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[Written] Support for the Eyes of Blue


ZillaSmasher

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Considering Blue-Eyes White Dragon is my favorite Yugioh card, I thought I might try making my own Blue-Eyes and With Eyes of Blue support, along with remaking a couple old cards such as Blue-Eyes Shining Dragon and Dragon Master Knight. Reviews are welcome and appreciated.

Hatchling with Eyes of Blue
Level 1 LIGHT
Dragon/Tuner/Effect
400/1000
When this card is Normal Summoned: you can send 1 Level 1 LIGHT Tuner monster from your Deck to the Graveyard, except "Hatchling with Eyes of Blue". You can target 1 Effect Monster you control; return that card to the hand, and if you do, Special Summon 1 Level 1 LIGHT Tuner monster from your hand or Deck, except for "Hatchling with Eyes of Blue". You can only use each effect of "Hatchling with Eyes of Blue" once per turn.

Healer with Eyes of Blue
Level 1 LIGHT
Spellcaster/Tuner/Effect
0/2000
During either player's turn, when a card or effect is activated that targets this face-up card: You can target up to 3 "Blue-Eyes" and/or Level 1 LIGHT Tuner monsters in your Graveyard, shuffle them into the deck. During either player's turn, if this card is in your Graveyard: You can target 1 Effect monster you control, shuffle this card into the deck and if you do, until end of turn that monster cannot be destroyed by battle or card effects. You can only use 1 "Healer with Eyes of Blue" effect per turn, and only once that turn.

High Priest Seto
Level 1 LIGHT
Spellcaster/Tuner/Effect
800/1000
When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your Graveyard. You can target 1 Effect Monster you control; shuffle it into the deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck or Graveyard. You can only use this effect of "High Priest Seto" once per turn. If this card is used as a Synchro Material monster for the Synchro Summon of "Kisara, the Blue-Eyed Luminary", that monster gains 500 atk and def.

The Sage's Storm Dragon
Level 8 LIGHT
Dragon/Effect
2700/2500
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. During either player's turn: You can Tribute this card; Special Summon 1 "Sage with Eyes of Blue" from your hand or Deck. Until end of turn, that monster cannot be destroyed by battle or card effects.

 

Blue-Eyes Luster Soldier
Lvl 8 LIGHT
Warrior/Ritual/Effect
3000/2500
This card can be Ritual Summoned with "Blue-Eyes Induction". Must be Ritual Summoned and cannot be Special Summoned by other ways. This card's name is treated as "Black Luster Soldier" while face-up on the field. If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack on an opponent's monster in a row.

Blue-Eyes Luminous Dragon
Level 10 LIGHT
Dragon/Effect
3000/2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes" Fusion or Synchro monster you control, and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by your opponent's card effects. This card gains 300 ATK for each Level 1 LIGHT Tuner monster on your side of the field and in your Graveyard. Once per turn: you can banish this face-up card that you control and one card your opponent controls or that it is in their Graveyard until the End Phase.


Blue-Eyes White Statue
Lvl 8 LIGHT
Dragon/Pendulum/Effect
Scale 9
3000/2500
You cannot Pendulum Summon monsters. This effect cannot be negated. Once per turn: if a "Blue-Eyes" monster you control inflicts battle damage to your opponent: you can destroy 1 card on the field. If this card is destroyed while in the Pendulum Zone by an opponent's card effect, Special Summon it.
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This card cannot be Pendulum Summoned. If you have at least 1 "Blue-Eyes" card in your Pendulum Zones or you control a face-up "Mausoleum of White", you can either Special Summon this face-up card from your Extra Deck, but banish it when it leaves the field, or add this face-up card from your Extra Deck to your hand. You can only use this effect of "Blue-Eyes White Statue" once per turn.

Blue-Eyes White Sculpture
Lvl 1 LIGHT
Dragon/Pendulum/Tuner/Effect
Scale 0
100/1800
You cannot Pendulum Summon monsters. This effect cannot be negated. You take no battle damage from battles involving Level 1 LIGHT Tuner monsters you control. If this card is destroyed while in the Pendulum Zone by an opponent's card effect, Special Summon it.
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This card cannot be Pendulum Summoned. If you control at least 1 "Blue-Eyes" card in your Pendulum Zones or you control a face-up "Mausoleum of White", you can either Special Summon this face-up card from your Extra Deck, but banish it when it leaves the field, or add this face-up card from your Extra Deck to your hand. You can only use this effect of "Blue-Eyes White Sculpture once per turn.


