Phantom Knights. Another interesting play is in Tellarknights: since it doesn't negate the effect of the revived Warrior, you can use it to revive, let's say, an Altair and leave this card on the field, so when it is destroyed, you get the search to keep up your plays

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