Bringerofcake Posted March 30, 2017 Report Share Posted March 30, 2017 EVERYBODY ENJOY Performages have gotten literally no love since Plushfire was a thing as a result of Dennis vanishing off the map. I really liked Dennis, my favorite character of Arc V by far. As a Tribute to the show ending, I made real-game versions of the anime mages before Dennis' duel. Now Arc V has ended, and I realized that literally nobody commented on the last thread. So rather than necrobump an old thread, I'll also add in the remaining mages from the last duel with Dennis. Performage Wing SandwichmanEARTHSpellcaster/Pendulum/EffectScale 15/1800/2100 Pendulum Effect: If this card is activated: You can target 1 "Performage" Pendulum monster you control; this card's scale is equal to that monster's until the End Phase. Monster Effect: Once per turn, you can target 1 "Performage" monster on the field; move it to an adjacent Main Monster Zone. Once per turn: you can target 1 other "Performage" monster you control with a Level: make the Level of all monsters you control between this card and that target 5 until the End Phase, then take 500 damage. Konami's shied away from Senet, so the second effect of Wing makes no sense in the context of the current game. Senet is all the rage now with Links being a thing. I decided to embrace that by letting Mages cheat around links to some capacity. So in other words I didn't embrace it at all. Performage Wind SuckerWINDSpellcaster/Pendulum/EffectScale 45/2100/0 Pendulum Effect: Once per turn, you can target 1 "Performage" monster you control: Decrease its Level by 1 until the end of the turn. Monster Effect:If your opponent controls a monster and you don't, you can Special Summon this card (from your hand). If this card is Special Summoned: You can target 1 "Performage" monster you control: decrease its Level by 1, and if you do, take 100 damage. If this card is sent from the field to to your Extra Deck: Send 1 monster on the field to the Graveyard, and if you do, both players take 1000 damage. You can only use this effect of "Performage Wind Sucker" once per turn. Not much to change aside from lolburn. Gave it a buff to differentiate it more from Wingman, and give the deck some nice outing power. Performage Cup TrickerLIGHTSpellcaster/Pendulum/EffectScale 15/1200/1400 Pendulum Effect: You can target 1 "Performage" Xyz monster you control; attach this card to that target as Xyz Material. You can only use this effect of "Performage Cup Tricker" once per turn. Monster Effect:If you control an Xyz Monster, you can Special Summon this card (from your hand or Graveyard). If an Xyz Monster has this card as Xyz Material, it gains the following effects:If this card was not Summoned this turn: You can detach 2 Xyz Materials from this card; add 1 "Performage" monster and 1 "Fusion" or "Polymerization" Spell Card from your Deck to your hand, but you can only Special Summon "Performage" monsters for the rest of the turn. Since I'll be buffing Shadow Maker later down the line, Cup Tricker needs basically a rewrite. Xyz Material shuffling doesn't mean anything right now (or basically at all) so instead I've made it an way to boost consistency on longer-than-2-turn duels. Performage Fire DancerFIRESpellcaster/Pendulum/EffectScale 64/1400/1200 Pendulum Effect:If a card or effect activates that would inflict damage to you, you can: make that damage to you becomes 0, then after that card or effect resolves, your opponent immediately takes damage equal to the amount of damage you would have taken. You can only use this effect once while this card is face-up on the field.Monster Effect:Once per turn, if a card or effect activates that would inflict damage to you, you can: make that damage to you becomes 0, then 1 monster on the field loses ATK equal to the damage you would have taken. Holy crap anime fire Dancer was so B O R I N G. Now its effect fits the "do damage" theme but also actually gives the thing some flavor, dancing with fire and all that. Monster effect is equally as boring, so I changed it to be more related to "burning" an enemy monster. Performage Water DancerWATERSpellcaster/Pendulum/EffectScale 24/1200/1400 Pendulum Effect: During either player's turn: You can target 1 monster on the field; change that target's battle position, then send 1 "Performage" monster from your Deck to your Graveyard. You can only use this effect of "Performage Water Dancer" once per turn. Monster Effect: Once per turn: If a "Performage" monster battles a monster with higher ATK: You can change both monsters to Defense Position, then take 500 damage. Water Dancer is equally as boring as Fire