IQuitDolphin Posted January 7, 2017 Report Share Posted January 7, 2017 Escalating CataclysmTrap | Counter----When a card or effect is activated that would destroy 2 or more cards on the field: Negate that effect, and if you do, destroy all cards on the field. Neither player can Summon or Set cards until your next End Phase after this card's activation. Link to comment Share on other sites More sharing options...
Darj Posted January 8, 2017 Report Share Posted January 8, 2017 This is a fun card.Rather than protecting your would-be destroyed cards like Starlight or The Huge Revolution is Over would do, this does the opposite and goes full nuke. But in exchange, it leaves you in bad shape, as it lets the opponent re-establish his/her field before you. I guess you could try to take advantage of this in a deck with cards that float into anything except Summons, and monsters immune to effect destruction, but still, I don't think it will be practical to do so, and of course, there is always the chance for the opponent to do the same, depending on what he/she is running.I guess the card is fine, but certainly not for every deck out there. Link to comment Share on other sites More sharing options...
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