Gavin Pollard Posted April 7, 2017 Report Share Posted April 7, 2017 [spoiler=Cards]Mekstrosity Golem Earth, Level 4Machine/EffectIf this card attacks or is attacked, change it to defense position at the end of the damage step. If this monster declares an attack, your opponent cannot activate any Spell/Trap cards until the end of the Battle Phase. This card gains 500 DEF during your opponents' turn. If this card is destroyed by battle or card effect, you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse type monster while on the field, in the Graveyard or in the hand. ATK 1800/ DEF 1800 Mekstrosity Spider Earth, Level 4Machine/Effect When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can change 1 monster on the field to defense position, if you do, negate its effect(s) and reduce its defense to 0. If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Insect type monster while on the field, in the Graveyard or in the hand. ATK 2100/DEF 1200 Mekstrosity Zombie Dark, Level 4Machine/Effect When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can special summon this card from your Graveyard in defense position. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Zombie type monster while on the field, in the Graveyard or in the hand. ATK 1600/DEF 0 Mekstrosity Timekeeper Dark, Level 5Machine/Effect When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can set 1 Mekstrosity Trap card directly from your deck to your side of the field OR Shuffle 1 Mekstrosity Spell card from your Graveyard into your deck, then draw 1 card. (You may only activate one of these effects per turn and only once that turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Spellcaster type monster while on the field, in the Graveyard or in the hand. ATK 1900/DEF 1200 Mekstrosity Medusa Light, Level 6Machine/Effect You can special summon this card by discarding 1 card with Mekstrosity in its card name. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can reduce the ATK and DEF of all face-up monsters your opponent controls to 0 and if you do, negate their effect(s). (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Reptile type monster while on the field, in the Graveyard or in your hand. ATK 2200/DEF 2200 Mekstrosity Guard Light, Level 7Machine/Effect When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can reduce any further battle damage you would take this turn to 0. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. If your opponent declares an attack against a Machine type monster you control while this card is in your graveyard you may banish this card to negate the attack and end the battle phase. (This effect can only be used once per duel) This card is also treated as a Cyberse and Rock type monster while on the field, in the Graveyard or in your hand. ATK 2200/DEF 2600 Mekstrosity Reaper Dark, Level 8Machine/Effect This monster cannot be normal summoned/set. This card can only be special summoned by tributing 2 Mekstrosity monsters you control. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can destroy all monsters on the field and if you do, you may pay 1000LP and if you do that, inflict 500LP to your opponent for each monster destroyed by this effect . (If this card is sent to the graveyard as material for a link summon, this effect is activated before the link monster is summoned) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Fiend type monster while on the field, in the Graveyard or in your hand. ATK 3000/DEF 2800 Mekstrosity Dragon Wind, Level 8Machine/Effect This monster cannot be normal summoned/set. This card can only be special summoned by tributing 2 Mekstrosity monsters you control. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can destroy all Spell/Trap cards on the field and if you do, you may pay 1000LP and if you do that, inflict 500LP to your opponent for each monster destroyed by this effect. (If this card is sent to the graveyard as material for a link summon, this effect is activated before the link monster is summoned) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Dragon type monster while on the field, in the Graveyard or in your hand. ATK 2800/DEF 3000 Mekstrosity Champion Light, Level 6Machine/Effect This card cannot be normal summoned/set. This card can only be special summoned when your opponent destroys a monster you control by battle that has Mekstrosity in its card name. When this card is special summoned, all opponents monsters must attack this card if able. Twice per turn if this card would be destroyed by battle, it is not destroyed. