Fukato Posted March 6, 2017 Report Share Posted March 6, 2017 LV has seen some good days and are now currently dead. So why not power them up a bit? And this is based on any generic RPG game. [spoiler=Monsters 1] EXP GrinderLIGHT Warrior Level 41500/1000Effect: When this card is Normal or Special Summoned: You can add 1 "EXP" or 1 "LV" card, or 1 "Class Change" from your Deck to your hand, except "EXP Grinder". If this card is sent to the Graveyard by the effect of an "EXP", "LV", or "Class Change" card: You can Special Summon 1 Level 5 or lower "LV" monster from your hand. You can only use this effect of "EXP Grinder" once per turn. Haisen the Berserker LV 3DARK Warrior Level 31400/900Effect: If this card is Summoned: You can target 1 card on the field; destroy it. During the End Phase: You can send this card to the Graveyard; Special Summon 1 "Haisen the Berserker LV 5" from your hand or Deck. You can only use each effect of "Haisen the Berserker LV 3" once per turn. Haisen the Berserker LV 5DARK Warrior Level 52400/1000Effect: If this card is Summoned: You can target 2 cards on the field; destroy them. During the End Phase: You can send this card to the Graveyard; Special Summon 1 "Haisen the Berserker LV 7" from your hand or Deck. You can only use each effect of "Haisen the Berserker LV 5" once per turn. Haisen the Berserker LV 7DARK Warrior Level 72800/1000Effect: Cannot be destroyed by battle. Once per turn: You can discard 1 card; destroy 2 other cards on the field. If this card destroys a monster by battle: This card can make a second attack on a monster in a row. During the End Phase: You can send this card to the Graveyard; Special Summon 1 "Haisen the Berserker LV 10" from your hand or Deck. You can only use each effect of "Haisen the Berserker LV 7" once per turn. Haisen the Berserker LV 10DARK Warrior Level 103400/2500Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned by a "EXP", "LV", or "Class Change" card effect. Cannot be destroyed by battle or card effects. This card can attack all monsters your opponent controls. During your Main Phase: You can destroy up to 3 other cards on the field. If this card destroys a monster by battle: You can send this card to the Graveyard; Special Summon 1 "Haisen the Berserker LV MAX" from your hand or Deck. You can only use each effect of "Haisen the Berserker LV 10" once per turn. Haisen the Berserker LV MAXDARK Warrior Level 124200/2900Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned by a "EXP", "LV", or "Class Change" card effect. Cannot be destroyed by battle or card effects. This card can attack all monsters your opponent controls. During your Main Phase: You can destroy all other cards on the field, except "LV" monsters. If a "LV" card or "EXP" card is sent to the Graveyard: You can discard 1 card; add that card to your hand. You can only use each effect of "Haisen the Berserker LV MAX" once per turn. [spoiler=Monsters 2] Rusai the Wandering Magician LV 3LIGHT Spellcaster Level 3800/1000Effect: If this card is Summoned: You can target 1 Spell/Trap Card on the field; destroy it. During the End Phase: You can send this card to the Graveyard; Special Summon 1 "Rusai the Wandering Magician LV 5" from your hand or Deck. You can only use each effect of "Rusai the Wandering Magician LV 3" once per turn. Rusai the Wandering Magician LV 5LIGHT Spellcaster Level 52100/1600Effect: If this card is Summoned: You can target 1 Level 5 or lower "LV" monster from your Graveyard; Special Summon it. During the End Phase: You can send this card to the Graveyard; Special Summon 1 "Rusai the Wandering Magician LV 7" from your hand or Deck. You can only use each effect of "Rusai the Wandering Magician LV 5" once per turn. Rusai the Wandering Magician LV 7LIGHT Spellcaster Level 72500/1900Effect: Cannot be targeted by opponent's card effects. During your Main Phase: You can target 1 "LV" monster you control, then send it to the Graveyard; Special Summon 1 monster listed in that monster's text from your hand or Deck. During the End Phase, if you Special Summoned a "LV" monster this turn, except "Rusai the Wandering Magician" monsters: You can send this card to the Graveyard; Special Summon 1 "Rusai the Wandering Magician LV 10" from your hand or Deck. You can only use each effect of "Rusai the Wandering Magician LV 7" once per turn. Rusai the