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Sparks Support [9/9] [reposted]


shadowsapex

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An archetype focused on the one card you all know you wanted legacy support for.

Sparks-LOB-EN-C-UE.png

 

[spoiler=Monsters]Sparks Manipulator

Level 4, 1100/200, FIRE, Pyro, Pendulum

2/2

/If "Sparks" is activated: You can target 1 card on the field; send it to the Graveyard. You can only control 1 "Sparks Manipulator" in your Pendulum Zones./

If this card is Summoned: You can add 1 "Sparks" from your Deck or Graveyard to your hand. If "Sparks" is activated: You can Tribute this card; add 1 "Sparks" card from your Deck to your hand, except"Sparks Manipulator".

 

Sparks Channeler

Level 4, 1300/200, FIRE, Pyro, Pendulum

5/5

/If "Sparks" is activated: You can draw 1 card. You can only control 1 "Sparks Channeler" in your Pendulum Zones./

If this card is Summoned: You can add 1 "Sparks" from your Deck or Graveyard to your hand. If "Sparks" is activated: You can Tribute this card; Special Summon 1 "Sparks" monster from your hand or Graveyard, except "Sparks Channeler".

 

Sparks Tender

Level 3, 600/200, FIRE, Pyro, Pendulum

5/5

/Monsters you control gain ATK equal to the effect damage you inflict to your opponent./

Once per turn: You can destroy 1 "Sparks" card you control. If this card is destroyed: You can add 1 "Sparks" monster from your Deck to your hand, except "Sparks Tender". You can only activate this effect of "Sparks Tender" once per turn.

 

Sparks Kindler

Level 3, 800/200, FIRE, Pyro, Pendulum

2/2

/Monsters your opponent controls lose ATK equal to the effect damage you inflict to your opponent./

Once per turn: You can destroy 1 "Sparks" card you control. If this card is destroyed: You can add 1 "Sparks" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Sparks Kindler" once per turn.

 

 

[spoiler=Spell/Traps]Sparks Ignition

Continuous Spell

Once per turn: You can destroy 1 other "Sparks" card you control; add 1 "Sparks" from your Deck to your hand. Each time a "Sparks" card is added to your hand, place 1 Sparks Counter on this card. You can remove any number of Sparks Counters from this card; Special Summon 1 "Sparks" monster from your Deck with a Level equal to the number of Counters you removed. If this card is destroyed: You can add any number of "Sparks" from your Graveyard to your hand. You can only activate this effect of "Sparks Ignition" once per turn. You can only control 1 "Sparks Ignition".

 

Sparks Barrage

Continuous Trap

Once per turn: You can discard 1 "Sparks", then target 1 card on the field; return it to the hand. "Sparks" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects, except "Sparks Barrage". If this card is destroyed: You can send any number of "Sparks" from your Deck to the Graveyard; destroy that many cards on the field.

 

Sparks Repower

Spell

Shuffle 3 "Sparks" cards from your Graveyard into the Deck, then if you shuffled 3 "Sparks" with this effect, you can place up to 2 "Sparks" Pendulum Monsters from your Deck in the Pendulum Zone, but you cannot Special Summon monsters from the Extra Deck this turn, except Pyro-Type monsters.

 

Sparks Blaster

Continuous Spell

If this card is activated: You can send any number of "Sparks" from your Deck to the Graveyard; destroy any number of Spell/Trap Cards on the field, up to the number of cards sent. If this card is destroyed: You can add 1 "Sparks" Spell/Trap Card from your Deck to your hand, except "Sparks Blaster".

 

Sparks Kinesis

Continuous Trap

Once per turn: You can add 1 "Sparks" from your Graveyard to your hand for each "Sparks" card in your Pendulum Zones. You can activate "Sparks" from your hand during your opponent's turn. You opponent cannot activate cards and effects in response to the activation of "Sparks". If this card is destroyed: You can target 1 "Sparks" monster in your Pendulum Zones; Special Summon it.

 

 

 

Reps for reviews!

 

Reposted here because I accidentally posted it in Casual Multiples.

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