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can destroy 1 card your opponent controls. If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Warrior type monster while on the field, in the Graveyard or in your hand. ATK 2400/DEF 2100 Mekstrosity Behemoth WaterMachine/Link 4 - min. 3 Mekstrosity monsters (Link Markers: Top, Bottom Left, Bottom, Bottom Right) During either player's turn: You can destroy any number of cards in this monster's linked zones to destroy the same number of cards your opponent controls (Cards your opponent controls destroyed by this effect cannot activate their effects in response to this cards effect). (This effect can only be used once per duel.) If a monster with Mekstrosity in its card name that is linked to this card is destroyed by battle or card effect: You can add that card to your hand during the end phase of this turn. If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Aqua type monster while on the field, in the Graveyard or in the Extra Deck. ATK 3000 Mekstrosity AngelLightMachine/Link 3 - min. 2 Mekstrosity monsters (Link Markers: Top, Left, Right) When this card is Link summoned you may special summon 1 Level 7 or lower Mekstrosity monster from your Graveyard ignoring its summoning conditions into one of this monsters Linked zones. You cannot special summon a monster used for the Link summon of this card using this effect. If a monster mutually linked to this card would be destroyed by battle or card effect, you can discard 1 card to negate the destruction of that monster and destroy the monster who attacked it (a monster destroyed by this effect cannot activate any of its effects this turn), or the effect of a card your opponent controls and destroy it. (This effect can only be used once per duel). If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Fairy type monster while on the field, in the Graveyard or in the Extra Deck. ATK 2800 Mekstrosity Infantry Dark, Level 3Machine/Effect When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can draw 1 card. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. If this card battles an opponents monster increase its ATK by 500 during damage calculation. This card is also treated as a Cyberse and Warrior type monster while on the field, in the Graveyard or in the hand. ATK 1400/ DEF 1000 Mekstrosity Gunner Light, Level 7Machine/Effect When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can pay 500LP to destroy 1 card on the field. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. If this card battles an opponents defense position monster destroy it at the beginning of the damage step. This card is also treated as a Cyberse type monster while on the field, in the Graveyard or in the hand. ATK 2700/ DEF 2900 Mekstrosity Assassin Dark, Level 5Machine/Effect This card cannot be normal summoned/set. This card can only be special summoned by banishing 1 card in your hand face-down and tributing 1 monster you control with Mekstrosity in its card name. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can pay 500LP to destroy up to 2 Spell/Trap cards your opponent controls. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. If this card battles an opponents monster destroy it at the beginning of the damage step. This card is also treated as a Cyberse and Fiend type monster while on the field, in the Graveyard or in the hand. ATK 2100/ DEF 1700 Mekstrosity Berserker Light, Level 6 Machine/Effect This card cannot be normal summoned/set. This card can only be special summoned by banishing 1 card in your hand face-up and tributing 1 monster you control with Mekstrosity in its card name. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can pay 500LP to destroy 1 card your opponent controls. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. If this card battles an opponents monster and destroys it this card gains 500 ATK until the end of this turn and can attack once again in a row. This card is also treated as a Cyberse type monster while on the field, in the Graveyard or in the hand. ATK 2300/DEF 1900 Mekstrosity Goliath Dark, Level 9Machine/Effect This card cannot be special summoned, must be tribute summoned by tributing 3 monsters you control with Mekstrosity in their card name. This card cannot be targeted or destroyed by your opponents card effects. When this card is tribute summoned you can pay 1000LP to destroy all monsters your opponent controls, if you do, those destroyed monsters cannot activate their effects until the end of this turn. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can pay 500LP to destroy 1 Spell/Trap card your opponent controls. