BeelzPlays Posted March 19, 2017 Report Share Posted March 19, 2017 Got inspired recently by Misawa's Water Dragon and how terrible it is and how the Litmus Ritual Monster he used never got made into a real card. And I actually spent a lot of time on these cards, trying to make an engine out of the main deck monsters. It was difficult, and it might not make total sense, so I want your opinions on how Law of Attraction, Law of Repulsion, and Law of Neutrality work together. Thanks! Monsters: Law of Attraction - *** WATER Aqua/Effect (300/2100): This card cannot be used as Material for the Summon of an Extra Deck Monster. When this card is Normal or Special Summoned: you can send 1 “Law of Repulsion” from your Deck to the Graveyard. If a “Law of Repulsion” is Special Summoned while you control this face-up card: Return this card to your hand; and if you do, add 1 “Law of Neutrality” from your Deck to your hand. Law of Neutrality - ***** WIND Thunder/Effect (1700/1200): This card cannot be used as Material for the Summon of an Extra Deck Monster. You can Special Summon this card from your hand, but banish it when it leaves the field. When this card is Normal or Special Summoned, you can Special Summon 1 “Law of Attraction” or 1 “Law of Repulsion” from your Deck. If you control a “Law of Attraction”, you can add 1 “Bonding - S2” from your Deck to your hand. If you control a “Law of Repulsion”, you can add 1 “Bonding - HO” from your Deck to your hand. You can only activate each effect of “Law of Neutrality” once per turn. Law of Repulsion - **** FIRE Pyro/Effect (1800/0): This card cannot be used as Material for the Summon of an Extra Deck Monster. During your Main Phase, if this card was sent to the Graveyard by the effect of “Law of Attraction”, you can activate this effect: Special Summon this card from the Graveyard. If a “Law of Attraction” is Special Summoned while you control this face-up card: Banish this card; and if you do, you can add 1 of your other banished monsters to your hand. Hydroxide Dragon - ******** WATER Seaserpent/Ritual/Effect (2800/2600):You can Ritual Summon this card with “Bonding - HO”. When this card is Ritual Summoned, place 1 Submerge counter on each Set card your opponent controls. Once per turn, except the turn this card was Ritual Summoned, you can place 1 Submerge counter on 1 Set card your opponent controls. When a Set card with Submerge counters is activated or flipped face-up: negate that card’s effects and destroy it. Halve the ATK and DEF of all FIRE-Attribute and EARTH-Attribute monsters your opponent controls. If a monster you control was on the field at the beginning of your Main Phase but is no longer on the field at the end of your Main Phase, you can discard this card from your hand: add that monster from its current location to your hand. Sulfide Dragon - ******** FIRE Wyrm/Ritual/Effect (2600/2800):You can Ritual Summon this card with “Bonding - S2”. When this card is Ritual Summoned, place 1 Scorch counter on each face-up card your opponent controls. Once per turn, except the turn this card was Ritual Summoned, you can place 1 Scorch counter on 1 face-up card your opponent controls. When a card with Scorch counters activates its effect or is flipped face-down: negate that card’s effects and destroy it. Halve the ATK and DEF of all WATER-Attribute and WIND-Attribute monsters your opponent controls. If you take damage (either by battle or by card effect), you can discard this card from your hand: Inflict damage to your opponent equal to the damage you received +500. Litmus the Erudite Swordsman - ******** LIGHT Warrior/Ritual/Effect (0/0):You can Ritual Summon this card with “pH Logarithm”. Cannot be destroyed by battle. This card is unaffected by the effects of Trap Cards. Halve the ATK and DEF of all LIGHT-Attribute and DARK-Attribute monsters your opponent controls. While there is a Continuous Trap Card face-up on the field, this card gains 3000 ATK and DEF. During either player’s turn, you can discard this card from your hand: Special Summon 1 “Acidic Token” (Pyro-type/ WATER/ Level 4/ ATK 1500/ DEF 1500) and 1 “Basic Token” (Aqua-type/ FIRE/ Level 4/ ATK 1500/ DEF 1500). You can only activate this effect of “Litmus the Erudite Swordsman” once per turn. Ionic Dragon, the Subatomic Bond - Rank 8 DARK Dragon/XYZ/Effect (0/0):2 or more Level 8 Ritual MonstersNeither player can activate card effects