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Archaic Archetype (15/15)


Atypical-Abbie

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Archaic is an Archetype of Level 4, 6 and 7 monsters with various Types and Attributes. They focus on reducing their own ATK to activate their effects and Xyz Monsters. Each monster has two effects, one that allows them to Special Summon themselves from your hand if reduce the ATK of one of your Archaic monsters and another that reduces its own ATK for an effect. They are grouped into two sub-Archetypes, Archaic Beast and Archaic Deity, the first of which are Level 4 monsters with various Types and Attributes, the second which are Level 6 and higher Fairy-Type monsters with various Attributes. They are based on ancient Mesopotamian culture, religion and creatures and the name Archaic is both in reference to this, as well as them being so archaic that they are breaking down, represented by them reducing their ATK.

 

Main Deck Monsters:

 

Basmu the Archaic Beast

Reptile-Type/EARTH

Level 4

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can add 1 "Archaic" card from your Deck to your hand, except "Basmu the Archaic Beast", and if you do, this card loses 1000 ATK and DEF. You can only use each effect of "Basmu the Archaic Beast" once per turn.

1500/2000

 

Rabisu the Archaic Beast

Zombie-Type/DARK

Level 4

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. You can target 1 other face-up "Archaic" monster you control; that target gains 600 ATK and DEF, and if it does, this card loses 600 ATK and DEF. You can only use each effect of "Rabisu the Archaic Beast" once per turn.

1600/1400

 

Anzu the Archaic Beast

Winged Beast-Type/WATER

Level 4

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. You can target 1 "Archaic" Spell/Trap Card in your Graveyard; this card loses 800 ATK and if it does, add that target to your hand. You can only use each effect of "Anzu the Archaic Beast" once per turn.

1800/1000

 


Kulullu the Archaic Beast

Fish-Type/WATER

Level 4

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. During your Main Phase you can: Immediately after this effect resolves, Normal Summon 1 "Archaic" monster from your hand, also this card loses 700 ATK. You can only use each effect of "Kulullu the Archaic Beast" once per turn.

1700/700

 

Ninazu the Archaic Deity

Fairy-Type/DARK

Level 6

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can Special Summon 1 "Archaic Deity" monster from your hand, and if you do, this card loses 1000 ATK and DEF. You can only use each effect of "Ninazu the Archaic Deity" once per turn.

2000/2000

 


Lehar the Archaic Deity

Fairy-Type/EARTH

Level 6

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. If you Normal or Special Summon exactly 1 "Archaic" monster: You can Special Summon this card from your hand, and if you do, its Level becomes equal to that Special Summoned monster's Level/Rank, and if you do, this card loses 500 ATK and DEF. You can only use each effect of "Lehar the Archaic Deity" once per turn.

2200/1800

 

Enlil the Archaic Deity

Fairy-Type/WIND

Level 7

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. During either player's turn: You can target 1 face-up Spell/Trap Card your opponent controls; return it to the hand, also if you control another "Archaic Deity" monster, your opponent cannot activate cards with the same name for the rest of this turn, also this card loses 500 ATK and DEF. During the End Phase, if this card was Special Summoned by its own effect, it loses 500 ATK. You can only use each effect of "Enlil the Archaic Deity" once per turn.

2500/2000

 

Ninlil the Archaic Deity

Fairy-Type/WIND

Level 7

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. During either player's turn: You can target 1 face-up monster your opponent controls; return it to the hand, also if you control another "Archaic Deity" monster, your opponent cannot Special Summon monsters with the same name for the rest of this turn, also this card loses 500 ATK and DEF. During the End Phase, if this card was Special Summoned by its own effect, it loses 500 ATK. You can only use each effect of "Ninil the Archaic Deity" once per turn.

2000/2500

 


Enki the Archaic Deity

Fairy-Type/WATER

Level 7

If an "Archaic" monster you control loses ATK: You can Special Summon this card from your hand. During either player's turn: You can have this card lose 500 ATK and DEF, also your opponent cannot activate monster effects until the end of this phase. During the End Phase, if this card was Special Summoned by its own effect, it loses 500 ATK. You can only use each effect of "Enki the Archaic Deity" once per turn.

2300/2300

 

Extra Deck Monsters:

 

Kusarikku the Archaic Beast

Beast-Warrior-Type/EARTH/Xyz

Rank 4

2 Level 4 "Archaic" monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 other "Archaic" monster you control; that target gains 1500 ATK, also this card loses 1500 ATK. These changes last until the end of the next turn. While this card's ATK is 0, your opponent cannot target this card for attacks or effects.

1500/2300

 

Anu the Archaic Deity

Fairy-Type/LIGHT/Xyz

Rank 7

2 Level 7 "Archaic" monsters

Must be Xyz Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a card or effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card loses 500 ATK. While this card has no Xyz Material, it can attack your opponent directly.

3000/3000

 

Spell/Trap Cards:

 


Archaic Ruins

Field Spell Card

Each time an "Archaic" monster you control loses ATK, place 1 Archaic Counter on this card for each monster that lost ATK. All "Archaic" monsters you control gain 100 ATK and DEF for each Archaic Counter on this card. During the Standby Phase, if there are Archaic Counters on this card: Draw 1 card and reveal it, then remove all Archaic Counter from this card, then unless the revealed card is an "Archaic" card, discard it.

 

Archaic Amulet

Equip Spell Card

Target 1 "Archaic" monster in your Graveyard; Special Summon that target and equip this card to it. It cannot be destroyed by battle or your opponent's card effects. During the Standby Phase, the equipped monster loses 500 ATK. If its ATK becomes 0 because of this effect, destroy this card and that monster.

 

Archaic Statue

Quick-Play Spell Card

Target 1 "Archaic" monster you control, then declare ATK in multiple of 300 (max. 1200); that target loses ATK equal to the ATK declared, then Special Summon "Statue Tokens" (Rock-Type/EARTH/Level 1/ATK 300/DEF 300) equal to the number of multiples of 300 ATK lost. These Tokens cannot be Tributed, except for the Tribute Summon of an "Archaic" monster, also your opponent cannot target other monsters you control for attacks while you control a "Statue Token".

 

Archaic Scripture

Normal Trap Card

If you control no monsters: Special Summon 1 "Archaic Beast" monster from your hand or Deck, but it is returned to your hand during the End Phase. You can banish this card from your Graveyard, then target 1 "Archaic" monster in your Graveyard; add it to your hand. You can only use 1 effect of "Archaic Scripture" per turn, and only once that turn.


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