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Warrior type monster while on the field, in the Graveyard or in the hand. ATK 3300/DEF 3000 Mekstrosity Gargantua Light, Level 9Machine/Effect This card cannot be special summoned, must be tribute summoned by tributing 3 monsters you control with Mekstrosity in their card name. This card cannot be targeted or destroyed by your opponents card effects. When this card is tribute summoned you can pay 1000LP to destroy all Spell/Trap cards your opponent controls, if you do, those destroyed cards cannot activate their effects until the end of this turn. When this card leaves the field by battle, card effect, or as Link Material for the summon of a link monster you can pay 500LP to destroy 1 monster card your opponent controls. (You may only activate this effect once per turn) If this card is destroyed by battle or card effect you may search your deck for a monster with Mekstrosity in its card name and add it to your hand. This card is also treated as a Cyberse and Warrior type monster while on the field, in the Graveyard or in the hand. ATK 3000/DEF 3300 Razaileus - God of Mekstrosities Divine, Level 10Machine/Effect This card cannot be normal summoned/set. This card can only be special summoned by sending 7 cards with Mekstrosity in their card name to the Graveyard from either side of the field. When this card is special summoned destroy all cards your opponent controls and your opponent takes no further damage this turn. (This effect cannot be negated) Only 1 copy of this card can be face-up at any given time. This card cannot be targeted for an attack and cannot gain or lose ATK and DEF, also, this card cannot be destroyed. If this card would be banished: You may banish 1 card with Mekstrosity in its card name instead. Once per turn, you can special summon 1 Mekstrosity monster from your deck or Graveyard to your side of the field ignoring its summoning conditions. You can send any number of Mekstrosity cards to the Graveyard from your side of the field to gain 1000LP for each card sent by this effect. This card is also treated as a Cyberse and Fairy type monster while on the field, in the Graveyard or in the hand. ATK 0/DEF 0 Abelaleus - Goddess of Mekstrosities Divine, Level 10Machine/Effect This card cannot be normal summoned/set. This card can only be special summoned by sending 13 cards with Mekstrosity in their card name to the Graveyard from either side of the field or your hand. When this card is special summoned destroy all cards your opponent controls and inflict 500LP to your opponent for each card destroyed. (This effect cannot be negated) Only 1 copy of this card can be face-up at any given time. This card cannot be targeted for an attack and cannot gain or lose ATK and DEF, also, this card cannot be destroyed. If this card would be banished: You may banish 1 card with Mekstrosity in its card name instead. Once per turn, you can normal summon 1 additional Mekstrosity monster from your hand (without tributes) to your side of the field ignoring its summoning conditions. You can send any number of Mekstrosity cards to the Graveyard from your side of the field to inflict 1000LP to your opponent for each card sent by this effect. This card is also treated as a Cyberse and Fairy type monster while on the field, in the Graveyard or in the hand. ATK 4000/DEF4000 Mekstrositorius Field/Spell Increase the ATK of all Machine type monsters on the field by 200, also Dark monsters gain 300 ATK and Light monsters gain 300 DEF. When this card is sent to the graveyard, you can add one card with Mekstrosity in its card name from your deck to your hand. Mekstrosity Shield Equip/Spell You can only equip this card to a monster that has Mekstrosity in its card name. A monster equipped with this card has its DEF increased by 300 and it cannot be destroyed by battle. If it would be banished you can send this card to the graveyard instead. During the turn this card is sent to the graveyard you can normal summon a monster one additional time as long as the monster includes Mekstrosity in its card name. (This effect can only be applied once per turn.) Mekstrosity Sword Equip/Spell You can only equip this card to a monster that has Mekstrosity in its card name. A monster equipped with this card has its ATK increased by 300 and it cannot be targeted by card effects. During the turn this card is sent to the graveyard you can normal summon a monster one additional time as long as the monster includes Mekstrosity in its card name. (This effect can only be applied once per turn.) Mekstrosity Reborn Normal/Spell Discard 1 card with Mekstrosity in its card name and pay 1000LP: special summon one level 7 or lower monster with Mekstrosity in its card name from your Graveyard ignoring it summoning conditions. Mekstrosity Regeneration Normal/Spell Tribute one monster on your side of the field with Mekstrosity in its card name and choose either its ATK or DEF and gain LP equal to that amount. (Its