in response to this card’s XYZ Summon. When this card is XYZ Summoned, you can equip this card with as many face-up cards currently on the field as possible. This card gains 1000 ATK and DEF for each card equipped to it. While this card has XYZ materials, it cannot be targeted by, and is unaffected by, the effects of other Monster Cards. If this card would be destroyed (either by battle or by card effect), you can detach 1 XYZ Material from this card instead. Once per turn, you can send 1 card equipped to this card to the Graveyard: Attach 1 Ritual Monster in your Graveyard to this card as an XYZ Material. Spells: The Cathedral of Learning - Field Spell:Immediately after a Ritual monster is discarded from your hand, you can add 1 Ritual monster from your Deck with a different Attribute than that monster in the Graveyard. Once per turn, during either player’s turn, you can target 1 Level 8 Ritual Monster you control: that target cannot be removed from the field by card effects this turn, and all Battle Damage inflicted by that target this turn becomes 0. Bonding - HO - Ritual Spell:This card is used to Ritual Summon “Hydroxide Dragon”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If you Tribute “Law of Attraction” and “Law of Neutrality”, you can Ritual Summon “Hydroxide Dragon” from your Deck. During the End Phase of the turn a Ritual Monster is sent from the field to the Graveyard, you can banish this card from your Graveyard: remove all Submerge counters from the field, and if you do, Special Summon that monster from your Graveyard. Bonding - S2 - Ritual Spell:This card is used to Ritual Summon “Sulfide Dragon”. You must also Tribute Monsters from your hand or field whose total Levels equal 8 or more. If you Tribute 2 “Law of Repulsion”, you can Ritual Summon “Sulfide Dragon” from your Deck. During the End Phase of the turn a Ritual Monster is sent from the field to the Graveyard, you can banish this card from your Graveyard: remove all Scorch counters from the field, and if you do, Special Summon that monster from your Graveyard. pH Logarithm - Ritual Spell:This card is used to Ritual Summon “Litmus the Erudite Swordsman”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. You can reveal this card in your hand: Banish 1 Continuous Trap Card from your Deck; during your next Standby Phase, add that card to your hand. During the End Phase of the turn this card was used to Ritual Summon “Litmus the Erudite Swordsman”, you can banish this card from your Graveyard: Set 1 “Litmus’ Test” directly from your Deck. You can only activate each effect of “pH Logarithm” once per turn. Traps: Litmus’ Test - Continuous Trap:This face-up card cannot be destroyed by card effects. If you control a Level 8 Ritual Monster, you can look at your opponent’s hand: select 1 card in their hand and Set it on the field; that card is unaffected by your opponent’s card effects and it is banished when it leaves the field. If you control a “Litmus the Erudite Swordsman” you can target up to 2 cards on the field: destroy those targets. You can only activate each effect of “Litmus’ Test” once per turn. Covalent Bonding - Continuous Trap:Activate only during your Standby Phase. During your next Standby Phase after this card was activated, if it is still face-up on the field: Discard 1 card, then draw 3 cards. During each of your opponent’s End Phases, you can banish 1 “Law of Attraction”, 1 “Law of Neutrality”, and 1 “Law of Repulsion” from your Graveyard: your opponent selects 1 card in their hand and banishes it; if your opponent has no cards in their hand, banish the top card of their Deck. Balancing Unbreakable Bonds - Continuous Trap:If it is the beginning of the Duel and there are no cards on the field, you can activate this card from your hand. During either player’s turn, you can reveal 1 “Law of Attraction,” 1 “Law of Repulsion,” and 1 “Law of Neutrality” from your Deck: your opponent selects 1 of the revealed cards and adds it to your hand, then banish the other 2. You cannot activate this effect of “Balancing Unbreakable Bonds” 2 turns in a row. When this face-up card is destroyed and sent the Graveyard, you can target 1 each of your banished “Law of Attraction”, “Law of Repulsion”, and “Law of Neutrality”: Shuffle those targets into your Deck. Link to comment Share on other sites More sharing options...
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