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Dreamcatcher Archetype (17/17)


Atypical-Abbie

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Dreamcatcher is an Archetype of monsters with various Types, Attributes and Levels. They focus on LP gain as well as Special Summoning. They have 2 Pendulum Monsters, 1 Link Monster as well as 1 Synchro, Fusion and Xyz Monster, which you are meant to work with together, using them to Summon each other with their effects. Their main focus is to use the card Dreamscape to keep boosting LP, as it increases the LP for each monster you Summon and puts Dream Counters on itself, then you can remove those counters and boost the ATK and DEF of all your monsters later, though they always have an alternate win condition, requiring you to have 12000 or higher LP which is achieved by using the Extra Deck monsters along with Lucid Dreamer. The Archetype's name is a reference to dream catchers, and the cards are weird things you would see in a dream.


 


Main Deck Monsters:


 


Dreamcatcher - Tiny Elephant


Beast/EARTH/Tuner


Level 1


If your opponent controls a monster and you control no monsters: You can Special Summon this card from your hand, and if you do, take 800 damage. If this card is sent to the GY as a material for a Summon (Synchro, Fusion or Link): Gain 500 for each "Dreamcatcher" monster used as material. You can only use each effect of "Dreamcatcher - Tiny Elephant" once per turn.


800/0


 


Dreamcatcher - Split Spirit


Fairy/LIGHT


Level 2


If this card is Special Summoned: You can pay LP in multiples of 500 (max. 1500); Special Summon "Dreamcatcher Tokens" (Fairy/DARK/Level 2/1000 ATK/1000 DEF) equal the number of multiples paid, also you cannot Special Summon monsters for the rest of this turn, except "Dreamcatcher" monsters. If this card's battle position is changed: It becomes DARK if its a LIGHT monster, or becomes LIGHT if its a DARK monster, also its Level becomes doubled. You can only use each effect of "Dreamcatcher - Split Spirit" once per turn.


1000/1000


 


Dreamcatcher - Flying Tortoise


Winged Beast/WATER


Level 4


If you gain LP by the effect of a "Dreamcatcher" card: You can Special Summon this card from your hand in Defense Position, also you cannot Special Summon monsters for the rest of the turn, except "Dreamcatcher" monsters. You can pay 1000 LP; Special Summon 1 "Dreamcatcher" monster from your hand or Deck in Defense Position with a different Level from monsters you control but it has its effects negated, then return this card to your hand. You can only use each effect of "Dreamcatcher - Flying Tortoise" once per turn.


1500/2000


 


Dreamcatcher - Bipedal Snake


Reptile/DARK


Level 4


When this card is Normal or Special Summoned from your hand: You can pay 1000 LP; add 1 "Dreamcatcher" card from your Deck to your hand, except "Dreamcatcher - Bipedal Snake". If this card is sent from the field to the GY, except by a card effect: You can target 1 "Dreamcatcher" monster in your GY, except "Dreamcatcher - Bipedal Snake"; Special Summon that target, but its ATK and DEF become halved. You can only use each effect of "Dreamcatcher - Bipedal Snake" once per turn.


1800/1200


 


Dreamcatcher - Dancing Tree


Plant/EARTH


Level 6


If you control no monsters, except "Dreamcatcher" monsters, you can Normal Summon this card without Tributing, but it cannot attack this turn, also its Level becomes 4. (Quick Effect): You can change the battle position of as many monsters on the field as possible, then gain 300 HP for each "Dreamcatcher" monster you changed. If you gain LP by the effect of a "Dreamcatcher" card: You can Special Summon this card from your GY in Defense Position, but its effects are negated and its banished when it leaves the field. You can only use each effect of "Dreamcatcher - Dancing Tree" once per turn.


2200/1900


 


Dreamcatcher - Lucid Dreamer

Psychic/LIGHT

Level 8

You can Special Summon this card (from your hand or GY) by sending 3 "Dreamcatcher" monsters you control with different names that were Special Summoned from the Extra Deck to the GY. If Summoned this way, it gains this effect.

* During your End Phase, if your LP are 12000 or higher, you win the Duel.

2500/2500


 


Dreamcatcher - Demonic Gentleman

Fiend/LIGHT/Pendulum

Scale 0

Level 4

Pendulum Effect:

Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck: You send 1 "Dreamcatcher" monster you control that was from the Extra Deck to the GY; Special Summon 1 "Dreamcatcher" monster from your Extra Deck with the same Extra Deck monster card type as 1 of those monsters, but it has its effects negated. Once per turn, if you gain LP by the effect of a "Dreamcatcher" card: You can add 1 face-up Pendulum Monster from your Extra Deck or GY to your hand. You cannot Pendulum Summon monsters, except "Dreamcatcher" monsters.

 

Flavor Text:

Sporting a fancy suit and monocle, this demonic chap goes to many dinner parties and always is polite and chivalrous to the ladies.

