Jump to content

Curse of Fiend


Recommended Posts

1mrl-032.jpg

 

Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.

 

 

 

Can someone tell me how this works again????

 

Link to comment
Share on other sites

1) Imagine Quick-Play Spell that can only be activated on your Standby Phase while it has to be not starting or be part of any Chain

 

not particularly useful since its very slow...but i do like the "Vice-Versa" wording on it, as its shorten any effect that do 2 things that exact opposite with each other

Link to comment
Share on other sites

I do like the "Vice-Versa" wording on it, as its shorten any effect that do 2 things that exact opposite with each other

 

Except that "Change the battle position of all monsters on the field" is even shorter.

 

I was shocked to learn that this is not a misprinted Quick-Play - like Swords of Revealing Light, they probably hadn't ironed out the types yet.

Link to comment
Share on other sites

uhm... can you even activate this card, given that it is not a quick-play spell, during your standby phase, spell speed and all? can anyone explain?

 

Card text can overrule card rulings so yeah, as its text states, this can be activated during the Standby Phase, and only in that Phase, despite it being a Normal Spell. Pretty sure it still is activated as a Spell Speed 1. Think of Pot of Dichotomy that can only be activated at the start of the Main Phase 1, but instead of MP1 it is the Standby Phase.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...