Wandering Magician LV 10LIGHT Spellcaster Level 103000/2300Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned by a "EXP", "LV", or "Class Change" card effect. All "LV" monsters you control cannot be targeted by an opponent's card effect. During either player's Main Phase: You can send 1 monster from your hand to the Graveyard; Special Summon 1 Level 7 or lower "LV" monster from your Deck or Graveyard, ignoring its summoning conditions. During the End Phase, if your opponent controls no monsters: You can send this card to the Graveyard; Special Summon 1 "Rusai the Wandering Magician LV MAX" from your hand or Deck. You can only use each effect of "Rusai the Wandering Magician LV 10" once per turn. Rusai the Wandering Magician LV MAXLIGHT Spellcaster Level 123500/3200Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned by a "EXP", "LV", or "Class Change" card effect. All "LV" monsters you control cannot be targeted by an opponent's card effect. During either player's Main Phase: You can Special Summon 1 Level 10 or lower "LV" monster from your Deck or Graveyard, ignoring its summoning conditions. If this card is destroyed (either by battle or card effect): You can Special Summon 1 "LV MAX" monster from your hand, except "Rusai the Wandering Magician LV MAX". You can only use each effect of "Rusai the Wandering Magician LV MAX" once per turn. [spoiler=Spells] Class ChangeQuick-Play Spell CardEffect: Target 1 "LV" monster or 1 "EXP" monster you control; return it to the hand, and if you do, from your hand or Deck, Special Summon 1 "LV" monster with a different Type, but with the same Level. During your Main Phase 2, if this card is in your Graveyard: You can banish this card; add 1 "LV" card or 1 "EXP" card from your Graveyard to your hand. You can only use each effect of "Class Change" once per turn. EXP GainContinuous Spell CardEffect: Unaffected by "LV" card effects. If a "LV" monster is Summoned: Place 1 EXP Counter on this card. Once per turn: You can make all "LV" monsters you control gain 100 ATK for each EXP Counter on this card. Once per turn: You can remove any numbers EXP Counters from anywhere on the field; Special Summon 1 "LV" monster whose Level is equal to or lower than the removed counters from your Graveyard. EXP FieldField Spell CardEffect: Unaffected by "LV" card effects. If a monster is destroyed by battle: Place as many EXP Counter on this card equal to the Level of the destroyed monster. Once per turn: You can remove 10 EXP Counters from this card; draw 1 card. At the start of the Damage Step, if a "LV" monster you control battles an opponent's monster: You can remove any number of counters on this card; that monster gains 100 ATK for each counter removed until the end of that battle. [spoiler=Traps] OverLVedContinuous Trap CardEffect: When this card is activated: Destroy all monsters on the field whose Levels are lower than a "LV" monster you control with the highest Level, except "LV" monsters. Your opponent cannot Special Summon monsters from the Extra Deck whose Levels are lower than a "LV" monster you control. If you control no "LV" monsters, destroy this card. Link to comment Share on other sites More sharing options...
Fukato Posted March 9, 2017 Author Report Share Posted March 9, 2017 Bump + a new line of "LV" monsters. Link to comment Share on other sites More sharing options...
Icy Posted March 9, 2017 Report Share Posted March 9, 2017 I don't... what? "LV Archetype"?! The hell kind of buzzword is that? LV Monsters by their very definition is an ARCHETYPE. They are not a type of monster. They are monsters with the suffix "LVx", ergo; archetype. It is deceptive of you to name your title that, and no the LV part got my attention, the archetype thing hit me later. Good laugh this good laugh... still insulting if nothing to do with the cards themselves. Anyway... I do like the EXP thing, if wholly expected. Done really well. Kudos to that and I like the imagery "EXP Grinder" gives me. Gotta ask though, with everything going on, to run the full suite of cards thats a minimum 6/40 or just over 1/6th of your deck to get to the end. Is that your intention on how they were to be played? (Though the LV7 versions are amazing in their own rights). Link to comment Share on other sites More sharing options...
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