effects are not activated) If this card is in your Graveyard you can banish it to draw 1 card. (This effect cannot be used during the turn it was sent to the Graveyard) Mekstrosity Energy Bolt Quick-play/Spell During either player's turn you can discard 1 card with Mekstrosity in its card name to send 1 card on the field to the Graveyard. Mekstrosity Armory Continuous/Spell Once per turn you can pay 500LP: Add 1 Spell/Trap card that includes Mekstrosity in its card name but you cannot activate or set it this turn. Mekstrosity Defense Normal/Trap You can only activate this card when a monster your opponent controls declares an attack: Special summon 1 Level 4 or lower monster with Mekstrosity in its card name in defense position from your deck and change the attack target to that monster. Mekstrosity Ambush Normal/Trap You can only activate this card during your opponents turn: Pay 1500LP, special summon 1 Level 7 or lower monster with Mekstrosity in its card name from your hand ignoring its summoning conditions. It cannot be destroyed by battle until the end of this turn. Mekstrosity Atrocity Counter/Trap You can only activate this card when your opponent would activate a Spell/Trap/Monster effect that would destroy a card with Mekstrosity in its card name: destroy 1 card your opponent controls instead. If this cards effect would be negated by a card your opponent controls, you can pay 1000LP to negate that card and destroy it. Mekstrosity Obelisk Continuous/Trap Once per turn during your turn only you can choose and activate one of the following effects: (1) Discard 1 card with Mekstrosity in its card name: Add 1 monster with Mekstrosity in its card name from your deck to your hand and shuffle your deck. (2) Pay 1000LP and send 1 monster card with Mekstrosity in its card name from your side of the field to the Graveyard: Special summon 1 monster with Mekstrosity in its card name from your hand with an equal or lower Level, ignoring its summoning conditions. (This effect can only be used once per duel) (3) Send 3 Spell/Trap cards you control with Mekstrosity in their card name to the Graveyard (Set cards must be revealed before being sent to the Graveyard): Destroy 2 Spell/Trap cards your opponent controls. (4) Gain 1000LP Mekstrosity Tomb Continuous/Trap When this card is activated: Send 1 Level 7 or lower monster with Mekstrosity in its card name from your deck to your Graveyard. When this card leaves the field: Special summon the monster sent to the Graveyard by this effect ignoring its summoning conditions but it cannot attack this turn and its effects are negate until the end of the turn this card was sent to the Graveyard. (Even if the monster is sent to the Graveyard this turn) Mekstrosity Titan Earth, Level 11Machine/Synchro 1 Tuner + 2 or more non-tuner synchro Mekstrosity monsters This card can only be synchro summoned and cannot be special summoned any other ways. This card gains 500 ATK/DEF for every Mekstrosity monster used to synchro summon this card. This card gains the effects of all Mekstrosity Synchro monsters used to summon this card. This card cannot be destroyed or targeted by card effects your opponent controls. If this card would leave the field you can pay 2000LP instead. When this card leaves the field, you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Warrior type while on the field, in the Graveyard or the Extra Deck. ATK 3000/DEF 3000 Mekstrosity Paladin Light, Level 7Machine/Synchro 1 Light Tuner + 1 or more non-tuner Mekstrosity monsters This card can only be synchro summoned and cannot be special summoned any other ways. When this card is summoned, destroy 1 card on the field and 1 random card in your opponent’s hand (card effects cannot be activated in response to this effect). This card cannot be destroyed by battle and you take no battle damage from attacks involving this monster. When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Warrior and Fairy type while on the field, in the Graveyard or the Extra Deck. ATK 2500/DEF 2100 Mekstrosity Sorceress Dark, Level 7Machine/Synchro 1 Dark Tuner + 1 or more non-tuner Mekstrosity monstersThis card can only be synchro summoned and cannot be special summoned any other ways. When this card is summoned, banish 1 random card on your opponent’s field (card effects cannot be activated in response to this effect). When this card declares an attack you can banish 1 card in your hand: negate the effects of 1 card on the field, if you do, banish that card. When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Spellcaster and Fiend type while on the field, in the Graveyard or the Extra Deck. ATK 2100/DEF 2500 Mekstrosity Wolf Earth, Level 4Machine/Tuner You can tribute 1 Mekstrosity