1900/0

 

Dreamcatcher - Bodybuilder Witch

Spellcaster/WIND/Pendulum

Level 4

Scale 9

Pendulum Effect:

Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck using "Dreamcatcher" monsters from your hand or field as Fusion Material. If you Pendulum Summon only "Dreamcatcher" monster(s): Gain LP equal to the number of monsters you Pendulum Summoned x 500. You cannot Pendulum Summon monsters, except "Dreamcatcher" monsters.

 

Flavor Text:

Strong in witchcraft as well as bodybuilding, this young witch is a tough nut and always takes on a challenge.

1700/1600


 


Extra Deck Monsters:


 


Dreamcatcher - Burning Knight


Warrior/FIRE/Link


Link Arrows: Bottom Left/Bottom/Bottom Right


2+ "Dreamcatcher" monsters


When this card is Link Summoned: You can Special Summon 1 "Dreamcatcher" monster from hand or Deck to your zone this card points to, but it cannot attack this turn, also it cannot be used as a Link Material for a Summon. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the number of "Dreamcatcher" monsters this card points to x 500. If this card is sent from the field to the GY, except by a card effect: You can draw 1 card and gain 500 LP. You can only use each effect of "Dreamcatcher - Burning Knight" once per turn.


2500/LINK-3


 


Dreamcatcher - Rock Balloon


Rock/WIND/Synchro


Level 5


1 Tuner + 1+ non-Tuner "Dreamcatcher" monsters


You can target 1 "Dreamcatcher" card in your GY, then pay 1000 LP; add it to your hand. If you gain LP by the effect of a "Dreamcatcher" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. If this card is sent from the field to the GY, except by a card effect: You can draw 1 card and gain 500 LP. You can only use each effect of "Dreamcatcher - Rock Balloon" once per turn.


2000/2500


 


Dreamcatcher - Surfing Dinosaur

Dinosaur/WATER/Fusion

Level 8

2 "Dreamcatcher" monsters with different Attributes

If your LP are higher than your opponent's LP, you can Special Summon this card (from your Extra Deck) by sending the above monsters you control to the GY. If you gain LP by the effect of a "Dreamcatcher" card: You can target 1 monster your opponent controls; destroy it. If this card is sent from the field to the GY, except by a card effect: You can draw 1 card. You can only use each effect of "Dreamcatcher - Surfing Dinosaur" once per turn.

2300/1500

 

Dreamcatcher - Dragon Lawyer

Dragon/EARTH/Xyz

Rank 4

2 Level 4 "Dreamcatcher" monsters

(Quick Effect): You can detach 1 Xyz Material from this card; Special Summon 1 "Dreamcatcher" monster from your hand. You can Tribute 1 other "Dreamcatcher" monster; gain 1000 LP. If this card is sent from the field to the GY, except by a card effect: You can draw 1 card. You can only use each effect of "Dreamcatcher - Dragon Lawyer" once per turn.

2200/1800


 


Spell/Trap Cards:


 


Dreamscape


Field Spell Card


(This card is always treated as a "Dreamcatcher" card.)


If a "Dreamcatcher" monster(s) is Normal or Special Summoned to your field: Gain 100 LP, then place Dream Counters on this card equal to the number of monsters Summoned. The LP you gain from this effect is increased by 100 for each Dream Counter on this card. Once per turn (Quick Effect): You can remove any number of Dream Counters from this card; all "Dreamcatcher" monsters you control gain ATK and DEF equal to the number of counters removed x 100.


 


Dreamcatcher - Chocolate River


Continuous Spell Card


Once per turn: You can target any number of "Dreamcatcher" monster in your GY; shuffle those targets into the Deck, then gain LP equal to the number of monsters shuffled into the Deck x 500. If a "Dreamcatcher" monster(s) you control would be destroyed by battle or card effect, you can take 500 damage for each of those monsters instead.


 


Dreamcatcher - Falling Sideways


Quick-Play Spell Card


Special Summon 1 "Dreamcatcher" monster from your hand in Attack Position, then you can Special Summon 1 "Dreamcatcher" monster from your hand with different name in Defense Position, but if you do, destroy both monsters during the End Phase of this turn. You cannot Special Summon monsters from your Extra Deck during the turn you activate this card, except "Dreamcatcher" monsters. You can only activate 1 "Dreamcatcher - Falling Sideways" once per turn.


 


Dreamcatcher - Bottomless Pit

Normal Trap Card

Send 1 "Dreamcatcher" monster from your hand or field to the GY; gain LP equal to its ATK or DEF (whichever is higher), also you cannot gain LP, except by the effects of "Dreamcatcher" cards for the rest of this turn. If you control "Dreamscape", you can activate this card from your hand. You can send 1 "Dreamcatcher" monster from your hand or field to the GY; add this card from your GY to your hand. You can only activate 1 "Dreamcatcher  - Bottomless Pit" per turn.


 


Dreamcatcher - Syrup Clouds


Continuous Trap Card


When this is activated: You can gain 1000 LP, also you cannot gain LP, except by the effects of "Dreamcatcher" cards for the rest of this turn. When a "Dreamcatcher" monster(s) you control is targeted by your opponent's card effect (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it.


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