Dancer, so a tune-up was needed. the mill obviously helps trick clown, but also gives Stiltshooter new life as 2k damage out of nowhere. Performage Ball RiderEARTHSpellcaster/Pendulum/EffectScale 34/1000/1800 Pendulum Effect: Once per turn, if you have another "Performage" card in your other Pendulum Zone: You can add 1 face-up "Performage" monster from your Extra Deck to your hand, then you take damage equal to that monster's Level x 100.Monster Effect: When your opponent's monster declares an attack: You can Special Summon this card from your hand/Graveyard, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. At the end of the Battle Phase, if this card battled a monster(s): Take damage equal to the total ATK of the monster(s) that battled this card. The anime really gave up with a lot of these magesI decided to give this card a lot more risk/reward kind of thing with regard to its second effect. It can be set up by water dancer if desperately needed, but also isn't dead if you're in a losing position. best case you have it and a flame eater and can make an xyz out of it. Also synergy with Flame Dancer is there. Performage Bubble GardnaWATERSpellcaster/Pendulum/EffectScale 24/800 ATK/2000 DEF Pendulum Effect: If you control a "Performage" card in your other Pendulum Zone (Quick Effect): You can destroy this card in your Pendulum Zone, and if you do, the next time you would take damage, that damage becomes 0. Monster Effect: Once per turn (Quck Effect): You can target 1 "Performage" card; once during this turn, it cannot be destroyed by battle or by card effects. It's a Stardust Spark that's been retooled a little bit, once again to embrace the flavor of dodging damage. Performage Overlay JugglerEARTHSpellcaster/Pendulum/EffectScale 63/1200/600 Pendulum Effect: If you control an Xyz Monster: you can target 1 other monster on the field: attach it to an Xyz Monster you control as Xyz Material. You can only activate this effect of "Performage Overlay Juggler" once per turn. Monster Effect: If this card is Special Summoned while you control an Xyz Monster: Target 1 Xyz Monster you control and 1 "Performage" monster in your Graveyard; attach the second target to the first target as Xyz Material. You can only activate this effect of "Performage Overlay Juggler" once per turn. Honestly, I'm not sure if I went overboard with this one. Not many things make monsters into Xyz Mats (I think the Silent Honors are the ones that do it at all) but I don't think it's too much since it targets and all. Performage Bonus DealerEARTHSpellcaster/Pendulum/EffectScale 32/1000/100Pendulum Effect: If you Pendulum Summon 3 or more "Performage" or "Performapal" monsters: Draw 2 cards. You can only use this effect of "Performage Bonus Dealer" once per Duel. Monster Effect: You can target 1 "Peformage" monster you control; Send 1 monster you control to the Graveyard, except that target, and that target gains 1000 ATK until the end of the turn and you take 1000 damage. You can only use this effect of "Performage Bonus Dealer" once per turn. PEPE RIDES AGAIN Making it mandatory means that you have to choose when to get free cards, and the 1000 ATK boost is mostly because I couldn't think of a radical re-writing of an in-theme effect. Performage String FigureDARKSpellcaster/Effect1/0/0If this card is in your hand, and your opponent declares an attack, or if an effect would activate that would deal damage to you: Make any damage from that attack or effect 0, then Special Summon this card from your hand. Once per turn, this card cannot be destroyed by battle. During your Main Phase: you can Fusion Summon 1 Spellcaster-type Fusion monster, using a monster(s) in your hand and on the field as Fusion Material. You can only use each effect of "Performage String Figure" once per turn. I spread out the effects and expanded upon them to not have it be too similar to Ball Rider. Also making it generic allows for some funny possible moves, and potential hybrid builds to boot (Shaddoll anyone?) Honestly I don't really care enough and can't think of a particularly fitting or useful effect for Magic Tactician, so nah. Performage Reversal DancerTBD Performage Flimsy SlimmerTBD Performance Magic HurricaneNormal SpellIf both cards in your Pendulum Zones are "Performage" cards: Return all Spell/Trap cards on the field to the hand. You cannot Special Summon monsters, except "Performage" monsters, during the turn you activate this card. You can only activate 1 "Performance Magic Hurricane" per turn. In-theme Giant Trunade, fine. No restrictions, not fine. Now there are restrictions, so that there aren't TOO many absolute nonsense