monster you control (the tributed monsters’ effect does not activate): Special summon this card. If this card is special summoned, you can decrease this cards’ level by 1. When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Beast type while on the field, in the Graveyard or in the hand. ATK 1550/DEF 1200 Mekstrosity Druid Earth, Level 5Machine/Effect You can discard 2 cards from your hand to the Graveyard to special summon this card from your hand. Up to twice per turn you can target 1 Tuner monster you control and select 1 attribute: the targeted monster’s attribute becomes the same as the one you selected, if you do, you can pay 500LP to decrease the level of one monster you control by 2 (the level of a monster cannot go below 1). When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Spellcaster type while on the field, in the Graveyard or the hand. ATK 1700/DEF 2200 Mekstrosity Wyvern Light, Level 4Machine/Effect If this card would be discarded by a card effect: Special summon this card from your hand. If this card is used as a synchro material, you can draw 1 card. When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Dragon type while on the field, in the Graveyard or in the hand. ATK 1600/DEF 1700 Mekstrosity Centaur Earth, Level 5Machine/Tuner You can discard 1 Mekstrosity monster: Special summon this card from your hand. When this card is special summoned, you can increase this cards’ level by 1. When this card is tributed by a card effect you can pay 1000LP: Special summon this card from your Graveyard (this effect can only be used once per turn). When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Beast-Warrior type while on the field, in the Graveyard or in the hand. ATK 1800/DEF 2200 Mekstrosity Monk Light, Level 4Machine/Effect You can skip your Battle Phase this turn, if you do, draw 2 cards. When this card is destroyed by battle or card effect you can add 1 monster with Mekstrosity in its card name from your deck to your hand. This card is also treated as a Cyberse and Spellcaster type while on the field, in the Graveyard or in the hand. ATK 1600/DEF 2000 Mekstrosity Werewolf Earth, Level 5Machine/Fusion Mekstrosity Wolf + 1 other Mekstrosity monster This card can only be summoned (from your Extra Deck) by sending the above cards you control to the Graveyard and cannot be summoned any other ways (you do not use polymerization; the sent cards do not activate their effects). When this card is summoned, you can special summon 1 Tuner Mekstrosity monster from your Graveyard (it cannot change its battle position, also it cannot attack). Once per turn you can change this card’s level to become the same as one Mekstrosity monster you control, if you do, you can make this monsters’ attribute the same as that monster. This card is also treated as a Cyberse and Beast type while on the field, in the Graveyard or in the Extra Deck. ATK 2200/DEF 1800 Mekstrosity Lycan Earth, Level 7Machine/Synchro 1 Mekstrosity Tuner + Mekstrosity Werewolf This card can only be synchro summoned and cannot be special summoned any other ways. If this monster would be used as synchro material for a Mekstrosity monster, you can decrease this monsters’ level by up to 3. When this card is summoned, you can destroy up to 2 cards your opponent controls. This card can attack all monsters your opponent controls, once each. If this card destroys a monster by battle increase its ATK by 300. This card is also treated as a Cyberse and Beast type while on the field, in the Graveyard or in the Extra Deck. This card is also treated as a Dark and Light attribute while on the field, in the Graveyard or in the Extra Deck. ATK 2400/DEF 2600 Mekstrosity Penguin Water, Level 5Machine/Synchro 1 Tuner + 1 non-tuner monster This card can only be synchro summoned and cannot be special summoned any other ways. If this monster would be used as synchro material for a Mekstrosity monster, you can decrease this monsters’ level by up to 3. When this card is summoned, you can return up to 2 cards your opponent controls to his/her hand (those cards cannot leave the hand this turn). This card is also treated as a Cyberse and Aqua type while on the field, in the Graveyard or in the Extra Deck. ATK 1900/DEF 1800 Mekstrosity Gryphon Wind, Level 6Machine/Synchro 1 Tuner monster + 1 non-tuner Mekstrosity monster This card can only be synchro summoned and cannot be special summoned any other ways. If this monster would be used as synchro material for a Mekstrosity monster, you can decrease this monsters’ level by up to 3. When this card is summoned, you can destroy up to 2 Spell/Trap cards your opponent controls (this effect cannot be negated). This card gains 200 ATK/DEF for each Spell/Trap card