Hoard of the Blue-Eyed Dragons
Normal Spell
Discard 1 "Blue-Eyes" monster; draw 2 cards. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Eyes of Blue" Spell/Trap card from your Deck to your hand. You can only use this effect of "Hoard of the Blue-Eyed Dragons" once per turn. You can only activate 1 "Hoard of the Blue-Eyed Dragons" per turn.

Rise of the Ultimate Dragon
Normal Spell
Fusion Summon 1 "Blue-Eyes Ultimate Dragon" monster from your Extra Deck using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a face-up monster(s) and you control no cards, you can also use monsters in your Deck as Fusion Materials. If you Fusion Summon a monster whose original name is "Blue-Eyes Ultimate Dragon" using this card, it gains these effects.
-If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
-If this card is targeted or would be destroyed by an opponent's card effect, you can Tribute this card; Special Summon 1 Level 10 "Blue-Eyes" monster from your hand, Deck, or Graveyard, ignoring its Summoning conditions.

You cannot Normal or Special Summon other monsters the turn you activate this card. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Neutron Blast" from your Deck to your hand. You can only activate 1 "Rise of the Ultimate Dragon" per turn.

Endurance of the Eyes of Blue
Quick-Play Spell
When the effect of a Level 1 LIGHT Tuner monster or of a "Blue-Eyes" monster you control is negated, or when a Level 1 LIGHT Tuner monster(s) or a "Blue-Eyes" monster(s) you control are destroyed by battle or card effect: you can Special Summon 1 "Blue-Eyes" monster from your hand, Deck, or Graveyard. Level 1 LIGHT Tuner and "Blue-Eyes" monsters that you control cannot be destroyed by battle or card effect during the turn you activate this card.

Talisman with Eyes of Blue
Equip Spell
Equip only to a Level 1 LIGHT Tuner monster or to a "Blue-Eyes" monster. When this card is equipped to a Level 1 LIGHT Tuner monster, it is changed to Defense Position and cannot be destroyed by battle. When this card is equipped to a "Blue-Eyes" monster, it gains 500 ATK and DEF and cannot be destroyed by card effects. 

 

Blue-Eyes Induction
Ritual Spell
This card is used to Ritual Summon "Blue-Eyes Luster Soldier" or "Black Luster Soldier" from your hand or Graveyard. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can banish this card from your Graveyard; Fusion Summon 1 "Dragon Master" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

 

 

Azure-Eyes Spirit Dragon
Level 9 LIGHT
Dragon/Synchro/Effect
1 Level 1 LIGHT Tuner + 1 or more non-Tuner Dragon-Type monsters
3000/2500
When this card is Synchro Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy them. If this card is Special Summoned from the Extra Deck by the effect of Sychro Monster you control: you can destroy up to 2 monsters your opponent controls. This card cannot be destroyed by card effects during the End Phase.

Dragon Master with Eyes of Blue
Lvl 10 LIGHT
Dragon/Fusion/Effect
4000/3000
1 "Blue-Eyes" Fusion Monster + 1 "Luster Soldier" Ritual Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. You can only Fusion Summon 1 "Dragon Master with Eyes of Blue" per turn. If this card is Fusion Summoned using a "Blue-Eyes Ultimate Dragon" monster as a Fusion Material, its Level becomes 12, its original ATK becomes 5000, and its original DEF becomes 4000. If this card leaves the field: you can Special Summon 1 "Blue-Eyes" Fusion Monster or 1 "Luster Soldier" Ritual Monster from your Graveyard, ignoring its Summoning conditions, but it cannot attack this turn. You can only use each effect of "Dragon Master with Eyes of Blue" once per turn.

Kisara, the Blue-Eyed Luminary
Lvl 10 LIGHT
Spellcaster/Synchro/Effect
1 Level 1 LIGHT Tuner + 1 Level 9 Dragon-Type Synchro Monster
3500/3000
This card must be Synchro Summoned, and cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by your opponent's card effects. Once per turn: you can Special Summon 1 "Blue-Eyes" monster from your hand, Deck, Graveyard, or Extra Deck, ignoring its Summoning conditions. You cannot conduct your Battle Phase the turn you activate this effect. When this card leaves the field because of your opponent's card (either by battle or by card effect): Special Summon 1 "Blue-Eyes" or "Azure-Eyes" Synchro monster from your Extra Deck or Graveyard. (This Special Summon is treated as a Synchro Summon).