plays that can come out of this, and so that PePe doesn't get THAT much new life, locked it into Mage only. Rank-Up Magic Magical ForceQuick-Play SpellTarget 1 Spellcaster-type Xyz monster in your Graveyard; Special Summon it with its effects negated, then Special Summon from your Extra Deck 1 Spellcaster-type Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. If you Xyz Summon a "Peformage" monster this way, you can also attach a "Peformage" monster from your Graveyard to it as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only activate 1 "Rank-Up Magic Magical Force" per turn. So this was tricky to spice up without going too far into broken territory. I wanted it to have the same flavor and effectiveness as RUM PK Launch, but limiting it to Spellcaster Xyz seemed the most flavorful use without hitting dangerous levels. Grabbing a mage is both in theme and beneficial, especially if you get Cup Baller. Performage Shadow MakerDARKSpellcaster/Xyz/EffectR5/2600/1000 3 Level 5 monstersOnce per turn, during either player's turn: you can detach 1 Xyz Material from this card and target 1 "Performage" card on the field; it cannot be destroyed by battle or card effects this turn, then you take damage equal to its ATK if it is in a Monster Zone or a Pendulum Zone. You can detach as many Xyz Material from this card as possible, (min 2); Special Summon up to 2 face-down "Performage" monsters from your Extra Deck, but their effects are negated and their ATK and DEF both become 0. You can only use this effect of "Performage Shadow Maker" once per turn. Re-imagined Shadow Maker as something that literally wasn't just "make more Shadow maker???" The effect feels more flavorful, and also embodies the risk-taking factor that makes Performage what it is. However, I wanted to keep the "make AG Chaos Giant somehow" flavor, and so gave it a more flexible, easier to trigger effect. I'm considering making it so that both effects can't activate in the same turn, but honestly between this and Cup Tricker, it's a pretty easy way to cheat out force witch, if nothing else. I also didn't want to give the deck 2 Pendulum Summons, so it can only summon more copies of itself and Trapeze Magician and maybe High Trapeze Magician? I'll come back to that one, but for now it's as is. Performage High Trapeze MagicianLIGHTSpellcaster/Xyz/EffectR5/2700/2000 3 Level 5 Spellcaster-type monstersOnce per turn, if this card has "Performage Trapeze Magician" as Xyz Material, you can activate 1 of these effects:~During either player's turn, you can detach 1 Xyz Material from this card; a Performage card(s) cannot be destroyed by battle or card effects up to 3 times this turn.~During either player's Main Phase: You can detach 1 Xyz Material from this card and target 1 monster on the field; it can make up to 2 additional attacks on monsters this turn. Decided to take a design approach similar to Dark Requiem and make it reliant on having Trapeze Magician as a mat to do anything. This compensates for its strength and blanket protection vs pretty much any nuke or TwiTwi stuff. I also decided to force the option of being offensive or defensive in the same turn. Debating also if I want to make it turn on with Performage mats or just with Trapeze Magician, but I'll come back to that too. Performage Trapeze Force WitchDARKSpellcaster/Fusion/Effect7/2400/1800 2 "Performage" monstersMust first be Special Summoned by Fusion Summon. Cannot be destroyed by cards or effects while you control a "Performage" Xyz monster. Once per turn, when a card or effect resolves that targets a "Performage" card(s) you control, you can negate that effect. Once per turn, if this card would be destroyed by battle, it is not. If a "Performage" monster battles an opponent's monster: the opponent's monster loses 600 ATK until the end of the turn. Took me a while to come up with a design for Force Witch that I was satisfied with. Giving blanket protection to all performage is a little much, but OPT isn't a problem. Also the same applies to blatant battle immunity. Otherwise, not much in the way of changes tbh. aside from the last two mages and some minor rebalancing, I feel like this is a stronger use of the damage gimmick than what Konami had put out thus far, and the deck wasn't designed with links in mind, but will probably still benefit in some capacity. Who knows, I might end up making a Performage Link for the hell of it ;) Otherwise, this is the largest cardmaking venture I've done in some time, so please let me know what you think. Link to comment Share on other sites More sharing options...
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