on the field. This card is also treated as a Cyberse and Winged Beast type while on the field, in the Graveyard or in the Extra Deck. ATK 2300/DEF 2300 Function Reconstruction Quick-Play/Spell You can activate this card only when a Spell/Trap cards’ effect is activated: Select another Spell/Trap card on the field which can activate its effect at this time (face-down Spell/Trap cards must be first be revealed), activate that cards’ effect as the other cards’ effect (if the card is controlled by an opponent activate it as if your opponent activated this card). Instant Mekstrosity Quick-Play/Spell Pay 1000LP: Special summon 1 Level 7 or lower Mekstrosity monster from your Extra Deck ignoring its summoning conditions. It cannot attack. Also it cannot be tributed, or used to special summon a monster, or as synchro material except for the synchro summon of a Mekstrosity synchro monster. The monster is shuffled into the Extra Deck during the end of this turn (you can only activate this card once per duel, if its effect was not negated). Mekstrosity Protector Earth, Level 3Machine/Effect This card cannot be normal summoned/set. This card can only be special summoned from your hand by sending the top 3 cards of your deck to the Graveyard. This card cannot be used as Link material for a Link summon and cannot be used to special summon a monster except as material for the synchro summon of a Mekstrosity monster. Once per turn you can choose one of these effects to activate depending on where this card is: (1) Hand: Place this card face-up on the top of the Extra Deck, then your opponent shuffles it. While this card is face-up in your Extra Deck, cards below it cannot be sent from the Extra Deck to the Graveyard. (2) Field: Place this card face-up on the top of your Deck, then your opponent shuffles it. While this card is face-up in your Deck, cards below it cannot be sent from your Deck to the Graveyard. (3) Place this card on the top of your Graveyard, then your opponent shuffles it. While this card is in your Graveyard, cards below it cannot be banished from your Graveyard. (4) Banished: Shuffle this card into your deck face-down. This card is also treated as a Cyberse and Rock type while on the field, in the Graveyard, in the hand, or in the Extra Deck. ATK 0/DEF 2000 Mekstrosity Wanderer Dark, Level 4Machine/Effect Once per turn you can banish this card on the field (return it to the field during the end of this turn in either battle position) to activate one of the following effects; you can only activate effects of this cards’ name once per turn: (1) Gain 500LP. (2) Inflict 500LP to your opponent. (3) Discard 1 card. (4) Look at the top 3 cards of your deck, then return them to the top of your deck in any order. This monster cannot be used to special summon a monster except as material for the synchro summon of a Light or Dark Mekstrosity monster. This card is also treated as a Cyberse and Fiend type while on the field, in the Graveyard or in the hand. ATK 1400/DEF 1800 Mekstrosity Nihilism Continuous/Spell Once per turn you can activate one of the following effects; you can only activate effects of this cards’ name once per turn: (1) Reduce the ATK of one attack position monster to 0, if you control that monster, you can draw 1 card, then discard 1 card. (2) Discard your entire hand and pay half your lifepoints: Cards you control cannot be destroyed by battle or card effects, and you take no damage until the end of this turn. (This effect can only be activated once per duel). (3) If you would take damage or pay lifepoints such that they would drop to exactly 0: Gain LP equal to that amount instead. (4) Negate the effect of 1 card on the field until the end of this turn. You must pay 500LP during each of your standby phases, if you do not, then destroy this card. Mekstrosity Ferocity Quick-Play/Spell You can only activate this card when a Mekstrosity monster you control declares an attack or is attacked; activate 1 of the following effects: (1) That monster gains 500 ATK/DEF during damage calculation only. (2) If that monster is destroyed by battle this turn, you can destroy the monster that destroyed it. (3) If that monster is destroyed by a card effect this turn, you can destroy 1 Spell/Trap card your opponent controls. Mekro Valley Field/Spell (This card is treated as a Mekstrosity card) Mekstrosity monsters in your Graveyard cannot be banished, also they cannot change controllers. Mekstrosity Parry Normal/Trap When a Mekstrosity monster you control is targeted for an attack, you can change the attack target to another Mekstrosity monster you control. Link to comment Share on other sites More sharing options...
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