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Hatchling can send any Level 1 LIGHT Tuner to the grave, fair enough, but then it can immediately target itself (or any face-up card you have) return itself to the hand, then SS any Level 1 LIGHT Tuner? What? So, you send Priestess, then get a Maiden, and you can reuse this card's effect later, or just discard it with cards of consonance? This is the best Eyes of Blue card so far, and it would probably still be fine if you gave it "1 of these cards effects".

 

Seto benefits from most support, despite not being of the Eyes of Blue. The SS from the grave, despite not triggering most of the cards, allows for reuse of their non-Normal Summon effects. Summon Blue Eyes effect is probably fine, but I feel that the Synchro material boost is not only too restricted (to only one card), but it is too weak. 500 ATK and DEF? Just say that if it is used for a LIGHT Synchro Summon, give it 1000 ATK and DEF, and that should be fine.

 

The only way you are getting Storm Dragon out is with White Stone, but Spirit Dragon is probably a better option always. I mean sure, this has the pop on either side, but the piercing isn't much at all, and Sage isn't active on the field. I would suggest dumping it, as it doesn't really fill a niche. Not to mention the forced archetyping.

 

Talking about Blue-Eyes Luster Soldier and the Ritual at once: no point, really. I mean, sure, you get some extra cards, but for one Black Luster is its own archetype, and this does nothing to bridge the gap, and for another the card itself isn't really worth the ritual Summon. The only use for the spell is for the banish in grave, and even that requires it to be used at some point. See Chaos MAX for a good Level 8 Ritual.

 

Luminous Dragon is actually a pretty decent card. Perhaps ran at 1, but its protection makes it worthwhile, along with the ATK boost. However I would suggest that its last effect targets the opponent's card.

 

Statue and Sculpture introduce an interesting take on Pendulum Summoning, but I feel it isn't really worth the running. The cards are only active when you have the Pendulums in your hand, and the effects given aren't amazing. Even if you buffed them, it would just make them continuous spells basically. No real reason to have them, as they don't contribute much to the archetype as a whole. However, by making them actually able to Pend Summon would add an interesting Pend variation to the archetype.

 

Hoard provides Blue Eyes with too easily accessible draw power. Blue-Eyes are already a good deck, and support either allows the creativity of play to spread, doesn't do anything, or pushes them too far over the edge, and unfortunately this falls under the last one. And the fact that it grants a search makes it a must-have either way, so nerfing is out of the question. Sorry that I'm not suggesting many changes outside of simply removing cards, but I feel that it's just lacking in things other than boosts.

 

Rise doesn't synergise well with the Pends, especially with Mausoleum. While this card is a good Fusion card, and does provide a needed archetypal Fusion, along with a boost to the plain-ol Ultimate Dragon, but the search isn't required. Not everything has to have a Graveyard effect, only those cards which you can't figure out how to fit more effects onto the base one.

 

Talisman is too weak, as it's not fast enough to contribute to Blue-Eyes in the current meta. You don't generally leave out Eyes of Blue monsters, either using them as a Synchro Material or something else, and 500 ATK isn't much compared to what you can do using Blue-Eyes.

 

Azure is nice board removal in case you don't want to play defensive, and it can work outside of the archetype. Decent card, would be at 1 definitely.

 

You wouldn't even need the Ritual Spells to Summon Dragon Master. No BLS is worth running outside of the Konami made one, and this card only needs the monster to be used as a Material, meaning I can just have it in my hand. Yes, it could brick, but Trade-In is also an option. BLS and Blue-Eyes dont really have much synergy, and this seems forced, so I don't really know what to say. The card itself is worth running a BLS, but might just be too sacky to be properly run.

 

Kisara was fine until the free Blue-Eyes SS from anywhere, ignoring conditions. Chaos MAX, anyone? That is far too much, especially as it has no HOPT. On removal eff is nothing special, but honestly this card is extremely powerful when that effect is combined with the protection and the SS from everywhere. I would suggest just choosing 2 locations and limiting it to that, along with HOPT. Perhaps that might be enough nerfing to give the opponent the chance to out it.

 

Blue-Eyes is a pretty strong archetype in the current metagame, even if they have slowly moved down from being Tier 1/0. It is on a knife's edge with support, and you have to be careful not to push it too far into OP dimensions, and giving it support even a little weak causes it to be unused, and unwanted outside of casual play. Best of luck with future archetypes, and don't abandon this support too early. Just dance a little more carefully around the power creep.

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