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The High Draygun [14/14] [FIRE/Ritual]


VCR_CAT

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I lack a saucy reference for this one.

 

[spoiler=Monsters]

 

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If you Ritual Summon a Level 8 "Draygun" Ritual Monster with a card effect that requires use of monsters while this card is in your hand or on the field, this card can be used as the entire requirement. When you Ritual Summon a "Draygun" Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

 

 

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When this card is Normal or Special Summoned: You can add 1 "Draygun" Spell or Trap Card from your Deck to your hand. You can only use this effect of "Trigger Draygun" once per turn. If this card is Tributed by a card's effect: You can target 1 card your opponent controls; destroy that target, and if you do, inflict 400 damage to your opponent.

 

 

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When a "Draygun" monster you control battles a monster your opponent controls, at the start of the damage step: You can discard this card; that monster you control gains 1000 ATK until the end of the turn. If this card is Tributed by a card's effect: You can add 1 "Draygun" monster from your Deck to your hand, except "Hammer Draygun".

 

 

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When this card is Normal or Special Summoned: You can send 1 "Draygun" Spell or Trap Card from your Deck to the Graveyard. You can only use this effect of "Barrel Draygun" once per turn. If this card is Tributed by a card's effect: You can inflict 800 damage to your opponent.

 

 

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If you control a face-up "Draygun" monster, you can Special Summon this card from your hand. If you control another monster, this card cannot attack. Once per turn: You can; Tribute monsters monsters from your hand or field (including this card), then Ritual Summon 1 Level 8 "Draygun" Ritual Monster from your hand whose Level is is less than or equal to the total Levels of those monsters.

 

 

 

 

[spoiler=Ritual Monsters]

 

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You can Ritual Summon this card with any "Draygun" Ritual Spell. When this card is Ritual Summoned: You can target 1 "Draygun" Monster in your Graveyard; Special Summon that target, but negate its effects. Once per turn: You can banish 1 "Draygun" Spell or Trap Card from your Graveyard; this turn, this card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.

 

 

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You can Ritual Summon this card with any "Draygun" Ritual Spell. When this card is Ritual Summoned: You can add 1 "Draygun" monster from your Deck to your hand. You can only use this effect of "Vulcan, the High Draygun" once per turn. Once per turn: You can banish 1 "Draygun" Spell or Trap Card from your Graveyard; this turn, this card can attack up to 2 monsters per Battle Phase.

 

 

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You can Ritual Summon this card with any "Draygun" Ritual Spell. When this card is Ritual Summoned: You can shuffle up to 2 "Draygun" monsters in your Graveyard into your Deck; draw 1 card. Once per turn: You can banish 1 "Draygun" Spell or Trap Card from your Graveyard; destroy up to 2 cards your opponent controls, then inflict 500 damage to your opponent for each card destroyed. This card cannot attack the turn you use this effect.

 

 

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Must be Ritual Summoned using any "Draygun" Ritual Spell Card, and cannot be Special Summoned by other ways. When this card is Ritual Summoned: You can shuffle up to 3 of your banished "Draygun" Spell or Trap Cards into your Deck. If this card attacks an opponent's monster, at the start of the damage step: You can discard 1 Spell or Trap Card; negate that monster's effects, and if that monster is destroyed by this battle, inflict damage to your opponent equal to its ATK. Once per turn, during either player's turn, you can banish 1 "Draygun" Spell or Trap Card from your Graveyard: This card is unaffected by other card effects, but it loses 2000 ATK and DEF. These changes last until the end of the turn.

 

 

 

 

[spoiler=Spells and Traps]

 

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Once per turn: You can discard 1 "Draygun" Spell or Trap Card while you control at least 1 "Draygun" monster; face-up monsters you control gain 500 ATK and DEF until the end of the next turn. Once per turn: You can reveal any number of "Draygun" cards in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck.

 

 

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This card can be used to Ritual Summon any "Draygun" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Draygun" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If you would Ritual Summon "Agni V, the Supreme Draygun" using this card, you must tribute 2 "Draygun" Ritual Monsters you control for its Ritual Summon. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can target 1 "Draygun" monster you control; Until the end of the next turn, it cannot be destroyed by card effects.

 

 

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This card can be used to Ritual Summon any "Draygun" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Draygun" Ritual Monster from your Graveyard whose Level exactly equals the total Levels of those monsters. If you would Ritual Summon "Agni V, the Supreme Draygun" using this card, you must tribute 2 "Draygun" Ritual Monsters you control for its Ritual Summon. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can target 1 "Draygun" monster you control; it gains 1000 ATK and DEF until the end of the turn.

 

 

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Target 1 Attack Position "Draygun" monster you control: Change that target to face-up Defense Position, then destroy 1 card your opponent controls and inflict 800 damage to your opponent. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can draw 1 card.

 

 

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Target 1 "Draygun" monster in your Graveyard: Special Summon it. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can target 1 "Draygun" card in your Graveyard; add that target to your hand.

 

 

 

 

Note, a couple card images have some errors in their text, notably Agni V whose battle effect should only trigger when he's attacking. The pasted text should be correct.

 

Unlike the EARTH or WATER archetypes, I went the obviously aggressive route with Drayguns, focusing on removal and damage above all things.

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A bump, but also a bunch of updates! I'll do all archetypes thus far in this post to save doing multiple posts

 

Drayguns

  • Minor grammar fixes across most cards
  • Barrel Draygun's tribute effect is now optional
  • Stock Draygun must tribute himself as well for his effect
  • Carbine's direct attack only deals half damage, but other monsters can attack.
  • Agni V's battle effect properly reflects to only work when he attacks
  • Armory's stat boost is temporary
  • Significant grammar updates on Priming and Forge
  • Forge now Ritual Summons monsters from the grave

Nanoform

  • Nanoform Omega doesn't need to kill the monster it battles. Timing is still the same.
  • All Fusion Monsters can only float if they've been Fusion Summoned

Exosect

  • Hercules Demolisher's stats changed to 4000/4000. Stat boosting effect dropped; replaced instead with an alternate effect.
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